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Home Patch Notes

Once Human – Version 2.2.0 bug fixes (October 30)

Version 2.2.0 fixes event disconnections, Paradise Island task errors, currency loss during season transitions, and multiple Deviation and building bugs.

Angel Kicevski by Angel Kicevski
October 31, 2025
in Patch Notes, PC
0

Once Human received an official set of bug fixes in Version 2.2.0 on October 30, covering both PC and mobile reports from players. The devs say they collected community feedback and pushed a batch of corrections aimed at event stability, task progression, and several Deviation-related errors.

If you hit a problem while playing, file a bug report from inside the game, on PC open the in-game ESC menu, go to Feedback & Customer Support, then select Bug Report. On mobile tap the menu button in the upper right, open the sidebar headset icon, choose Customer Support, then pick Bug Report. If you’re offline, you can also report issues via email at [email protected].

This follows Version 2.1.5 and focuses on fixes players have been asking about since the last patch.

Patch Notes – Once Human – 2.2.0

  1. Fixed the occasional lag and disconnection issues that occurred during the Island Paradise Party event when transforming into Cattiva and gathering energy crystals.
  2. Fixed the issue where old House Blueprints containing adjusted wall structures were placed abnormally after the walls were changed to skins in the 2.2.0 version update.
  3. Fixed the issue where trees in the Territory could not be cleared.
  4. Fixed the error in the symbiotic value of some newly added Deviations in the “Deviation: Survive, Capture, Preserve” Scenario.
  5. Fixed the issue where the task in the “Explore: Paradise Island” event was abnormal upon entering Paradise Island. After the fix, Metas can re-enter the island to complete the task.
  6. Fixed the issue where Paradise Coins and Tycoon Coins were lost during season transitions. For players affected by this issue, we will arrange compensation via in-game mail shortly. We sincerely apologize for the inconvenience caused.
  7. Fixed the issue where task counts were abnormal in the global championship of the Deviation Master.
  8. Fixed the issue where the “No attached building” error message appeared under certain circumstances when constructing in Island Paradise.
  9. Fixed the description errors for the Deviations “Zapamander,” “Whalehound,” and “Summoned Being.”
  10. Fixed the issue where players would not experience normal Death when attacked in extreme environments.
  11. Fixed the issue where the effects of Corrosion and Zapamander were not functioning as described when paired.
  12. Fixed the issue in the “Deviation: Survive, Capture, Preserve” Scenario where symbiotic levels and task progress were still mismatched for certain accounts.
  13. Fixed the issue where the Activity Rating of Deviations during Deviation Fusion would be lower than the minimum Activity Rating of the parent generation.

If you want to gripe, praise, or otherwise donate feedback, leave a comment and follow us on X, Bluesky, or YouTube.

Tags: Once HumanStarry Studio
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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