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OG Counter-Strike Co-Creator ‘Gooseman’ Reflects on Leaving Valve: ‘I Kind of Regret It’

Minh 'Gooseman' Le shares his thoughts on leaving Valve and his journey after Counter-Strike.

Mihaela Kicevski by Mihaela Kicevski
July 16, 2025
in News, PC
0

Minh ‘Gooseman’ Le, the original mind behind Counter-Strike, recently opened up about his decision to leave Valve and how it affected his career. The FPS classic began as a Half-Life mod and evolved into a massive franchise, but Le admits he somewhat regrets leaving Valve, even though he learned a great deal along the way.

In a chat with PCGamesN, Le recalled how excited he was to join Valve, calling the team there his “idols.” They worked together on the future of Counter-Strike, but it quickly became clear that the game had reached a point where major changes weren’t really possible. The community was so attached to the existing formula that any significant changes would have been tough to implement.

Le said, “I was speaking to [Gabe Newell] and some of the higher-ups, and we came to the decision that I wasn’t able to work on a game that I could mold in the way I molded Counter-Strike. We both realized that Counter-Strike had reached its apex. It was impossible for us to change it in any way, because the community was so used to it. I was very much wanting to come up with different features.”

So, he left Valve and tried his hand at making his own game, Tactical Intervention, which launched in 2013 but didn’t get the best reviews. More recently, he started his own studio, Ultimo Ratio Games, which released Alpha Response, a tactical police shooter with better reception and some solid single-player content.

Le made it clear that leaving Valve was an “amicable decision” with no hard feelings, but he did admit, “A part of me kind of regrets it. Looking back, my decision to leave Valve was, financially, kind of a poor decision. If I had stayed with Valve, I would have been able to retire by now.”

He also reflected on the challenges he faced after leaving: “I took a harder route. I went off on my own, made some poor business decisions, worked with some bad companies and bad actors. But I learned a lot and I was able to grow as a game developer.”

It’s wild to think how sticking with Counter-Strike might have changed things for him, especially with the franchise’s huge success in esports and lootbox economies. But it sounds like Le values the growth and lessons from his own path, even if it wasn’t the easiest.

Tags: Counter-StrikeCounter-Strike 2Valve
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Mihaela Kicevski

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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