You know how sometimes you just wish a game would make life easier? Well, Palworld’s latest update is doing just that sort of thing. The developers have revamped the way Pal Spheres operate, and while it might not be a full-on revolution, it’s worth chatting about.
In their recent patch, which coincides with Nintendo’s ongoing legal tussle over patents (yes, the drama never ends), they’ve decided to ditch the old throw-and-summon mechanic we’ve all grown accustomed to. When you whip out a Pal Sphere during battle, your trusty Pals will pop up beside you without needing a dramatic toss. It’s like having an instant summon button at your fingertips! And if you’re wondering what’s next, there’s also a new aiming reticle added into the mix. This should help us aim better than ever, so no more embarrassing misses!
This change comes on the heels of Nintendo’s lawsuit, in which Nintendo claims that Pocket Pair has infringed on three different patents. The stakes are high, with Nintendo seeking damages of around 10 million Yen (that’s about USD 66,000). Pocket Pair is holding strong, though; they’ve stated they’ll keep fighting this one through future legal channels.
But enough about lawsuits; let’s talk gameplay! In other exciting news, December is shaping to be monumental for Palworld as they’re rolling out their biggest island yet, six times larger than Sakurajima! If you’re anything like me, you’ll probably get lost exploring every nook and cranny, and let’s be honest here: getting lost in video games can feel oddly satisfying sometimes.
Add to that the fact that Palworld has finally launched on PS5 in Japan, and it’s clear there’s plenty happening in this whimsical world. So what do you think about these changes? Are you excited by this newfound convenience with your Pals or concerned it might make things too easy?