Rainbow Six Siege received a new update today, introducing plenty of changes and improvements. This update was supposed to also improve the rappelling but the developers have removed it due to a last minute bug. The patch also introduces a plethora of fixes to gameplay issues and more.
For the full patch notes, you can check below:
Y9S2 PATCH SIZE
Find the download sizes for each platform below.
- Ubisoft Connect: 3.45 GB
- Steam: 2.8 GB
- Xbox One: 3.19 GB
- Xbox Series X: 3.56 GB
- PlayStation 4: 3.64 GB
- PlayStation 5: 3.29 GB
PLAYER COMFORT
Due to a last minute bug, the following feature was pushed back to a further season.
RAPPEL IMPROVEMENTS
- Rappel is now instant and can be entered from further away when holding the rappel input and sprinting towards a rappel point.
BUG FIXES
GAMEPLAY
FIXED – Players are able to eliminate more targets than the Target Drill objective states during Map Training.
FIXED – Enemies aren’t pinged when they are scanned by Observation Tool during an AI Bot match.
FIXED – Tutorial’s flow can’t be completed as the dummy can’t be scanned on the “Maintain ‘scan button’ to scan an enemy” objective during the Attack tutorial.
FIXED – Tutorial’s flow can’t be completed as the “Find all opponents by scanning them” can’t complete the objective during the Defense tutorial.
FIXED – Talon-8 Clear Shield remains in her hand if it is destroyed when picked up.
FIXED – Points aren’t lost if Operators destroy their own devices.
FIXED – Barriers aren’t destroyed if walls are reinforced with Azami’s Kiba Barrier.
FIXED – AI Bots get stuck in basement of the memorial room on the Clubhouse map in Versus AI mode.
FIXED – Operator UI is improperly displayed when a scan is used before the preparation phase timer ends.
FIXED – AI bots that are downed move faster than normal in Versus AI mode.
FIXED – Operators don’t receive electrical damage when downed if they leave and re-enter the electrified area.
FIXED – Shield damage animation is missing from Suppressive Fire effect.
FIXED – Players can’t complete Basics Tutorial if they restart in the middle of training.
LEVEL DESIGN
FIXED – Players are able to hide a drone in the ceiling vent located in Red Stairs 2F on the Kanal map.
FIXED – Players can get stuck between two wood stacks located at EXT Garage on the Kanal map.
FIXED – Players can clip through an archway located at EXT Crash Scene on the Border map.
FIXED – Players can get stuck between the door and the fence located at EXT Warehouse on the Clubhouse map.
FIXED – Unfair lines of sight are present through the gaps in the tractor cabin located at 1F Garage of the stadium map.
FIXED – Window reflection isn’t accurate on exterior windows of the Tower map.
FIXED – Destructible walls don’t break as intended when destroyed with explosives on the Chalet map.
FIXED – Players have an unintended line of site for spawn eliminations in B Garage on the Consulate map.
FIXED – Operators levitate when laying prone on top of a sofa in 1F Sunrise bar on the Stadium map.
FIXED – Players have an unintended line of sight to EXT Parking on the Consulate map by running out from B Yellow Stairs to EXT Courtyard.
FIXED – Echo’s Yokai Drone can see through textures on the ceiling on 2F Party Room on the Outback map.
FIXED – Echo’s Yokai drone can get stuck behind a washing machine in B Laundry Storage on the Oregon map.
FIXED – Sens’ R.O.U. Projector System gets stuck underneath some barricades instead of rolling through them in multiple locations on multiple maps.
FIXED – Throwable and sticky devices have no collision with a Christmas tree stand in 1F VIP Room on the Kafe Dostoyevsky map.
FIXED – Players are able to navigate onto vending machines located at 2F Break Room of the Border map.
FIXED – Players are able to navigate onto the vending machines located at 1F Tellers on the Border map.
FIXED – Smoke’s Remote Gas Grenade can’t be retrieved if thrown between a wall and weapon case in 1F Armory on the Lair map.
FIXED – Maestro’s Evil Eye can be placed in an unintended spot in 2F Office on the Chalet map.
FIXED – Defenders can get an unfair advantage on top of a forklift located in B Barrels on the Lair map.
FIXED – Players get stuck between a fence and crated in Damage Lane on the Shooting Range map.
