No Man’s Sky will receive a new update, version 5.074, aimed at fixing a variety of bugs and improving player experience, especially for those stranded far from teleporters in the In Stellar Multitudes event. This patch will be available on consoles and PC, delivering several technical fixes and gameplay adjustments.
One notable fix targets players who have traveled a long distance from the first purple system generated during In Stellar Multitudes and found themselves without nearby teleporters to return to. The update implements a recovery solution to address this frustrating situation, which should make life easier for explorers caught in this predicament.
No Man’s Sky Update 5.074 Patch Notes
Technical Issues
- Fixed low resolution textures on base parts on PC.
- Addressed an issue where owned Settlements did not appear on other platforms when using Cross-Save.
- Fixed audio dropouts when using headphones on Switch 2.
- Resolved a Switch-specific problem where Freighter base rooms failed to render correctly.
- Fixed Sentinel Multi-Tools not appearing at Harmonic Camps.
- Fixed a crash that could occur during multiplayer sessions.
- Addressed invisible NPC parts when interacting on Nintendo Switch.
- Fixed missions restarting unexpectedly on existing saves; players affected should resume from a backup save.
- Fixed slight jetpack movement when closing the build menu on Switch.
- Corrected clipped text in the refiner UI on Switch 2.
- Fixed marker icons being placed incorrectly on Switch 2.
- Resolved flickering planetary objects on AMD and Intel GPUs.
- Updated to simplify version 2.8.
Settlement Issues
- Fixed settlement tutorial progression when multiple settlements are owned in the same solar system.
- Settlers now celebrate with fireworks after defending settlements successfully.
- Fixed mission progression issues with the Trace of Metal mission when multiple settlements are owned.
- Resolved “Nothing Found” messages when multiple settlements are in tutorial stage.
- Fixed Sentinel quads idling instead of attacking when spawned at settlements.
- Corrected terminal labels at settlement buildings in rare cases.
Gameplay Improvements
- Implemented recovery for players far from the initial purple system with no teleporters nearby.
- Fixed mission markers that required target sweeps hiding too early.
- Corrected the Horrific Flesh-Helmet’s eyeball rendering issue.
- Fixed some base parts placed before the Beacon update that were incorrectly assigned weathered materials.
Expect Hello Games to continue rolling out updates ahead of the next content drop, which usually arrives quietly without much announcement. It’s a steady flow of fixes that keep the universe spinning smoothly.