Naraka Bladepoint received an extensive update on October 18, 2023, bringing new content, events, and features that players won’t want to miss. The game has made a name for itself with its fast-paced action and unique take on the battle royale genre.
This update introduces the Fan, an ancient Chinese weapon that brings a new style to the battlefield. Not just for show, the Fan is fully functional and adds another layer to the game’s already diverse combat system. If you’re interested in seeing the Fan in action, you can watch this YouTube video.
Below you can find the full patch notes.
Naraka Bladepoint October 18 Patch Notes
Brand New Content
I. New Congeneric Weapon: the Fan https://youtu.be/wSB9KbPwPaE?si=5W_ZnB91bLgEz5wb
Sweep away all before you, leaving naught but destruction and a faint breeze!
In this new update, we’ll be introducing the ancient Chinese weapon— the Fan. Try it out!
II. Fairyland Penglai Updates
1. Musical Performance
(1) Added 3 new playable instruments: Suona, Gong, and Woodblock.
(2) Added a music score recording and sharing feature: You can now record original music scores and share them. After receiving a QR code for a shared score, players can import and play it.
2. Sky-high Racing
New track, new mechanisms, new rewards, and challenges await! Create new legends of speed in Fairyland Penglai!
3. Weather Changes
Added the aurora borealis to the sky. It will appear at night, following real-time.
III. Limited-time Event: Strife of Sun and Moon
Event Time: From Oct 19, 2023 update to Nov 1, 2023 at 20:00 (UTC)
Event Rules:
1. Each day, players may choose one of the two Cultivation Zones:
Flicker of Yushan: If you gain Score from a Ranked match, you will get a 25% score bonus. If you lose Score from a Ranked match, your Score loss will be halved. And Eurekas will diminish by 1.
If you get 0 Score, it doesn’t consume Eurekas.
Temple of Light and Shadow: XP and Hidden Treasure XP from Survival, Casual, or Showdown modes are increased by 150%. And Eurekas will diminish by 1.
You can choose only one type each day, and once chosen, it cannot be changed.
2. You will receive 1 Eureka once you’ve made your choice.
3. An additional Eureka is granted for each event quest you complete. There are 7 groups of quests and each group becomes available at different times. The next set of quests can be unlocked only after completing the previous ones.
4. Eurekas gained are valid only on the day they’re earned. They do not carry over to subsequent days, so please use them before they expire!
5. Complete more quests to win more great rewards.
IV. Limited-time Event: Twilight Trickery
Event Time: From Oct 29, 2023 at 20:00 to Nov 5, 2023 at 20:00 (UTC)
Event Rules:
On the night the spooky spirits descend, those who trick get treats.
During the event, players visiting Fairyland Penglai can interact with the special Spooky NARAKA Ball to transform into it.
When transformed into a Spooky NARAKA Ball, colliding with other players gives both you and the collided player a chance to get Pumpkin Candy. Pumpkin Candy can be exchanged for exclusive event rewards.
V. New Collection Set
Added 6 new sets to the collections in the player profile: [Dragon Will], [Journey of Blades·Exorcism], [Journey of Blades·Spirits], [Creatures Myth·Four Seasons], [Creatures Myth·Beast], and [NieR]. Collect the sets to earn Dynastic Treasure Choice Gift, Regular Treasure Choice Gift and more rewards.
VI. Pioneer Season Pack
New Season Pack is now available. During the limited-time sale, there’s a 63% discount.
After the limited-time sale ends, the offer returns to a 54% discount.
Event Time: From Oct 19, 2023 update to Jan 4, 2024 at 00:00 (UTC)
First Round of Limited-time Sale: From Oct 19, 2023 update to Oct 25, 2023 at 20:00 (UTC)
Purchase to get the following rewards:
1. Exclusive Epic Mark of Victory: Brave Battle
2. Advanced Hidden Treasure Card: Use to unlock the Advanced Hidden Treasure of the current season. (Usable for Pioneer Season or any subsequent season.)
3. Baize’s Blessing: Use to unlock Baize’s Blessing where you can claim rewards for 30 days.
4. Gold*600
5. Regular Treasure Choice Gift*10
Purchase to get the following privileges (privileges already unlocked cannot be reacquired):
Privilege Overview:
– Unlock Ranked Mode at Level 20.
