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PUBG Update 34.2: New Features, Changes, and Everything You Need to Know

Get the latest scoop on PUBG's Patch Notes Update 34.2.

Angel Kicevski by Angel Kicevski
March 11, 2025
in News, Patch Notes
0

PUBG fans, it’s that time again! The latest patch notes are out, and they’re packed with changes that might shake up your gameplay. Whether you’re a survival expert or still figuring out how to not land in the water every time, there’s something new for everyone here.

Patch Update 34.2 brings a slew of changes, tweaks, and fixes aimed at refining your experience on the battlefield. Expect adjustments that impact everything from vehicle physics to weapon balance. Let’s dig into what this update has to offer!

Patch Notes – Update 34.2

Live Maintenance Schedule

※ The times shown below are subject to change.

  • PC: March 12, 00:00 – 08:30 (UTC)
  • Console: March 20, 01:00 – 09:00 (UTC)

Map Service

※ PC players can anticipate the next rotation every Wednesday at 02:00 UTC, while Console players can expect the same every Thursday at 07:00 UTC.

Schedule

Week 1 March 12 March 20
Week 2 March 19 March 27
Week 3 March 26 April 3
Week 4 April 2 April 10

Live Server – Normal Match

Map Select Regions (AS, SEA)

Fixed Favored Map
(Rondo, Miramar, Taego)
Rotation
Etc.

(Paramo, Vikendi, Karakin, Deston)

Week 1 Erangel Sanhok Taego Miramar Vikendi
Week 2 Erangel Sanhok Miramar Rondo Karakin
Week 3 Erangel Sanhok Rondo Taego Deston
Week 4 Erangel Sanhok Taego Miramar Paramo

Map Select Regions – KAKAO

Fixed Favored Map
(Miramar, Rondo)
Rotation
Etc.
(Paramo, Vikendi, Karakin, Deston)
Week 1 Erangel Taego Sanhok Rondo Karakin
Week 2 Erangel Taego Sanhok Miramar Deston
Week 3 Erangel Taego Sanhok Rondo Paramo
Week 4 Erangel Taego Sanhok Miramar Vikendi


Random Map Regions – NA, SA, EU, RU & Console

※ Rotations featuring Deston will have a 20% probability for each map. For Weeks 1 and 3, fixed and favored maps will each have a 22% probability and etc. maps will be 11% each.

Fixed Favored Map
(Taego, Rondo, Vikendi, Miramar)
Rotation
Etc.

(Deston, Sanhok, Karakin, Paramo)

Week 1 Erangel Rondo Vikendi Miramar Karakin
Week 2 Erangel Vikendi Miramar Taego Deston
Week 3 Erangel Miramar Taego Rondo Sanhok
Week 4 Erangel Taego Rondo Vikendi Deston

Live Server – Ranked

  • Erangel (25%) / Miramar (25%) / Taego (20%) / Rondo (20%) / Vikendi (10%)
  • The map service for Ranked is updated on a season-by-season basis.

※ Please note that the features and updates described below are subject to change or removal due to issues such as bugs, in-game problems, and community feedback. The images are intended as visual references only; the actual game may look different as the builds are continually developed and refined before release.


PU8G: 8th Anniversary

Eight years ago, you took your first steps onto unfamiliar and unforgiving battlegrounds. Since that moment, every battle fought alongside you has become part of PUBG’s legacy. The fierce struggles for survival, the exhilaration of victory, and the countless stories woven through camaraderie—all of it has led us to this moment of celebration.

This year, the battlegrounds shine brighter than ever. Golden Grenades glisten in the heat of battle, and the 8th Anniversary Bobble Bot joins the festivities along with towering billboards, dazzling fireworks, and a party ferry. Excitement pulses through the battlegrounds, and the celebration is in full swing!

PUBG’s 8th Anniversary is here—are you ready to join the festivities? Jump in now and experience the golden glow of this special celebration!

Party on the Battlegrounds

※ The following updates apply to Normal Match and Ranked.

To celebrate our 8th anniversary, something massive and wobbly has appeared on the starting island… Before the match begins, try tossing a Golden Grenade at the Bobble Bot! When the total hits reach special milestones, the names of players who landed hits will be displayed on the billboard.

  • Both the Bobble Bot and Golden Grenade are available on the starting island of every map.

No celebration is complete without a spectacle! For the 8th anniversary, an even more dazzling fireworks display will light up the skies.

  • Fireworks will go off before the option to drop from the plane becomes available.
  • Starting planes will also bear anniversary banners.

Erangel’s ferry transforms into the festive 8th Anniversary Party Ferry, while two bridges and the docks are decorated in an 8th Anniversary theme.

In lookout towers, once used to catch your breath or covertly scout enemies, anniversary decorations and birthday cakes have been placed so you can celebrate the 8th anniversary with your teammates. Host celebration parties all across Erangel!

You can also find gift boxes hanging from eight balloons, commemorative containers, and newly revamped lampposts throughout Erangel.

