Neon Giant revealed No Law at The Game Awards on December 11, 2025. The studio describes it as a first-person shooter set in Port Desire, a densely built cyberpunk metropolis, and says the project is a new IP with no release date announced yet. This game is really what I am looking forward to, and honestly I cannot wait for it…
The announcement frames No Law as a deliberate move from the isometric view Neon Giant used in The Ascent into street-level, high-fidelity FPS play. The studio points to its team’s pedigree on titles like Bulletstorm, Far Cry 3, and modern Wolfenstein as the foundation for the emphasis on gun feel, impact, and combat flow. Port Desire is described as a city of distinct districts designed to play differently. Tight, vertically stacked slums reward patience and planning. Open thoroughfares and residential courtyards let firefights spill into the streets. Luxurious interiors hide vents and service corridors that support layered approaches and device-based interactions.
No Law is built around player choice. Neon Giant says players can lean into loud, heavy loadouts that favor snap decisions and flashy execution or manipulate patrols, short-circuit security, and move above the streetline for stealthy routes. The studio highlights systems-driven design where enemies and environments react to noise, sightlines, and pressure so encounters can play out differently even when players attempt similar tactics. The team also says it focused on clarity in crowded spaces, using lighting, neighborhood color-coding, and cybernetic UI cues to help players read threats and routes without pulling them out of the experience. Neon Giant calls No Law a new franchise built to support multiple playstyles and said it will share more on weapons, characters, and scenarios as development continues.
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No Law
Developed by Neon Giant



















