Once Human: RaidZone launched its Early Access phase on May 21 (PT), the devs have been keeping a close eye on how players experience Deviation combat. After listening to feedback and digging into gameplay data, they’re rolling out some balance adjustments to smooth out the rough edges.
Tweaks should help make combat feel fairer and more satisfying. Plus, the team isn’t stopping here, they plan to keep optimizing Deviation mechanics and even add new Deviations to spice up RaidZone battles.
So what exactly changed? The announcement didn’t get into nitty-gritty specifics, but it’s clear the devs want to monitor how these adjustments play out before deciding on any further tweaks. That cautious approach might save them from swinging too far one way or the other, which is refreshing.
Why does this matter? Well, balancing PvP or PvE combat in a game like Once Human can make or break the player experience. If Deviation fights feel off, players might bounce or get frustrated. If they feel just right, RaidZone could become a go-to spot for intense, tactical battles.
Will these changes be enough to keep the community happy? Time will tell. But the devs seem committed to refining combat steadily, which is promising. I mean, who doesn’t want RaidZone fights to be a bit more interesting without feeling unfair?