※ The 8th Anniversary Gift Box appears only in Normal Match.

  • Energy Drinks and Care Packages are also wrapped in the spirit of celebration.

  • Erangel, Miramar, Sanhok, Vikendi, and Rondo are adorned with an array of anniversary decorations. Billboards and digital screens light up, among other celebratory additions.

New Lobby Music

For PUBG’s 8th anniversary, we teamed up with M83 to bring a special touch to our lobby music. Led by Anthony Gonzalez, M83 is renowned for their atmospheric, cinematic sound, with hits like Midnight City and acclaimed film scores. Get ready to drop in with an immersive soundtrack that sets the perfect mood for battle!


Gunplay Labs: Aim Punch 2

Introducing the second round of Gunplay Labs: Aim Punch, featuring a refined aim punch system based on player feedback from Update 33.2.

Schedule (UTC)

  • PC
    • March 12, after live server maintenance – March 26, 00:00
  • Console
    • March 20, after live server maintenance – April 3, 01:00

Details

  • Mode: Intense Battle Royale
  • Perspective: TPP Only
  • Party type: Squad Only
  • The types of Random Weapon Crates given at the start of the match are the following:
    • AR, SMG, DMR/SR, SG

※ Arcade Points will be granted for Gunplay Labs: Aim Punch 2 play sessions.

Aim Punch Adjustments

The aim punch system you experienced in Gunplay Labs: Aim Punch has been adjusted in Gunplay Labs: Aim Punch 2 as follows.

  • We have reduced the dizziness caused by significant screen movement in the previous Gunplay Labs.
  • For Aim Punch 2, we will implement a system where aim punch decreases with distance.
    • The aim punch of SMGs and shotguns decreases significantly with distance. At 50 meters, SMGs have similar aim punch to ARs.
    • SRs also experience a distance-based reduction in aim punch, but they still have a strong aim punch at mid-range.
    • ARs and DMRs have a marginally higher base aim punch than in the current game version, but beyond 100 meters, the aim punch decreases to levels comparable to the current game.
  • In Gunplay Labs: Aim Punch 2, the VSS now has the same level of aim punch as SMGs.

Dev’s comment: In January, Gunplay Labs: Aim Punch introduced a new take on aim punch, and we received a lot of valuable feedback from players. After carefully reviewing your input and recognizing key concerns, we’ve decided to run a second round of Gunplay Labs focused on refining the system. In the upcoming Gunplay Labs: Aim Punch 2, you’ll experience a more polished version of the aim punch mechanics. We’ve kept its core characteristics intact but made adjustments to reduce discomfort, such as dizziness effects. One of the biggest changes is the introduction of a distance-based aim punch reduction system, designed to create a more realistic experience. Additionally, based on feedback that testing new mechanics was challenging, Gunplay Labs: Aim Punch 2 will take place in Intense Battle Royale mode, ensuring more frequent engagements and better testing opportunities. After this session, we’ll continue to analyze gameplay data and listen to your feedback to further evaluate the system. We appreciate your participation and look forward to hearing your thoughts!


World: Sanhok

  • Improved the interior lighting of buildings across the map.

Arcade

※ The following updates apply to Custom Match as well.

Team Deathmatch

  • The following three maps have been added.
    • Deston – Arena
    • Vikendi – Train Station
    • Sanhok – Camp Bravo
  • Map selection probabilities have been readjusted in alignment with these changes.
  • Destruction features have been added to Sanhok maps.
  • Spawn Kit Changes
    • Ammo provided for SMGs: 150 → 180
    • The Secondary Weapon for SMGs has been changed from Deagle → P92.
    • Laser Sight has been added to attachments for SMGs.

Intense Battle Royale

  • Previously, existing maps and random maps each made up 50% of total map appearances. Now, this will change to 100% random maps.
  • Destruction features have been added to Sanhok maps.
  • The attachments for weapons obtained from Random Weapon Crates have been changed.
    • ARs: Flash Hider → Muzzle Brake
    • SMGs: Flash Hider → Compensator
    • DMRs/SRs: Flash Hider → Suppressor
  • Random LMG Crate has been added.
    • Can obtain M249 or DP-28.
  • The red Supply Drops now contain attachments.
  • The default Throwable equipped at the start of the match has been changed from the Molotov Cocktail to the Frag Grenade.
  • The maximum player count in Custom Match has increased from 24 -> 100.

Hot Drop

  • Maximum number of starting players
    • PC: 48 → 64
  • Spawns
    • The overall item spawn rate has been reduced by approximately 15%.

Dev’s comment: In this Hot Drop mode update, we’re reverting the changes that were applied when the mode became permanent. By restoring the maximum player count, we aim to amplify the intense battles that define Hot Drop mode. Additionally, spawn rates have been reverted to their original levels, aiming to provide a gameplay experience similar to what you encountered when the mode first launched. Furthermore, we’ve optimized performance to deliver a smoother gameplay experience.


