If you’ve been wandering through the post-apocalyptic world of Once Human, you’ll be happy to hear that the development team has rolled out some much-needed fixes in version 1.4. After listening closely to player feedback, they’ve made updates that might make your gaming experience smoother and more enjoyable.
This latest patch addresses several pesky bugs that players have encountered, making for a better overall gameplay experience. Here’s a look at what’s been changed:
Patch Notes
- Fixed an issue where the Precision Bounce mask mod continued to grant the bounce bonus even after switching mods.
- Increased the duration of Lunar Whisper to 12 hours.
- Fixed the roof gaps in the Florivox Cabin Material Skin Pack.
- Fixed an issue where the Abyssal Teardrop and Mechanical Butterfly Collection items could not be properly acquired.
- Fixed an issue that caused the Sunny-Side Up collection to push away the RV when placed.
- Fixed an issue preventing players from immediately gliding after the Aero Leap sprint ended.
- Fixed an issue where Deviants became invisible in Securement Silo – THETA under low frame rates.
- Fixed a rare issue where Deviations appeared too slowly after they dropped.
The attention given to issues like invisible Deviants or mod-related mishaps shows how committed the team is to refining this game. It’s always refreshing when developers take the time to listen and react based on player concerns; it builds trust within the community!
If you’ve been following discussions online, there’s definitely chatter about these bugs affecting gameplay strategies, especially during intense moments. With these adjustments, perhaps we’ll see even more creative tactics emerging as players adapt their approaches with fewer interruptions!
If you’d like to read more about this update directly from the source, please check out their announcement here.
I’m curious about how these changes will shift your experiences in-game! What bug fix are you most excited about? Let us know in the comments below!