Bandai Namco published patch 1.0.5 for Code Vein 2 on March 4, 2026, and it is available to download now on PS5. The update alters several core combat systems so players can act faster and face less punishing enemy behavior.
The studio points players to the full notes on its site for the exhaustive list of changes. You can read the official patch notes on Bandai Namco’s website. Code Vein 2 launched on January 30, 2026, and our launch coverage has the release details and the new gameplay trailer.
The patch shifts player power and enemy behavior in several clear ways. Dodging, guarding, follow-up attacks, and magic spells have been made faster and more effective. Bosses now perform fewer attacks, stagger windows have been widened, guards break more easily, and enemies who have been knocked down spend less time invulnerable. The update also adds additional resurrection monuments that act as extra checkpoints.
Below is a short overview and the core entries reproduced from the published notes.
Code Vein 2 Patch Notes 1.0.5
Patch 1.0.5 adjusts combat pacing and enemy durability to reduce difficulty spikes and smooth out encounters. Key systems for player mobility and spellcasting were sped up, enemy aggression and invulnerability windows were reduced, and more resurrection monuments were placed to lessen backtracking after deaths.
Version Information
After applying this update, the version number will be: Ver. 1.0.5 (You can verify the version number on the Title Screen)
Applicable Platforms
PlayStation®5 / Xbox Series X|S / Steam®
Patch Notes
Gameplay Improvements
All Platforms
- Reduced model processing load for certain boss and field enemies.
PlayStation®5 / Xbox Series X|S Only
- Adjusted rendering resolution when the “Prioritize Action” setting is selected to further reduce the processing load.
Steam Only
- Fixed an issue where the frame rate would temporarily drop after fast traveling.
Feature additions and improvements
Added character customization parts
- Added the accessory “Bangs”.
Player motion improvements
- Changed the player’s posture during walking and running motions.
Sound improvements:
- Changed the sound effects (SE) upon successfully performing certain actions.
· Upon successful parry
· Upon successful back attack
· Upon successful enemy break
- Adjusted the volume balance of field environmental sounds.
Other improvements
- Placed additional “Resurrection Monuments”.
Steam-only improvements
- Changed the behavior to disable mouseover when a controller and mouse are connected simultaneously.
Balance Adjustments
To optimize the balance of action advantage between the player and enemies, we have implemented the following adjustments.
Player Action Adjustments
- Improved the response of player actions.
· Hastened the timing at which evasion actions (Step, Rolling, Heavy Rolling) can be performed after an attack.
· Hastened the timing at which guarding can be performed after an attack.
· Increased rolling speed.
· Hastened the timing at which the next roll, guard, or jump can be performed after rolling.
· Hastened the timing at which the next action can be performed after using “Regeneration”.
· Hastened the timing at which the next action can be performed after using trap-type items.
· Hastened the timing at which the next action can be performed when the player is staggered by an enemy attack.
· Hastened the timing at which the next action can be performed when the player gets up after being blown back by an enemy attack.
· Changed “Regeneration” and item usage to accept buffered inputs.
- Increased the attack speed of certain attacks.
· All normal attacks for weapons in the “Hammer” category
- Increased the attack speed for the following Weapon Formae.
· Endless Onslaught
· Dive Bomb
· Backdraft
· Fortress Stance
· Coffin Breaker
· Coffin Breaker – Sweeper
· Wraith’s Fury
· Vanquisher
- Shortened the charge time for the following Magic Spells.
· Blazing Roar
- Hastened the timing at which the next action can be performed after casting the following Magic Formae.
· Lightning Shower
· Lightning Chain
· Diamond Dust
· Guard of Honor
· Frost Wave
· Ice Spikes
· Dusk Edge
· Air Blast
- Increased Poise (stagger resistance) when activating the following Weapon Formae.
· Coffin Breaker
· Coffin Breaker – Sweeper
· Boosted Blade
· Boosted Blade – Horizon
· Mighty Smash
- Increased Poise when activating the following Magic Formae.
· Bloody Impact
· Scorched Earth
· Eschaton Crossing
- Increased Poise when activating the following Legacy Formae.
