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Home Patch Notes

Once Human 1.6.2 Patch Tackles Latency, Bugs, and Gameplay Quirks

Latest update fixes server lag, task issues, and improves graphics on tablets.

Mihaela Kicevski by Mihaela Kicevski
June 9, 2025
in Patch Notes, PC
0

The Once Human update 1.6.2 just landed, and it’s packed with a bunch of fixes that should make your gameplay run smoother. This patch is for you if you’ve been frustrated by lag, wonky tasks, or weird visual glitches.

First up, the devs apologized for the server overload problems that caused damage to not register and crazy latency spikes. This happens when too many players and specific weapon effects cluster together. They’re optimizing things to reduce the strain, especially in popular modes like Dream Zones in Endless Dream. They might tweak rewards there too, to stop AFK farming and overcrowding. Expect these refinements by the end of June.

Now, about those pesky bugs: the patch fixed Territory Terminal placements on some servers and corrected a Scenario Challenge task that was impossible to complete—defeating the Manibus, the Creepling. Task descriptions also got clearer, like switching “Defeat Mimics” to “Defeat 5 Nightmare TVs,” and specifying difficulty levels for others.

Oh, and building dummies in Dream Zones? Gone. Plus, some players who couldn’t see the Nova Deviation feature after updating should be all good now. Lightning damage in Securement Silo on Nightmare difficulty got fixed, and character deletion works properly on custom servers again.

Tablet users will notice better performance graphically since max quality and frame rates were raised. Several visual bugs, like weird leg models in Quantum Echo Bottom and ceiling structures randomly collapsing during building, were also squashed.

Other fixes include bullets no longer passing through buildings, merchant shops properly stocking items, and resolving issues with server merges and dungeon parameters on custom servers. Even the Dagger’s descending attack positioning and The Bull’s Eye’s Vulnerability stacking got sorted out.

Have you encountered any of these issues before? How’s the gameplay feeling now after the patch? Drop your thoughts below—I’m curious what the community thinks!

Once Human Version 1.6.2 Bug Fixes (June 5)

  • Addressed server overload causing unregistered damage and high latency, especially in crowded areas and Dream Zones.
  • Fixed Territory Terminal positions on some servers.
  • Resolved Scenario Challenge task bug preventing defeat of Manibus, the Creepling.
  • Updated Scenario Challenge task descriptions for clarity.
  • Removed ability to build dummies in Dream Zones.
  • Restored visibility of Nova Deviation feature post-update.
  • Fixed lightning damage issue in Securement Silo – ALPHA on Nightmare difficulty.
  • Enabled character deletions on custom servers.
  • Applied dungeon-related parameter settings correctly on custom servers.
  • Corrected abnormal leg model appearance in Quantum Echo Bottom.
  • Ensured all items appear in merchant shops in Camps.
  • Fixed server merge issues sending some servers to settlement incorrectly.
  • Optimized graphics performance on tablets; raised max graphics quality and frame rate.
  • Corrected Dagger’s descending attack positioning.
  • Prevented unexpected collapse of ceiling structures during construction.
  • Stopped bullets from passing through buildings in certain cases.
  • Fixed Ravenous Hunter’s main body not appearing after clones defeated in Endless Dream.
  • Resolved stacking issue with The Bull’s Eye’s Vulnerability effect.
Tags: Once Human
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Mihaela Kicevski

Mihaela Kicevski

I am the Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I just love writing about games and stuff!

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