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Home Patch Notes

New Balance Tweaks in The First Descendant Hotfix 1.2.2

Discover the latest improvements and adjustments in this fresh patch for The First Descendant.

Angel Kicevski by Angel Kicevski
December 19, 2024
in Patch Notes, PC, PS5, Xbox
0

The First Descendant’s latest hotfix, titled 1.2.2, is getting plenty of bug fixes and improvements. Everything about it can be found below, so scroll through this article carefully.

■ Patch Date

– 12.18.2024 (Wed) 18:15 PST

■ Platforms

– Steam, Xbox Series X│S, Xbox One, PS4, PS5

■ Patch Details

Content Improvements

(1) Balance: Intercept Battles
– Molten Fortress and Gluttony Intercept Battles have been changed to allow for solo matchmaking.
– The following nerfs have been applied to Molten Fortress and Gluttony:
※ If you have not downloaded the Hotfix 1.2.2 update, you may be able to enter the Void Intercept Battle solo without the difficulty adjustment applied. Please make sure to update your game before participating in the Intercept Mission.
Molten Fortress
ㄴ If the beam of a Frenzy Suppressor is linked correctly to another device during the Frenzied state, this device can no longer be operated or changed afterward.
ㄴ Adjusted the spawn timing of Frenzy Suppressors to spawn when the Molten Fortress rises from the ground during its Frenzied state.
ㄴ Adjusted the number of Roly-poly summoned by the Molten Fortress from 8 to 4 during the Normal state and 6 during the Frenzied state.
ㄴ Molten Fortress now enters the Frenzied state less frequently.
Gluttony
ㄴ Adjusted the Impurity to be drawn to Gluttony when they are within a 15m radius of Gluttony.
ㄴ Adjusted the amount of the Wipe Attack Gauge that increases when the Unstable Energy is absorbed by Gluttony from 20% to 10%.
ㄴ Unstable Energy explosions required to cancel the Frenzied state now doubled, making it easier to cancel.
ㄴ Gluttony now moves around the center of the map more frequently.
ㄴ Adjusted the cooldown of Gluttony’s Melee Attack (raking the ground with its arms) from 5 seconds to 20 seconds.
ㄴ Adjusted Gluttony’s basic shotgun attack so that it can be used at close range.
ㄴ Gluttony now enters the Frenzied state less frequently.
ㄴ Reduced Gluttony’s ATK by approximately 47.4%.

(2) Balance: Reactors
– The “Attribute Power Boost Ratio” random option can only be acquired from Reactors of the same Attribute.
ㄴ The “Chill Power Boost Ratio” random option can only be acquired from Chill Reactors.
ㄴ The “Non-Attribute Power Boost Ratio” random option can only be acquired from Non-Attribute Reactors.
ㄴ The “Fire Power Boost Ratio” random option can only be acquired from Fire Reactors.
ㄴ The “Toxic Power Boost Ratio” random option can only be acquired from Toxic Reactors.
ㄴ The “Electric Power Boost Ratio” random option can only be acquired from Electric Reactors.
ㄴ The “HP Heal Modifier” random option can only be acquired from Non-Attribute Reactors.

(3) Balance: Descendants
– Adjusted the duration of Active Camouflage when using Ultimate Sharen’s skill module “Ambushed” from 4 seconds to 6 seconds.
– Adjusted the cooldown of some of Keelan’s skills.
ㄴ Septic Gust: 60 seconds → 35 seconds
ㄴ Tremor: 80 seconds → 60 seconds
– Adjusted Keelan’s Skill Module “Focus on Prey.”
ㄴ Adjusted the damage per Acidic Decay stack of Tremor.
Lv. 1: 470.3% → 655.5%
Lv. 2: 480% → 670%
Lv. 3: 488.6% → 683%
Lv. 4: 494.8% → 692.2%
ㄴ Adjusted the cooldown of the Void Corrosion skill from 10 seconds to 8 seconds.
– Adjusted Keelan’s Skill Module “Mobile Strike.”
ㄴ Adjusted the cooldown of the Hunting Time skill from 150 seconds to 55 seconds.
ㄴ Adjusted the duration of the Adventurer’s Spirit effect of Hunting Time from 3 seconds to 4 seconds. It is now affected by the “‘Skill Duration Increase” stat.
ㄴ Keelan cannot move to a higher position by using the Onslaught skill while the Adventurer’s Spirit effect is active. The delay after pressing the skill button has been reduced.

