Patch 0.2.1.0 is now live on the public experimental branch of Gray Zone Warfare. This initiative invites all players who own the game to help test a range of bug fixes before they go live officially.
This update brings over one hundred changes, which is quite impressive! Some notable improvements might pique your interest: the full changelog will be shared once the patch fully launches.
Key Fixes:
- FSR 3.1 Frame Gen on Nvidia GPUs Now Enabled
- Excessive flickering when using FidelityFX Frame Generation on Nvidia GPUs
- Several client crashes, including one with the error message GameThread timed out waiting for RenderThread after 120 seconds
- Doors incorrectly shown as closed when another player opened them
- Flickering lights inside buildings
- Players unable to join the squad leader’s server under specific circumstances
- Squad chat sometimes failing to work after joining a server
- Squad invitations sometimes failing to create a squad
- Duplicate voice audio when squad mates are near each other
- Loud sound or loss of audio when other players connect or disconnect from voice chat
- EU West
- US East
- US West
- Warfare (PvEvP)
In this Public Experimental phase, you’ll see your live server progression carry over from this Wednesday, but don’t worry, your main game progress won’t be affected by your time in experimental mode.
If you do encounter any crashes, make sure to turn on GPU Debugging in your game settings.
- You’ll need to go offline and then back online in Steam (via the Steam tab in the upper left corner).
- Right-click on Gray Zone Warfare, then select “Properties.”
- Select “none” in the “Betas” tab (under “Beta Participation”) and switch to “public-experimental.” server.
- Please update your game.
The Public Experimental servers will be available for several days only.
This patch highlights MADFINGER Games’ ongoing commitment to improving the gameplay experience while actively involving players in development feedback loops. While it’s encouraging to see such extensive engagement, players may express concerns about lingering bugs affecting immersion and gameplay flow during matches, a sentiment echoed across many multiplayer titles today.
The introduction of FSR 3.1 Frame Generation could significantly improve visual performance for those equipped with Nvidia GPUs, which many tech-savvy gamers will surely appreciate as they explore new tactics within chaotic battlefields.
I look forward to hearing how everyone finds these changes once they explore testing! Remember that every piece of feedback helps shape our beloved gaming community’s future experiences, so don’t hold back!