Path of Exile 2, the highly expected sequel developed by Grinding Gear Games, has recently faced backlash after its first major early access content update titled Dawn of the Hunt. Released on April 4, players have expressed dissatisfaction with various aspects, including a perceived weakness in the new Huntress class and unexpected nerfs impacting popular endgame builds. Surprisingly, these changes made parts of the campaign feel unnecessarily tedious.
The developers quickly took action and published a post on April 6 addressing player feedback. They outlined several adjustments already made or planned to improve gameplay based on community input. Some key changes include:
- Reduced health for some basic monsters.
- Buffs to the Huntress class, including a new skill.
- Restored power levels for minions during earlier stages while maintaining balance as they progress into endgame scenarios.
A follow-up post on April 7 noted additional efforts to improve Act 3 maps. While these maps weren’t part of the recent update, GGG confirmed plans to make them flow better and reduce unnecessary running around. A further announcement on April 8 detailing buffs for underperforming skills and improvements in crafting mechanics, alongside reduced monster speeds in certain areas that previously overwhelmed players.
Despite these attempts at fixing issues, Path of Exile 2‘s Steam reviews currently reflect a “Mixed” rating. However, it’s worth noting that overall ratings remain “Overwhelmingly Positive.” In an interview with YouTuber Zizaran, game directors Mark Roberts and Jonathan Rogers openly acknowledged their missteps during the Dawn of the Hunt update. They clarified that many player complaints stemmed from unintended consequences rather than direct nerfs aimed at campaign content intended solely for endgame balancing.
“What the hell? We didn’t even nerf the campaign,” Rogers remarked during their chat about player reactions. The developers realized they had inadvertently altered aspects that were not originally targeted by their adjustments.
The team’s approach has been described as “firing from the hip,” suggesting an openness to reverse decisions if something doesn’t resonate well with players. Roberts candidly referred to some errors as “pretty blatant f*-ups“, particularly pointing out instances where monster life totals exceeded expectations.
This more precise balancing act is essential given Path of Exile 2’s slower-paced combat system compared to its predecessor. Over ten years after its launch, many experienced players could breeze through challenges in Path of Exile; however, this new installment demands careful calibration to maintain difficulty without sacrificing enjoyment over time.
“If we get balance numbers wrong… it matters a lot,” Rogers explained about adjusting monster stats and other elements crucial for creating fair yet challenging experiences for players moving progressively through tougher content.
For now, you can try out Path of Exile 2, available in paid early access but will eventually transition to free-to-play status thereafter!