(4) Content
– Added the “Start Private Operation” feature to Special Operations.
ㄴ The difficulty level will not be adjusted according to the number of players. Only the individual/party that has applied to enter will be able to participate in the Special Operation.
– Changed the Sphere mechanic of Commander monsters that appear in the following content to the Monster Extermination mechanic.
ㄴ Kingston: Slumber Vally (Normal/400%), Magister Lab (400%), and Albion Resource Defense (Normal/Hard)
ㄴ Sterile Land: Unknown Laboratory (400%), The Forgottense (400%), Kuiper Refinery (Normal/Had), Repository: Vulgus Strategic Outpost (Normal/Hard), and Kuiper Mine Blockade (Normal)
ㄴ Vespers: The Shelter (Normal), Void Fusion Reactor – Vespers Ruins (Normal/Hard), Void Fusion Reactor – Vespers Lost Supply Depot (Normal/Hard), and Moonlight Lake: Vulgus Strategic Outpost (Normal/Hard)
ㄴ Fortress: Quarantine Zone (400%) and Albion Resource Defense (Normal/Hard)
– Amorphous Material Patterns that can be obtained from the Outposts in each Zone can now be earned as Selectable Rewards in Infiltration Operations in the same Zone.
ㄴ Upon completing a mission on Normal Difficulty, you can earn 1 Amorphous Material Pattern.
ㄴ Upon completing a mission on Hard Difficulty, you can earn up to 2 patterns depending on your total score based on the Kill Score Multiplier.
– Falling or cancelling Grappling Hooks no longer counts as jumping.

(5) UI & UX
– Improved the Library to display the Research progress in the Details based on the actual Research status.
– On PC, opening the Ring Menu now moves the cursor to the center of the Ring Menu.

(6) Miscellaneous
– Added “Quick Turn” as an option in Controller > Normal Button Settings > User Settings.
ㄴ The button for this feature is not included in the Default settings and needs to be set separately.
ㄴ If Sprint is set as the movement option, using the L3 button makes it easier to use this feature.
– When a Commander monster’s phase changes, the movement location guide is now displayed for a longer duration.
– The difficulty of the Valby Evolving Skin quests has been reduced.
ㄴ Stage 2: Pass through 10,000 enemies with the Clean Up skill → 3,000 enemies
ㄴ Stage 3: Pass through 20,000 enemies with the Clean Up skill → 6,500 enemies

Bug Fixes

(1) Descendants
– Fixed an issue where using Esiemo’s Arche Explosion or Creative Explosion skill during an Emote displayed the incorrect motions.
– Fixed an issue where Turrets could be removed when using Jayber’s Reactivate or Immediate Purge Code skill.
– Fixed an issue where Jayber’s other skills were not available when using his Reactivate or Immediate Purge Code skill.

(2) Weapons & Modules
– Fixed an issue where the effect of the Descendant Ultimate Module “MP Collector” would sometimes not activate when the module was equipped.

(3) UI/UX
– Fixed an issue where the Owned icons on Descendant portraits would disappear when scrolling on the Usage Information screen of the Common Skins in the Customize menu.
– Fixed an issue where the color change shortcut button was not displayed in the tooltip of the Fellow Skin equipped in the Customize menu.
– Fixed an issue where entering the game through the “Go to the Last Played Map” would reset the Junk Filter.
– Fixed an issue where attempting to check the Details of an equipped Emote in the User Settings menu of the Ring Menu did not display the Details and unequipped the Emote instead.
– Fixed an issue where, after removing a Target Reward, clicking the empty slot in the Target Reward List would freeze the game on PC.
– Fixed an issue where the discount rate was not applied correctly when purchasing Bundles that included already-owned components.
– Fixed an issue where the text “Exclusive Item” was not displayed for some products.

(4) Miscellaneous
– Fixed an issue where the Dread Armor Force did not trigger the trap mechanics normally in the Void Vessel.
– Fixed an issue where the amount of Gold earned on the Results screen of a Special Operation on Hard Difficulty sometimes displayed the amount of Gold owned.
– Fixed an issue where the ETA Intercept Battle, Infiltration, and Supplies Exchange awards were not checked.
– Fixed an issue where your Target Reward gauge would reset if another player obtained your Target Reward item during Void Intercept Battle.
– Fixed an issue where the default skin was not displayed after dismissing the Descendant.

Final Thoughts What does this mean for our adventurous journeys through The First Descendant? Well, folks, expect smoother sailing or at least fewer waves! Balancing these chaotic yet delightful battles isn’t easy, but kudos again go out again to developers putting their hearts into tuning gameplay based on player feedback! So whether you’re taking down those pesky bosses solo or gathering friends around for raids, you might smile just a bit wider after diving into this latest patch. Until next time, see you around! Angel out.

Tags: NexonThe First Descendant
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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