· Battle Axe: Idris’s Conceit
· Absolute Executioner
· Warhammer of the Fool
· Bloodreaver Blade
· Manus Rapacis
· Wings of Eternity
Enemy Adjustments
- Adjusted the action intervals of certain boss enemies to increase the windows of opportunity for player attacks.
- Shortened the invincibility time when enemies are downed, hastening the timing for follow-up attacks.
- Adjusted certain field enemies to stagger more easily from player attacks.
- Removed the stagger resistance modifier that certain field enemies had during attack animations.
- Adjusted enemies with raised shields so their stance can be broken more easily with attacks.
Parameter Adjustments
- Adjusted the “Enemy Stagger Ease” applied to player attacks.
In conjunction with the enhancements to player actions and adjustments to enemy stagger susceptibility, we have adjusted the “Enemy Stagger Ease” set for player attacks. Balance has been improved by adjusting both values that were too low and those that were too high.
- Increased the Enemy Stagger Ease for the following attacks.
· Light attacks for weapons in the “Halberd” category
- Increased the Enemy Stagger Ease for the following Weapon Formae.
· Flash Javelin
· Chariot Reave
· Fusillade Rondo
· Mighty Smash
- Increased the Enemy Stagger Ease for the following Bequeathed Formae.
· Warhammer of the Fool
- Decreased the Enemy Stagger Ease for the following attacks.
· Charged heavy attacks for certain one-handed swords (e.g., Ancient Hunter’s Sword)
· Heavy attacks for certain one-handed swords (e.g., Carmilla’s Thorn)
· Light attacks for weapons in the “Rune Blade” category
· Light attacks for “Bare Hands”
- Decreased the Enemy Stagger Ease for the following Weapon Spells.
· Drill Breaker
· Falling Sun
- Decreased the Enemy Stagger Ease for the following Legacy Spells.
· Battle Axe: Idris’s Conceit
· Manus Rapacis
- Adjusted the “Break Value” set for player attacks. The “Break Value” is the power to break an attacked enemy; attacks with a higher “Break Value” will break enemies more easily.
- Similar to “Enemy Stagger Ease”, we have adjusted the “Break Value” in conjunction with enhancements to player actions and adjustments to enemy stagger susceptibility. Balance has been improved by tuning down values that were too high.
- Decreased the Break Value of the following attacks.
· Charged heavy attacks for certain one-handed swords (e.g., Ancient Hunter’s Sword)
· Charged heavy attacks for certain one-handed swords (e.g., Carmilla’s Thorn)
· Aerial heavy attacks for certain one-handed swords (e.g., Carmilla’s Thorn)
· Heavy attacks for certain one-handed swords (e.g., Blade of Tenacity)
· Charged heavy attacks for certain one-handed swords (e.g., Blade of Tenacity)
- Decreased the Break Value of the following Weapon Spells.
· Drill Breaker
- Decreased the Break Value of the following Magic Spells.
· Firewall
· Gatling Gun Organ
- Decreased the Break Value of the following Legacy Spells.
· Manus Rapacis
· Wings of Eternity
Other Adjustments
- Decreased the frequency at which boss enemies perform “attacks in response to player healing”.
- Adjusted certain attacks from the following large enemies and boss enemies to appropriate damage levels, as they were previously dealing excessive damage.
· Bride of the Immortal
· Alessandro Gobbo
- Improved lock-on camera visibility for the following large enemies.
· Bride of the Immortal
· Moon Envoy
Bug Fixes
Fixed an issue where using Photo Mode in the “MagMell” hot spring after certain actions could sometimes cause a crash.
Fixed an issue where dying from a fall immediately after making a dialogue choice would cause the game to become unresponsive.
Fixed an issue where dying from a fall immediately after selecting “Enter Hot Spring” would cause the game to become unresponsive.
Fixed an issue in the “Free Exploration Era” where Lyle’s quest could be advanced unintentionally, sometimes making it impossible to clear.
Fixed an issue in certain boss battles where if the boss changed modes during a specific motion, the post-mode-change boss would not be placed in the arena.