FIXED – Players can reach an advantageous line of sight in 2F Meeting Room on the Consulate map.
FIXED – Players are able to vault onto a chandelier in 2F Mezzanine on the Outback map.
FIXED – Various collision, asset, and texture issues on maps.
OPERATORS
FIXED – Players can get stuck in 1st person point of view after detonating Flores’ RCE-RATERO Charge.
FIXED – Brava’s Kludge Drone can hack more devices than intended if players cancel the hack while holding down the shoot button on controller.
FIXED – Grim’s Kawan Hive can affect Vigil permanently if Vigil’s ERC-7 is used while leaving and entering the area of effect multiple times.
FIXED – Ram isn’t displayed in the Operator Selection phase if the player does not own the operator.
FIXED – Tubarao’s headgear and uniform thumbnail is displayed instead of Deimos.
FIXED – Tubarao’s default headgear uniform appearance is displayed as Deimos.
FIXED – Osa’s Talon-8 Clear Shield doesn’t protect from flash effects.
FIXED – Deimos’ hands are misaligned with the .44 Vendetta when switching weapons while sprinting.
FIXED – Ying’s Candela shows a throw trajectory previsualization when deploying the device onto a surface.
FIXED – Deployable devices can be deployed on Alibi’s Prisma Holograms.
FIXED – Amaru’s Garra Hook can be used on the roof of EXT Range Terrance on the Lair map.
FIXED – Fenrir’s F-NATT Dread Mine doesn’t react properly if hacked by Brava’s Drone while active.
FIXED – Demios’ DeathMARK charge is not refunded if Opponents are in a state that deactivates the DeathMARK at the end of the countdown.
FIXED – Fenrir’s F-NATT Dread Mine gives back more tickets than what is used if players overlap mines and quickly switch to a deactivated mine while activating another.
USER EXPERIENCE
FIXED – Wrong stats for shield during pick phase.
FIXED – Missing shield stats when hovering over ready button while playing as a shield Operator.
FIXED – 6 bullets are listed for all destruction types in the advances weapon stats screen.
FIXED – Aiming down sight time isn’t reduced with the Iron Sight.
FIXED – The weapon stats are compared to themselves when players select Ready in prep phase. Incorrect weapon stats comparisons are displayed when players select ready in the preparation phase.
FIXED – When a player-operator Observation Tool is destroyed while someone in support mode is watching, the static VFX persist across all Observation Tools for the support-mode player.
FIXED – Extra UI element is present at the top left of the screen while selecting an Operator during the Planning Phase.
FIXED – The scrollbar does not appear in the Locker after reaching 4th rows of items.
FIXED – Animation issue when exiting rappel while carrying the hostage.
FIXED – Missing image for Versus AI Update notification.
FIXED – AI Bot animations break if Bots quickly change direction or leave a position on the Nighthaven Labs map.
FIXED – Operator animations break when players move too close to certain objects on the Herford Base map during Snipers game mode.
FIXED – Operator animations break when players take the stairs in EXT East Spawn on the Stadium map.
FIXED – Missing Advanced weapon stats on GONNE-6.
FIXED – Aiming Down Sight Time and Reload Speed comparison colors are switched up when comparing weapons.
FIXED – The horizontal gauges for Damage, Fire rate, Magazine and Max capacity used for easier comparison between weapons are only either empty or full, with no values shown in between.
FIXED – The text “time needed to aim” and “6 bullets needed” in shooting record is blurry.
FIXED – Crash to desktop when selecting “Options” for certain returning players.
FIXED – The Return Home button from the Tutorial Rewards modal has no functionality.
FIXED – If the resolution is set to higher than the monitor’s native resolution, the Monitor and Resolution tabs will lose functionality.
FIXED – Various UI issues.
FIXED – Various Match Replay issues.
FIXED – Various spectator mode issues.
FIXED – Various localization issues.
AUDIO
FIXED – Mono audio output doesn’t combine the audio into a single stream.
FIXED – Mozzie’s Pest Launcher hack SFX plays twice after the player loses control of the drone.
FIXED – Missing audio when players drop down a hatch while prone.
FIXED – Missing SFX for Solis’ SPEC-IO Electro-Sensor if player is eliminated when activated.
FIXED – Missing SFX for Nitro Cell when thrown onto indestructible surfaces between walls.
FIXED – Various audio issues.