Nintendo’s Switch 2 is set to launch with an expanded suite of accessibility features to provide a better gaming experience for all players. After the April Nintendo Direct, the company shared a brief overview of these features on its official website. Unlike the original Switch, which offered limited options, the Switch 2 includes various customizable settings under a dedicated “accessibility” submenu.
This new submenu allows users to change button mapping and adjust text size, with options to implement bold font for improved legibility. Interestingly, presets can be saved and added to a “quick settings” menu by holding the home button. However, it’s unclear how many configurations can be saved per account.
The console also introduces color display changes, with options like an inverted color scheme featuring a black background with white text, orange highlights, or grayscale. A zoom toggle is also included. When activated, users can double-tap the home button to zoom in on specific screen areas and move around using one of the Joy-Con control sticks.
The Switch 2 launches with four core text and audio accessibility options: one toggles audio output to monoaural; text-to-speech reads content from both the home and system settings menus along with cursor placements; and there’s customization available for reader voices. However, there’s still uncertainty about whether first-party titles like Donkey Kong Bananza will support text-to-speech functionality.
The last two capabilities allow voiced speech to be converted into written text or vice versa when using the GameChat feature on Switch 2.
In recent years, competitors Sony and Microsoft have launched adaptive controllers that support varying needs through customizable layouts and attachments, catering to players facing physical challenges. Notably absent from Nintendo’s announcement was any mention of plans for an adaptive controller compatible with their systems, as seen in previous consoles.