– Unlock Public Chat at Level 5.
– Unlimited exchange of Hero Coins.
– Custom Rooms available.
(If you’re playing via our official website or EPIC, you can make purchases at the in-game Event Center. If you’re playing via Steam, please head over to Steam to make your purchases.)
VII. BATTLEPASS Updates
[Pioneer] BATTLEPASS is now available, which includes a variety of valuable items and skins! Players can obtain more rewards by unlocking the Advanced Hidden Treasure! You can get a Treasure Scroll at the price of 1,200 Gold and a Glory Scroll at 2,840 Gold.
VIII. New Season: Pioneer
We have come to the end of Season 9: Mythic and would like to thank all of the players who participated in this season’s ranked matches. For a full recap of the season rewards and Score resets, please see our official announcement post.
Hero Adjustments
I. Yoto Hime
1. Changed the Defense Focus during the startup frames of [Flying Edge: Callback] to a Blue Focus. Increased the Demonic Blade’s hover time from 5 sec to 9 sec, and enhanced the horizontal strike’s 2nd stage pull performance.
2. Adjusted initial Ultimate Talent [Demon Blade]
(1) Canceled the mechanism of “increasing Attack based on the number of nearby Remains”. Yoto Hime’s Ultimate Attack is now increased based on the number of living enemies within a 10m radius at each flash or strike. The corresponding relationship is as follows:
Enemy Count | Ultimate Attack Increased |
≤1 | 0% |
2 | 20% |
3 | 40% |
4 | 50% |
≥5 | 55% |
(2) Increased Attack remains consistent throughout the Ultimate duration and lasts until the Ultimate ends.
//Dev Note: The previous conditions for [Demon Blade] were a bit harsh in real combat as it was difficult to ensure the presence of Remains in every scenario. Therefore, we adjusted it to have a more common trigger condition. We also distributed the trigger chances to every flash or strike, providing more gameplay options during actual combat.
II. Wuchen
1. Adjusted the calculation formula of reducing enemy weapon’s durability for the [Spirit Blades] Skill during a Clash from a fixed value to 34% of the weapon’s max durability, ensuring a consistent reduction across different weapon qualities.
2. Optimized the experience of casting the [Spirit Blades: Autotrack] Skill in the air. The recovery frame stagger can now be interrupted in advance with a Dodge or plummet strike.
3. Adjusted Ultimate [Tai Chi Teleport: Portal]:
(1) Increased the interaction radius of the Portal from 2m to 4m.
(2) Adjusted the way the Portal is cast in the air. Wuchen can now cast the Portal while airborne without waiting to land.
Weapon Adjustments
I. Staff
1. Slightly reduced the stagger duration after a Charged Horizontal Strike hits.
2. Increased the knockback distance of Charged Vertical Strikes.
II. Nunchucks
1. Blue Focus Strikes can now restore Biding Fury on hit.
2. Slightly increased the stagger duration when a Horizontal Strike or a Sprint Horizontal Strike hits.
III. Longsword
1. Slightly increased the stagger duration when a Vertical Strike or a Sprint Vertical Strike hits.
Souljade System Update
Added Consumable and Upgradable Souljades to the current Souljade System, expanding the possibilities in battles.
I. Consumable Souljades:
These Souljades have a limited number of uses. Each Souljade’s uses are consumed on hit. Once the Souljade runs out of uses, it will transform into the corresponding Rare Souljade.
Consumable Souljades have a default attribute of 6% Melee Damage Reduction.
1. Some Souljades have changed into Consumable Souljades.
This kind of Souljade adds a new effect on top of the original strike and reduces the start-up frames. However, these Souljades have limited uses, which increases the intensity that Souljades bring to combat.
Long-handle Weapon Souljade: [Dual Ring] Alters the third horizontal strike in the Spear’s and the Staff’s combos, temporarily silencing the enemy for a brief time.
Dagger Souljade: [Abyssal Aura] Alters Daggers’ charged vertical strikes, and restores 100% of damage dealt as Health or Armor.
Longsword Souljade: [Blue Moon II] The 3rd horizontal strike in a combo unleashes sword energy, silencing the enemy for a brief time.
