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Home Patch Notes

Once Human Update 1.4.2 Brings In New Features and Adjustments

Brace yourselves for a fresh wave of content and balance tweaks!

Angel Kicevski by Angel Kicevski
February 26, 2025
in Patch Notes
0

Once Human has received a new version 1.4.2 on February 26. There is much new content, feature tweaks, and some much-needed bug fixes!

New Cosmetic Hiding Feature

A new toggle has been added to the Cosmetics screen, allowing you to hide your Cradle, the weapon on your back, and other fashion pieces and armor. You can hide each item by unchecking it in the Display Settings.

Selling Deviations from the Vending Machine

1. Players can now trade Deviations in face-to-face transactions or via the Vending Machine.
2. You can now sell multiple items per slot at the Vending Machine, which can be purchased separately.

New Wish Machine Prize Pools

New limited-time Wish Machine prize pools will be available after the update on February 26 (PST).
Each prize pool lasts for 3 weeks.
Brahminy Bounce: Includes the Legendary weapon blueprint ‘Brahminy’.
Explosive Burn: Includes the Legendary weapon blueprint ‘Boom! Boom!’
Sharp Bounce: Includes the Legendary gear blueprints ‘Sharp Blade Pants’, ‘Bastille Jacket’, ‘Bastille Shoes’, and ‘Bastille Gloves’.

Event Adjustments

The end date of the ‘Gather Friends’ and ‘Accept Invitation’ events has been changed to April 24, 2025 (server time).

New Shop Arrivals

1. The new ‘Frontline Dispatch’ Battle Pass will be available after the maintenance on February 26 (PST)!
“I will delve into the abyss, bringing hope like fireflies in the dark.”
The new Battle Pass includes the ‘Frontline Dispatch’ fashion set (Epic), ‘Omni Track – MG4’ weapon skin (Epic), ‘Solar Crucible’ Cradle skin (Epic), ‘Wild Nook’ furniture formula (Rare), and many more cosmetics!
New Gifting Feature:
• After the update, you will be able to gift Battle Passes to your friends!
2. Lightforge Loot Crate: Sinful Blaze (available from February 28, 10:00 AM server time)
“All evil faces its final reckoning in the purifying flames of punishment.”
The limited-time Lightforge Loot Crate: Sinful Blaze contains the ‘Inferno Judgment’ fashion set (Legendary), ‘Demon Expeller – R500’ weapon skin (Legendary), and ‘Furnace Core’ territory collectible (Epic). Plunge the world into flames!
* After the update on February 26 (PST), the Lightforge Gem 20% Rate Up event for Lightforge Loot Crate: Dream Waltz will end, and the rate will return to normal. Refer to the Probability Announcement for more details.
* After February 27, 6:00 AM (server time), Lightforge Loot Crate: Frostshade will no longer be available. Please redeem any outstanding rewards before then!
* The upgraded and reissued content of Lightforge Loot Crate thank-you rewards will gradually be sent to your most recently used character via in-game mail. Thank you for your patience!

3. Future Shop Arrivals (available from March 6, server time)
“Gunfire and thorns dance in the interstices of dawn and dusk, hunting down all twisted anomalies.”
The ‘Camellia Chase’ collection set (Epic) and ‘Thorns of Judgment’ theme pack will go on sale. Rescue, hunt, and rebuild order!
“Crimson glow reflects off blooming camellias, and the quiet whisper of time can be heard between the pages.”
The ‘Red Camellia Library’ territory furniture pack (Rare) will also be available! Enjoy this cozy corner at the twilight hour.

Optimizations

Scenario Challenge

1. Optimized the interaction and display effects on the Scenario Challenge screen.
2. Optimized the Scenario Challenge guidance. When the scenario phase changes, V will offer a guide on unlocking Scenario Challenges.
3. Changed the novice Scenario Challenge tasks for all Manibus scenarios that open after February 26 (PST). Tasks are now categorized into Guidance, Merge, and Collect. Complete the challenges to claim Mitsuko’s Marks and an avatar frame!
NOTE: The novice Scenario Challenge tasks for Manibus scenarios opened before February 26 (PST) will not change. Optimizations to other scenarios are under development. We will update you on our progress in future announcements. Thank you for your patience!

Weapon Balance Adjustments

After analyzing combat performance and community feedback, we discovered that some weapon builds are not performing as intended, which limits the player’s strategic options. To ensure weapon diversity and fair competition, we will make phased weapon adjustments, starting with the following:
1. Hazardous Object
Attribute 2: Reloading Time -40%, and the reload action is replaced by throwing your weapon, consuming all ammo to deal Blast DMG to targets within 3m range equal to 50% + consumed ammo × 18% of Psi Intensity, capping at 450%→480%. The effect benefits from Unstable Bomber’s DMG and range bonus, and deals 50%→40% to yourself.
2. Hammerhead
Attribute 2: Hitting an enemy affected by Power Surge deals Shock Elemental DMG of 60%→80% of Psi Intensity to all nearby enemies affected Power Surge. (Damage to the main target is increased to 150%, or 100% if the main target is a player.)
3. Memento
Attribute 3: Each shot has a 50% chance to consume 1 extra bullet and gain +80%→+100% Attack.
Attribute 4 (new): If a shot does not hit a target, the next reload will load 1 additional bullet (capped at 5).
4. Fixed an issue in Prismverse’s Clash where damage dealt by Deviations was not adjusted for PvP, resulting in excessively high damage.

