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Home Patch Notes

Ready or Not’s latest “Patch 2” makes DLC 1 missions playable in Commander Mode

Margarita Kicevski by Margarita Kicevski
August 2, 2024 - Updated on August 4, 2024
in Patch Notes
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Ready or Not has received a new update today which enables the DLC 1 missions in commander mode, which become playable after completing the base game missions. The practice mode has been renamed to Quick Play, while Home Invasion Missions are now available in Quick Play and Multiplayer.

Without further ado, you can find the full changelog below.

New Features and Changes

  • DLC 1 Missions in Commander Mode: Home Invasion missions are now playable in Commander Mode after completing base game missions.
  • “Practice” Mode Renamed to “Quick Play”: Renaming to better reflect its function and reduce confusion.
  • Home Invasion Missions: Available in Quick Play and Multiplayer.

Fixes

  • Fixed civilians getting stuck trying to path through rat holes when told to “Move to Exit”
  • Fixed civilians getting stuck on locked doors when told to “Move to Exit”
  • Fixed crash if host dies while restraining a suspect or civilian
  • Fixed missing texture on club entrance curb
  • Fixed evidence on Dorms not being able to be collected after falling under some of the debris on the ground
  • Fixed SWAT AI getting stuck on certain rooms when trying to breach and clear with the breaching shotgun
  • Fixed various collision issues on Narcos
  • Fixed music on Hospital not ramping up properly
  • Fixed various occlusion issues on Hospital
  • Added missing requirements text to DLC customization items
  • Fixed incorrect Home Invasion level order
  • Added missing holding cell audio in the DLC station
  • Fixed use of deprecated propagation audio on Penthouse
  • Optimized sound transitioner
  • Fixed spectator camera not transitioning audio
  • Added missing face ROMs to Penthouse
  • Fixed SWAT command status UI text elements overlapping
  • Fixed SWAT AI being unable to clear small room on Lawmaker
  • Fixed SWAT LODs not working as expected
  • Fixed missing club reaction volumes
  • Fixed optics being blown out on Port
  • Fixed character hands disappearing during paired interactions
  • Fixed SWAT AI getting slightly stuck in the Northern Exit Elephant spawn
  • Fixed civilians not getting arrested in the Northern Exit Elephant spawn
  • Fixed the TCR not reloading while empty and aiming down sights at the same time
  • Fixed certain helmets disappearing when viewed through the team cam
  • Fixed an issue with the tan GPNVG normal map
  • Fixed duplicate battery pack setups on helmets while using night vision goggles

Improvements

  • Added ability to play DLC missions in Commander Mode after finishing the base missions
    • Missions are unlocked in order, as is normal for Commander Mode
  • Added a few helpful pop-ups to the main menu
  • Improved Crystal audio on Gas
  • Improved system performance when opening/closing doors
  • Adjusted SWAT AI clearing behavior in the main Dorms hallways
  • Optimized various character models

Known Issues

  • The ‘Thank you for purchasing the DLC’ pop-up appears when launching the game for the first time, even without owning the DLC.
Tags: Ready or NotVOID Interactive
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Margarita Kicevski

Margarita Kicevski

My job is similar to Angel's, focus on news and updates, even though most of my work is taking care of two little devils. I am here to cover when most needed, and try to deliver the best I can. It's my fault pushing Angel to reboot ConsolePCGaming.com Wish me luck <3.

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