Katana Souljade: [Stamina Strike II] The 3rd strike in a horizontal combo restores 100% of the damage dealt as Health or Armor.
Dual Halberds Souljade: [Whirling Slash] Alters the 3rd vertical strike in the Dual Halberds combo, and restores 100% of damage dealt as Health or Armor.
Dual Blades Souljade: [Splitter] Alters the 3rd horizontal strike in the Dual Blades combo, silencing the enemy for a brief time.
Nunchucks Souljade: [Flying Kick] Alters the 3rd horizontal strike in the Nunchucks combo, silencing the enemy for a brief time.
Other Souljades: [Starfall] When launching Grappling Hook again during a Grappling Strike, players will teleport to their target and deal a high-damage blow which leaves enemies [Vulnerable].
2. New Consumable Souljades:
[Explosive Armor] Knock nearby enemies airborne with its shards when Armor is shattered.
[Follow the Recall] Grants a piece of Rare Armor and a Rare Weapon upon Rebirth.
II. Upgradable Souljades: Unlock new effects by meeting certain conditions in battle.
Melee Weapon’s Upgradable Souljades have an inherent attribute of Health +12%.
Ranged Weapon’s Upgradable Souljades have the inherent attributes of Ranged Resist +10% and Head Defense +8%.
1. Some Souljades have changed into Upgradable Souljades.
On top of inherent effects, completing certain quests will grant extra combat effect. By combining Souljades, the issue where the Souljade Bag was often short of storage has been alleviated.
Nunchucks Souljade [Trigger & Lock Breaker]: Using Horizontal Block no longer consumes Biding Fury and triggers when hit by ranged attacks. After triggering the Horizontal Block of Nunchucks twice, gains new attributes: Alters the Horizontal Block Backfire.
Spear Souljade [Erudition & Spear Storm]: Alters the Spear’s charged vertical strikes. After hitting enemies 8 times with the Spear’s charged vertical strikes, gains new attributes: Alters the 3rd vertical strike in the Spear combo.
Greatsword Souljade [Warrior Pace & Infernal Slash]: Increases move speed while charging up a horizontal strike with Greatsword. After hitting enemies with the Greatsword’s charged horizontal strikes 4 times, gains new attributes: Alters the Greatsword’s 1st- and 2nd-stage charged horizontal strikes.
Repeating Crossbow Souljade [Venom Tip & Barbed Bolts]: The Repeating Crossbow deals less damage but poisons enemies hit, dealing damage over time. After hitting enemies with the Repeating Crossbow 20 times, gains new attributes: Landing a shot on an enemy with the Repeating Crossbow leaves them unable to sprint for 1 sec.
[Curative Bolts & Healing Bolts]: The Repeating Crossbow’s shots restore 40% of the damage dealt as Health or Armor. After hitting enemies with the Repeating Crossbow 20 times, gains new attributes: Allows you to heal teammates by shooting them with the Repeating Crossbow.
Bow Souljade [Fire Arrows & Target Lock]: Arrows fired in the Bow’s 2nd charge state deal less damage but can ignite enemies, dealing damage over time. After hitting an enemy with the Bow 5 times, gains new attributes: Shooting enemies with the Bow leaves them unable to sprint or dodge for 3 sec. Attacks on the same enemy can only trigger this once per 15 sec.
Cannon Souljade [Twinshot & Bounce Shell]: The Cannon deals less damage but fires 2 projectiles with each shot. After hitting enemies with the Cannon 8 times, gains new attributes: Cannon shots can bounce twice, and automatically explode with increased damage when near enemies.
[Rupture Gale Orb & Burn]: Increases the explosion radius of the Cannon’s shots. After hitting enemies with the Cannon 8 times, gains new attributes: Cannon shots burn enemies, dealing damage over time.
Pistol Souljade [Quick Charge & Thundercall]: Reduces charged Pistol shots’ damage, but allows you to load up to two shots at a time and the charging will be muted. After hitting enemies with the Pistol 20 times, gains new attributes: Charged Pistol shots fire with larger explosion range and higher damage.
Musket Souljade [Slowshot & Sunwing Shot]: Increases the intervals between and the damage of the Musket’s aimed shots. After hitting enemies with the Musket 5 times, gains new attributes: Musket shots’ bullet velocity is greatly increased.