Developer Notes
Building on our experience, future balance adjustments will adhere to the following principles:
1. PvE and PvP balance adjustments will be completely decoupled to prevent mismatches in strength.
2. We will avoid making drastic adjustments at once to minimize negative impacts on players’ current builds and progression.
New blueprint conversion attempts will be issued after this update. Additionally, other weapon balance suggestions from the community are under consideration and will be gradually implemented based on their urgency. You can send us suggestions via Customer Support or the Co-Dev Feedback Platform.

Lunar Oracle

Added a tip for lost Lunar Whispers. If the player blacks out during a Lunar Oracle, the amount of Lunar Whispers lost will now be indicated in the bottom-left of the screen.

Purification Mode

Removed the limit of 40 rewards per week for Purification mode. The maximum number of Eclipse Cortexes and Chaotic Cortexes per Purification is now 10. After Purification, you will obtain both Asterisms and Stardust Source.

Construction

1. Changed the water depth for construction from 10 meters to 1 meter.
2. Added a second confirmation tip when demolishing a Thermal Tower.
3. Changed the permission rules for farming facilities so that only friends with the Storage permission can interact with them.
4. Added scroll wheel functionality to control snapping (in 90° increments) to another player’s territory during relocation.
5. Optimized the dimensions of 1/4 materials.

Vehicles

1. Optimized the model performance and physics of motorcycles.
2. Optimized the stability of vehicles while airborne.
3. Added the ability to steer vehicles while airborne. You can now control the vehicle’s angle and position more precisely before landing.

Wilderness

1. Added new wilderness navigation shortcuts.
2. Added a indicator bar for Stardust concentration.

Teams

Adjusted the maximum number of players per Hive in Manibus to 16.

Backpack

Added the ability to destroy bound items. Bound items can now be destroyed after being discarded. Destroyed items cannot be recovered, so proceed with caution.

Visual

Optimized the visual appearance of scenic viewpoints in the volcanic region.

Audio

Optimized the reload sound effect of the Brahminy.

Bug Fixes

Shop

1. Fixed an issue where the Human Barricade Academy (M) fashion was not displayed correctly.
2. Fixed an issue where the White Reaper (M) fashion was not displayed correctly.

Lunar Oracle

Fixed an issue where if the player was defeated by a Deviant that spawned due to gathering during a Lunar Oracle, the wrong cause of death was displayed.

Wilderness

1. Fixed an issue where the shelter next to a Teleportation Tower was in the wrong position.
2. Fixed an issue where Weather Change tips sometimes appeared despite no actual weather changes.
3. Fixed an issue affecting the location of loot crates in Sutherland.
4. Fixed an issue affecting the gathering progress of logging and mining facilities.

Dungeons

Fixed an issue where Super Anomalies did not spawn in some Securement Silos.

Territory

1. Fixed an issue where for some body types, the character’s hands and legs clipped while sitting.
2. Fixed an issue where the character’s eyes were open while asleep.
3. Fixed an issue where the territory’s angle changed after relocation.
4. Fixed an issue where the patterns of 1/4 Concrete Roof 01, 02, and 03 were not aligned.

Combat

1. Fixed an issue where if some Deviants’ corpses overlapped after death, their ragdoll physics would malfunction, launching them into the air.
2. Fixed an issue affecting the size of some melee weapon skins.
3. Fixed an issue where Ice Crystals had delayed spawning.
4. Fixed an issue where the ‘Bounty Hunter’ Weapon DMG bonus did not stack.
5. Fixed an issue where the ‘Renegade’ four-piece set’s additional reload effect did not trigger when reloading from an empty magazine.

Vehicles

1. Fixed an issue where the Vehicle Repair button conflicted with the Territory Repair function.
2. Fixed an issue where alighting from a Motorcycle caused the player to fall underground in some situations.

Mods

Fixed an issue where some Epic mods could be upgraded 5 times.

Guidance

1. Fixed an issue where the panel in the bottom-left of the World Map did not display after holding ‘X’ multiple times.
2. Fixed an issue where shadows drifted after selecting a custom pin and zooming.
3. Fixed an issue where the World Map would mistakenly pop up after exiting a dungeon or teleporting.

If all these changes don’t get you hyped up about playing Once Human*, I don’t know what will! The community’s voice seems heard loud and clear through these updates which might just refresh your experience considerably. So tell us—what features are you most excited about? Are those hidden cosmetics calling your name? Share your thoughts below as we gear up for another adventure together! Until next time, see you around! Angel out.

For more information check out their [official announcement](https://steamcommunity.com/games/2139460/announcements/detail/545602406545621097).

Tags: Once HumanStarry Studio
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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