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Home Patch Notes

Once Human Version 2.2.4 fixes deviation combat bugs and a long list of UI and sync issues

Starry Studio released the December 24 update to address problems introduced by the December 23 Deviation combat changes and patch 21 specific issues across PC and mobile.

Angel Kicevski by Angel Kicevski
December 26, 2025
in Patch Notes
0

Starry Studio pushed Version 2.2.4 for Once Human on December 24 to address a wave of issues that appeared after the Deviation combat changes on December 23. The update targets combat errors, marketplace and UI glitches, map and performance stalls, and several cross-platform sync problems affecting both PC and mobile players.

Players who run into problems are asked to report bugs in-game via the usual menus on PC and mobile. The developer also links a longer explanation of the combat changes on the Steam news page, and the team previously issued follow-up fixes for 2.2.3, see our December 18 bug fixes recap for context.

Patch Notes

These notes focus on the items Starry Studio listed as fixed in 2.2.4. The patch primarily remedies issues introduced by the New Combat Deviation Skill System update and then addresses a range of UI, sync, and gameplay bugs that affected different game modes and content packs.

  1. Fixes related to deviation combat: The “New Combat Deviation Skill System” update on December 23 introduced a significant update to combat content, aiming to provide a comprehensive combat refresh experience and enhance the fun of deviation combat. Due to the extensive changes, even after multiple joint tests, there were still many new and iterative modifications that did not fully cover the real online combat environment. As a result, several issues beyond the design expectations occurred after yesterday’s update, which we have urgently fixed. We have provided a detailed explanation of the related content. Please check the link: https://store.steampowered.com/news/app/2139460/view/521985143331620951
  2. The Meta Bounty task module “Moonlit Embers” is experiencing issues. The unlocking and completion methods have been temporarily disabled and will be reopened to the Metas after the issue is resolved.
  3. Fixed an issue where the Foundation content of the Material Pack “Windspeak Realm” was not displayed.
  4. Fixed an issue where some players encountered incorrect condition checks in the Lightforge Exchange Store, preventing purchases.
  5. Fixed an issue where some players experienced abnormal refreshes and incorrect rule text displays in the Wish Bazaar campaign.
  6. Fixed an issue where the Pyro Dino’s [Explosion] skill effect and description were incorrect in non-RaidZone Mode.
  7. Fixed an issue where some players experienced lag when opening the map.
  8. Fixed an issue where some players experienced lag after defeating the Chaosweaver.
  9. Fixed an issue where some new characters might erroneously receive the initial blueprint twice upon entering the open world.
  10. Fixed an issue where doors and windows in the Foundation of the Material Pack “Windspeak Realm” occasionally could not be switched.
  11. Fixed an issue where vehicles or vehicle parts could not be crafted or replaced in the vehicle garage.
  12. Fixed an issue where specific terrain in the open world was not properly synchronized across multiple platforms.
  13. Fixed an issue where the lenses of aiming scopes turned black when aiming with a gun under the Fortress Warfare effect.
  14. Fixed an issue where the description of the Hyper Perception DMG Multiplier for the abnormal entity skill ZapCam [World ZapCam] was incorrect in non-RaidZone Mode.
  15. Fixed an issue where the Pyro Dino in its stationed state could not use minor skills in non-RaidZone Mode.
  16. Fixed an issue where the Soul Summoner dealt abnormal damage in specific dungeons in non-RaidZone Mode.
  17. Fixed an issue in RaidZone Mode where Meme Tech Tree resets did not properly reissue RaidZone Chips. For players who have already signed in, we will reissue RaidZone Chips via mail based on the memes unlocked before the reset.
  18. Fixed an issue in the Custom Server where certain RaidZone drop rules were not effective.
  19. Fixed an issue where residual air walls in some players’ territories affected facility interactions.
  20. Fixed an issue with the anomaly refresh logic in the [Deviation: Survive, Capture, Preserve] scenario.
  21. Fixed an issue where the structure “Curved Wall” might attach incorrectly when moved.

Follow coverage and updates about Once Human on X, Bluesky, YouTube, and Instagram.

Once Human

Developed by Starry Studio

Once Human

Once Human is a multiplayer open-world survival game set in a strange, post-apocalyptic future. Unite with friends to fight monstrous enemies, uncover secret plots, compete for resources, and build your own territory. Once, you were merely human. Now, you have the power to remake the world.

  • Genre: Shooter, Role-playing (RPG), Strategy, Adventure
  • Platforms: Android, PC (Microsoft Windows), iOS
  • Modes: Single player, Multiplayer, Co-operative, Massively Multiplayer Online (MMO)
  • Release: 2024-07-09
  • Publisher: Starry Studio
  • Age Rating: ESRB T ESRB T
  • IGDB Rating: 65.4/100
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Tags: Once HumanStarry Studio
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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