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Home Patch Notes

Once Human 2.0 Update Brings Numerous Bug Fixes Across PC and Mobile

Latest patch for Once Human addresses vehicle spawns, crashes, animation tweaks, and multiplayer sync issues.

Angel Kicevski by Angel Kicevski
July 15, 2025
in Patch Notes, PC
0

Once Human has just received its 2.0 update, focusing on squashing a variety of bugs reported by players across PC and mobile platforms. After the official release, the developers have been listening closely to user feedback and are now rolling out fixes that should smooth out some frustrating gameplay moments.

Players who have been diving into the RaidZone mode might’ve noticed that vehicles sometimes fail to appear in the wilderness under certain conditions. This patch remedies that, making exploration a bit less unpredictable. Also, to keep things fair, any items picked up during the tutorial will be wiped before heading into the wild, so everyone starts on equal footing.

One annoying glitch that locked other characters on the same account out of unlocking the Fashion Mannequin has been resolved. Animal output for creatures with low tameness has been corrected, and the Body Boost Feed now works as intended. Crashes triggered by specific fashion combos are history, which is a relief for those who love customizing their looks without fearing a sudden shutdown.

Multiplayer fans will appreciate fixes to the fundamental Pulse’s Power Surge damage frequency and improvements ensuring Hellfire Howl and Afterveil synchronize properly on custom servers. There were also adjustments to prevent freezing during scenario transfers and to correct gathering outputs when switching scenarios on those custom servers.

Other tweaks include lifting restrictions on character creation limits on servers, syncing facility and material skins correctly, and fixing overexposed character skins in some situations. The Bacon Burger’s one-hit effect now triggers as it should, and the sharing QR code display after re-customization has been polished.

Weather effects in the Endless Dream scenario have been fixed, and an odd issue with Starry Bubble Tea granting extra Shield when Max HP fluctuates frequently has been addressed. Female character running animations received an optimization, and on mobile, the photo mode no longer causes characters to fall in the wrong direction mid-air.

Once Human Version 2.0 Bug Fixes (July 14)

  • Fixed an issue in Once Human: RaidZone where vehicles sometimes did not spawn in the wilderness in some scenarios.
  • To maintain balance, all items obtained during the tutorial in Once Human: RaidZone will now be cleared before entering the wilderness.
  • Fixed an issue where, after unlocking the Fashion Mannequin with a character, other characters on the same account could not obtain it.
  • Fixed an issue that affected the output of animals with low Tameness.
  • Fixed an issue where the Body Boost Feed did not work as expected.
  • Fixed an issue where the game would crash when wearing certain fashion combinations.
  • Fixed an issue that affected the frequency of very important Pulse’s Power Surge DMG in multiplayer situations.
  • Fixed an issue where the game would freeze during the scenario transfer process.
  • Fixed an issue where Hellfire Howl and Afterveil were not synced to custom servers.
  • Fixed an issue that affected gathering output when switching scenarios on custom servers.
  • Fixed an issue that incorrectly restricted the number of characters some players could create on a server.
  • Fixed an issue where some facility skins and material skin packs were not synced to custom servers.
  • Fixed an issue where the character’s skin was overexposed in some situations.
  • Fixed an issue where the Bacon Burger’s One-Hit effect did not work.
  • Fixed an issue affecting the display of the sharing QR code after character re-customization.
  • Fixed an issue affecting some weather effects in the Endless Dream scenario.
  • Fixed an issue where Starry Bubble Tea incorrectly granted additional Shield if the character’s Max HP changed frequently.
  • Optimized the running animation for female characters.
  • Fixed an issue in the mobile version where taking photos caused the character to fall in the wrong direction while mid-air.
Tags: Once HumanStarry Studio
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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