If you’ve been exploring the fascinating world of Once Human, you’ll be pleased to hear that the developers have rolled out Version 1.3, packed with a delightful assortment of bug fixes and improvements. It’s like finding a hidden treasure in a game you love.
Since the official release, the team has been diligently gathering feedback from the community, and they’re eager to address your concerns. Let’s dive into the details, shall we?
Version 1.3 Bug Fixes: November 6
Animal Fixes Galore
First up, our furry friends! It seems there have been a few hiccups in the animal department, and the developers have prioritized resolving these issues. Here’s a quick rundown of the fixes:
- Fixed an issue that caused Ram byproducts to be incorrect.
- Addressed the problem where animal younglings wouldn’t grow into adults as expected.
- Corrected the labeling of non-capturable animals, which were mistakenly marked as capturable.
- Rectified several inaccuracies with animal attributes.
- Restored missing trait attributes for affected animals.
- Resolved an issue where Ewes would mysteriously disappear.
And that’s just the beginning! The team is actively working on urgent fixes for other animal-related concerns, including:
- Excessive water consumption by animals.
- Inaccurate production of Rock Wall Wool.
- Feeding behavior issues among livestock.
- Loss of attributes in younglings after they mature.
Gathering Resources and Other Fixes
Now, let’s talk about gathering resources. Players have reported difficulties in Pollution Zones, and the developers have identified both bugs and design issues contributing to this. They promise to simplify and update the gathering facilities, allowing for a smoother experience. Isn’t it comforting to know they’re listening to your feedback?
Here are some additional fixes that have been implemented:
- Resolved several issues causing the Secret Servitor to disappear during its light phase.
- Fixed an anomaly in the Securement Silo that allowed enemies to blink out of reach.
- Adjusted crafting materials for various Fertilizers, giving players more control.
- Addressed visibility issues for certain task markers.
- Corrected a myriad of other bugs that were causing frustration.