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Once Human patch 2.1.3 fixes world overlaps and tames RaidZone blackout crashes

September patch addresses visual overlaps, server math and a temporary RaidZone workaround.

Angel Kicevski by Angel Kicevski
September 17, 2025
in Mobile, Patch Notes, PC
0

Patch 2.1.3 for Once Human landed on September 16, fixing visual glitches, server distance miscalculations, odd creature traits, and issues with RaidZone blackout effects across PC and mobile, which should reduce crashes and odd behaviour for players while worlds merge and servers convert.

Developers say community feedback guided the fixes, which cover world visuals, territory verification, crafting side effects, and several server transition problems. A temporary removal of specific blackout screen effects prevents a crash while a permanent solution is developed.

Version 2.1.3 Bug Fixes

If you encounter any issues while playing, please contact us using the following methods:

  • PC: Open the in-game ESC menu
  • Feedback & Customer Support
  • Select Bug Report to submit your issue.
  • Mobile: Tap the menu button in the upper right corner
  • Tap the headphone icon in the sidebar
  • Select Customer Support
  • Then choose Bug Report to submit your feedback.

The following bug fixes for Once Human and Once Human: RaidZone have been applied:

  1. Fixed an issue where, after switching Worlds, buildings from the original World would remain visible, overlap, or cause other visual issues.
  2. Fixed an issue where verification for relocating a territory or placing a House Blueprint sometimes took too long.
  3. Fixed an issue where animals other than Buffalo had a chance of having the Frostfall Meat trait.
  4. Fixed an issue where changing the Visional phase on custom servers led to Visional Wheel problems.
  5. Fixed an issue where, after conversion to a permanent server, incorrect territory distance calculations led to overlaps.
  6. Fixed an issue where some Memetic Specialization effects did not apply when crafting Creative Cooking recipes in bulk.
  7. Fixed an issue where the Beastmaster’s animal was not correctly recalled upon entering a vehicle.
  8. Fixed an issue where, after a permanent server closed and Worlds were merged, some servers would still display a merger countdown timer.
  9. Fixed an issue where some facilities would fail to initialize.

RaidZone

We’ve detected an issue where the game may crash when you black out. As a temporary measure, we’ve disabled the monochrome effect on the blackout screen and the outline effect on enemies. These effects will be restored once the bug is fixed.

Discuss the update in the comments and follow on X and Bluesky.

Tags: Once HumanStarry Studio
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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