Once Human’s Manibus 2.0 Will Add Flight Vehicles and Aerial Combat in 2027
The 11th Meta Hotline also advances automatic map-pin cleanup, while a Starchrom cap alert is expected after the November 4 (PT) version update.

Once Human‘s Manibus 2.0 scenario will add new flight vehicles and aerial combat content in 2027. Starry Studio also marked automatic map-pin cleanup for development and expects a notification for reaching the Starchrom cap from crates after the November 4 (PT) version update.
Added after version 2.3.7, the Feedback Hot Charts let logged-in players like or dislike suggestions through the Once Human Feedback Platform. The standings update in real time and help guide development priorities. Starry Studio’s 11th Meta Hotline announcement gives the October 21 results and the team’s response to six suggestions.
The October 21 standings, shown as likes and dislikes, were wilderness furniture at 130 and 25, flight vehicles at 122 and 35, map-pin cleanup at 89 and 37, a Starchrom cap alert at 84 and 28, hotbar switching at 74 and 32, and a higher garage limit at 64 and 46.

Flight vehicles and map-pin cleanup move forward
Starry Studio adopted the request for more flight vehicle types and said the content is planned and in development. Manibus 2.0, which is scheduled for next year, will also include a flight vehicle aerial combat mode. The studio plans to share more details in future official announcements.
Automatic map-pin removal is also in development. The feature will clear a pin when a player reaches its destination, cutting down on manual map cleanup.
The studio also marked usable furniture in wilderness areas as adopted and said the feature is planned and in development. It will consider adding this type of furniture to its development plans for next year.
Two requests remain unsettled
One-click hotbar switching was not adopted for now. Starry Studio said the current hotbar and backpack meet most players’ daily needs, while the control layout has no spare keybinds suited to a new command. Adding one could disrupt existing controls and the overall feel of play.
A higher garage placement limit remains under evaluation, with no firm development plan yet. The studio cited divided feedback and concerns about territory space and server performance as factors in its decision.
Which of these planned changes would help your Once Human sessions most? Stay connected for more on the game’s feature plans through X, Bluesky, YouTube, Instagram, Steam, and Telegram.
Once Human
Developed by Starry Studio