Fixed an issue where Noah would no longer appear while bathing in the hot spring after clearing Valentin’s character episode.
Fixed an issue where Craig’s partner bonus trait would not trigger when taking consecutive attacks.
Fixed an issue where Holly would use support skills at inappropriate times.
Fixed an issue where the trait “Ichor Overflow Deals Recoil Damage” would trigger even when a partner absorbed Ichor.
Fixed an issue where cutscenes could be skipped via specific field inputs.
Fixed an issue where terrain damage was taken during Special Drains attacks.
Equipment & Skills
Fixed an issue where the range of the weapon “Raider’s Bayonet” was longer than intended.
Fixed an issue where some attacks of the bequeathed formae “Warhammer of the Fool” would not activate when a bayonet is equipped.
Fixed an issue where equipping certain formae simultaneously caused them to activate as a hold-input even when the button was pressed briefly.
Fixed an issue where the weapon model would not display correctly when activating certain formae.
Fixed an issue where the effects of certain formae would not activate correctly.
Fixed an issue where opening Photo Mode while using certain bequeathed formae allowed the player to manipulate the attack direction by moving the camera.
Fixed an issue where certain bequeathed formae could not be obtained during specific events in New Game+ and subsequent playthroughs.
Fixed an issue where continuous drain attacks from the Jail “Bat” failed to reset the enemy’s bleed amount.
Dungeon & Fields
Fixed an issue in certain dungeons where partners would not follow the player.
Fixed an issue in certain dungeons where players could enter the boss area through unintended methods.
Fixed an issue in certain dungeons where the boss would transition to a combat state without the player entering the combat area.
Fixed an issue in certain dungeons where an enemy’s weapon would not display if they attacked before becoming hostile.
Fixed an issue in certain dungeons where enemies would not behave normally after the player returned from a fall death.
Fixed an issue in certain dungeons where enemies would not die when dropped off a ledge.
Fixed an issue in some dungeons where players could access unintended areas.
Fixed an issue in some dungeons and fields where players could get stuck on objects and become unable to escape.
Fixed an issue in certain fields where a partner who shouldn’t be selectable could be selected.
System
Fixed an issue where changes made to “Control Mappings” for certain actions were not reflected while riding the motorcycle.
Fixed an issue when using keyboard/mouse where certain actions were not assigned to buttons in “Control Mappings”.
Fixed an issue where changing “Control Mappings” for motorcycle operations and then using a keyboard/mouse caused the player to become unable to move.
Others
Fixed an issue where dying with the light turned on would cause the light to be off upon revival.
Fixed an issue where partner models would sometimes not display correctly.
Fixed an issue where certain enemies would not become hostile toward the player.
Fixed an issue where certain enemies would repeatedly perform the same action.
Fixed an issue where status ailments were not being applied by some enemy attacks.
Fixed an issue on “Insula Carcere” where if an enemy touched a sensor, the enemy spawning from the cell would become hostile toward the enemy that touched the sensor.
Fixed an issue where the effects of certain boosters would not activate correctly.
Fixed an issue where the effects of certain status ailments would not activate correctly.
Fixed an issue where some motions were not playing correctly.
Fixed an issue where clothing display was corrupted in certain cutscenes.
Fixed an issue where NPC models did not display correctly in certain cutscenes.
Fixed an issue where certain sound effects and voices were not playing correctly.
Fixed an issue with certain background music.
Fixed an issue with certain graphics.
Fixed an issue where some NPCs were incorrectly placed.
Fixed an issue with the collision detection of certain objects.
Fixed an issue where some textures were not displaying correctly.
Fixed an issue where some visual effects were not displaying correctly.
Fixed an issue where certain mouse operations were not functioning correctly.
Fixed an issue with certain UI text.
Fixed an issue with certain text.
Fixed other minor issues.
For the complete, line-by-line changelog and any later follow ups, consult the official notes linked above.
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Code Vein II
Developed by Bandai Namco Studios, Shift

