Gameplay

Bot Refinement

  • Bots have been enhanced to behave more naturally.
    • The difficulty of fighting bots remains similar to before.

Matchmaking

(PC) Same Language Team

The Same Language Team feature will be available for Ranked starting from Update 34.2.

  • In Squad mode, enable the “Same Language Team” option located above the Select Game Mode panel in the Play – Ranked tab to be matched with teammates who use the same language as the party leader.
  • Unlike Normal Match, matchmaking will not be canceled even after a certain period of time.

Survivor Pass

※ Starting from Update 34.2, the reset time for Console daily missions will change from 09:00 → 02:00 UTC.

A brand new Survivor Pass is prepared for Update 34.2. Read more details on the March Store Update announcement!


Settings

  • For Effects options below ‘Ultra,’ the number of fragments generated during building destruction on the Sanhok map has been reduced.
    • This adjustment is expected to reduce system load but will result in simplified visual effects.
    • The Effects option can be adjusted under Settings – Graphics – Advanced – Effects.

UX/UI

※ The following updates apply to Normal Match and Ranked.

  • Kill/knockdowns by teammates will now be displayed in the center-bottom kill message area.
  • Teammates’ kill messages will now be shown while spectating them.
  • Killfeed visibility has been improved, and a new kill icon with an overlapping X on the knockdown icon has been added:
    • White X: Standard kill/death icon
    • Red X: Indicates your or a teammate’s death
    • Blue X: Indicates your or a teammate’s kill
  • The kill/knockdown icons on the Career – Match History – Match Report – Overview page have been updated to reflect the recent changes.
  • The match join UI displayed in the top-right corner on the starting island has been replaced with a new match join notification message.
  • Preview images for Random Crate items have been added.
  • In the Random Crate preview screen, you can check item details by selecting the crate and clicking the ‘View More’ button on the right.
  • Battlestat weapon skins’ total kills and headshot kills can now be viewed in a tooltip when hovering over the skin on the Customize – Weapons page.
  • Clicking the preview button for Progressive weapon skins on the Customize – Weapons page will now take you to the Hideout.
  • A preview button has been added to most items on the Crafter Pass and Survivor Pass pages, except for a few exclusions.

Lobby

  • (PC) Left and right buttons have been added to the top-right lobby banner, allowing you to browse through banners as desired.

Bug Fixes

Gameplay

  • Fixed an issue in Team Deathmatch where, on maps with Ascenders, ending a round while riding an Ascender prevents it from being used in the next round.
  • Fixed an issue where using a certain Emote allows players to see beyond walls.
  • Fixed an issue where, in certain situations during 1v1 Arena, ammo fails to be provided at the start of a round.
  • Fixed an issue where, in FPP mode, rotating 360 degrees while riding the Motorbike causes the screen to flip abnormally.

World

  • Fixed collision, texture, performance, and some other general Sanhok and Vikendi issues.
  • Fixed an issue where bumps on the road near Tat Mok in the Sanhok map obstruct character movement.
  • Fixed an issue where Smoke Grenades fail to deploy on a certain structure in the Rondo map.

UX/UI

  • Fixed an issue where the item count UI on the Observer’s screen fails to update when players drop healing items or Throwables.
  • Fixed an issue where the Blue Zone icon in the killfeed displays abnormally on the Observer’s screen.
  • Fixed an issue where, in Sandbox Mode, using Sandbox features to revive after a full team wipe while in spectator mode causes the team UI to disappear.
  • Fixed an issue where a player’s death marker UI fails to appear on the World Map and Minimap when spectating a teammate after death.
  • (PC) Fixed an issue where the scrollbar in the Career – Weapons page fails to function in certain areas.

Items & Skins

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed an issue where, when driving a vehicle with the “Countach LPI 800-4” Sports Car skin equipped, steering while looking back causes the character’s steering animation to play in the opposite direction.
  • Fixed an issue where the ankles become transparent when wearing the Cerberus’ Pants with certain boots.
  • Fixed the clipping issue when the female character wears the Vigilante Shoes and certain pants together.
  • Fixed an issue where the texture of the Lemon Drops – Helmet (Level 2) item displays abnormally.
  • Fixed an issue where equipping the [CHROMA] Cyber Threat – Mk12 (Khaki Burgundy) skin causes the 6x Scope to appear broken.
  • Fixed an issue where, upon respawning after death in Team Deathmatch, the Rare Skin Cosmetics effects of Progressive weapon skins occasionally fail to display.

If you’re itching for all the details, peek at the full announcement here. I can’t help but get excited about these updates. As someone who’s poured countless hours into PUBG, I hope any change in vehicle physics will probably stop my buddies laughing at my driving skills! It’s always refreshing when developers listen to feedback and make necessary adjustments.

How do you feel about these updates if you’ve been grinding your way through matches? Are they hitting the mark or missing the target? Let us know your thoughts in the comments below!

Tags: PUBGPubg Corp
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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