
North American Mobile Legends: Bang Bang players have already shown they can compete on the international stage. The problem is finding enough tournaments at home to keep that progress going.
Ashley “Ashlay” Ann and her former Gaimin Gladiators teammates Cindy “Panda” Zhou, Jessica Qi-Yao “Sayori” Cao, and Nicole “Nicholette” Huang became the first North American team to reach the MLBB international final at the 2025 Esports World Cup Women’s Invitational. Their second-place finish proved that the region has players who can challenge the best teams in the world.
Since then, the path forward has been far less clear.
A strong roster with too few tournaments
Most of the players from that Gaimin Gladiators lineup spent much of the following year without a publicly recorded competitive event. Ashlay did play on Vendetta’s co-gendered roster during MCT Americas Split 1, but her former teammates had few opportunities to keep competing between international appearances.
That gap creates a difficult cycle. Players need tournaments to improve, build an audience, and attract organizational support. Organizers, teams, and publishers also need a steady audience before they can justify running more events.
The contrast with other regions is clear. MLBB has a deep competitive culture in Southeast Asia, while its presence is growing in East Asia and Western Europe. In North America, mobile games do not yet receive the same attention as console and PC competition.
The region’s lack of regular events is especially frustrating after the success of the 2025 roster. Ashlay, Panda, and Sayori have now represented three different organizations at the Esports World Cup across three years: Cloud9 Female in 2024, Gaimin Gladiators in 2025, and Gen.G in 2026.
Gen.G brought most of the 2025 runner-up roster together again, but one organization’s investment has not created a full North American circuit. Elsewhere, Team Vitality has committed to its women’s MLBB team through 2030, showing what a longer-term investment can look like when a regional ecosystem has more support.
International competition continues to provide a stage. The 2026 Mobile Legends: Bang Bang Mid Season Cup at the Esports World Cup brought 16 teams together in Paris, with the tournament running through August 1 and a $1 million prize for the winner, according to the published tournament schedule. For North American players, however, international events remain rare chances rather than part of a consistent yearly rhythm.
Ashlay wants trophies, not just visibility
In an interview published by Esports Insider, Ashlay described the international experience as difficult but rewarding. Travel wears her down, yet competing against top players and performing on a major stage remains too important to pass up.
She has an Instagram account and has taken part in the kind of media work that comes with international events. Still, she does not want her role in American MLBB to be defined by influencer work or ambassador duties.
“For me personally, I actually don’t want to be an influencer or an ambassador or whatever it is. If I am, I want to win,” Ashlay said. “First, I want to be a champion, and I want to be known for that, rather than anything else.”
That mindset puts competition ahead of visibility. Ashlay believes more tournaments would give players a way to build their skills and give fans a reason to follow the scene. It would also give organizations more information when deciding which players and rosters deserve long-term backing.
Gen.G may wait until 2027
Gen.G finished ninth through 12th at the 2026 Women’s Invitational. The team lost 2-0 to NAVI PH and Team Vitality Fem on consecutive days, with both opponents later reaching the final.
The event offered a $500,000 prize pool, making it the financial centerpiece of the women’s MLBB calendar. The tournament details are listed on the official Esports World Cup page.
That result may leave Gen.G’s players waiting for their next international appearance until summer 2027. Whether Ashlay will compete in MCT Americas Split 2 is unconfirmed, and there are no announced dates or venue details for the event at this time.
The pause is not a reflection of a lack of American talent. The core of the roster that reached the 2025 championship match came from the United States. What the players lack is regular access to high-level matches, scrimmages, video review, and the routines that come from playing on a competitive stage every week.
Esports Foundation Deputy CEO and COO Mike McCabe said the organization sees value in the women’s MLBB ecosystem, particularly because of the game’s strength in Southeast Asia and its growing reach in other regions. He also pointed to MOONTON and other stakeholders as necessary parts of building a lasting North American pathway.
“The publishers have a big part to play in this because no one part can do this on its own,” McCabe said. “We can’t do it on our own. We need the publishers, we need the communities, we need the clubs to be able to build those pathways and build those opportunities.”
Ashlay’s goal is straightforward. She wants to be remembered as a champion, but a player cannot build a winning record without enough matches to play. North America has already produced a roster capable of reaching an international final. The next challenge is giving that roster, and the players behind it, more than one major opportunity each year.
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Mobile Legends: Bang Bang
Developed by Moonton