[Soft Step & Gecko Foot]: Silences the sound of your footsteps. After traveling 500m, gains new attributes: Increased speed when running up walls and increased Scale Rush damage. After staying still for 5 sec while climbing, you will enter Stealth for 15 sec or until you move again.
[Ripple Step & Phantom Step]: Dodging while sprinting briefly provides Stealth. After dealing 2,500 damage, gains new attributes: The 1st-stage Dodge briefly provides Stealth.
[Assault·Smolder]: Burns enemies hit with melee weapon’s Grappling Strikes, dealing damage over time. After hitting enemies 8 times with Grappling Strikes, gains new attributes: Increased Grappling Strike damage.
[Switch·Dazzle]: Switching to a ranged weapon while carrying out a melee attack unleashes a special move (Morus’ Blessing weapons excluded). After hitting enemies with Switch·Dazzle 3 times, gains new attributes: Switching between a ranged and a melee weapon increases Attack by 15% for 3 sec.
[Soothing Boon]: There’s a 25% chance that Weapon Repair Kits, Grappling Hooks, Healing Berries or Armor Powder won’t deplete after use. After dealing 2,500 damage, gains new attributes: The chance that Weapon Repair Kits and Grappling Hooks won’t deplete after use is increased to 40%.
[Poison Splash] Players will release poisonous gas around them 0.5 sec after death. Enemies affected will take damage over time. After dealing 2,500 damage to enemies, gains new attributes: Enemies affected will take damage over time and their recovery effect is reduced.
2. New Upgradable Souljades
[Auspicious Jade]: Increase Dark Tide Coins obtained from quests. After completing 2 in-match quests, gains: An Epic or better Souljade.
III. Souljade Adjustments
1. The following Souljades will no longer be available:
Spear Souljade: [Spear Storm]
Greatsword Souljade: [Infernal Slash]
Longsword Souljade: [Whirlwind]
Repeating Crossbow Souljade: [Healing Bolts] and [Barbed Bolts]
Bow Souljade: [Target Lock]
Cannon Souljade: [Bounce Shell] and [Burn]
Pistol Souljade: [Thundercall]
Musket Souljade: [Sunwing Shot]
Other Souljades: [Gecko Foot] and [Phantom Step]
2. Attribute Adjustments
Attribute stats of the Legendary Souljades are reduced to the same level as the Epic Souljades.
Health +18% is reduced to +12%.
Attack +6% is reduced to +4%.
Melee Resist +9% is reduced to +6%
Ranged Resist +15% is reduced to +10%.
Head Defense +12% is reduced to +8%.
3. Previous Souljade Adjustments
[Stamina Strike] Only retains its original Vertical Strike combo and effects. Unlimited usage.
[Blue Moon] Only retains its original Vertical Strike combo and effects. Unlimited usage.
The second-stage strike of Dagger’s Skill [Dreadful Wail] can be countered.
Out-game Adjustments
I. Fairyland Penglai Optimizations
1. Upon logging into the game or returning from a match, your character will not enter Fairyland Penglai by default. Instead, you can get there by tapping the shortcut button or the Fairyland Penglai button on the homepage. Once inside, you can switch freely between Fairyland Penglai and the homepage.
2. Improved interface performance when entering Fairyland Penglai.
3. Merged all sample songs from the Musical Performance into the Music Score section.
II. Hero Badge
1. Added Topaz, a new grade in the [Admirable Collection].
2. Added name displays in the Hero Badge assembly list in the profile interface.
Showdown Adjustments
I. Enigma Domain Adjustments
1. In Solo Enigma Domain, the Boss’ location will not be locked in advance when the progress reaches 75%. (Trios remain unchanged.)
II. Combat Adjustments
1. Improved the sound effects of the special effect during Fiery Monster uses its Meteor Rain move.
Store Updates
I. New Discounts
1. Newly added Takeda Nobutada Legendary Outfit [Autumn Hunt]. Standard price: 1,800 Gold; Now: 1,500 Gold.
2. Newly added Fan Legendary Skin [Iron Feathers]. Standard price: 1,500 Gold; Now: 1,250 Gold.
3. Viper Ning Legendary Outfit [Automata·2B]. Standard price: 1,800 Gold; Now: 1,500 Gold.
4. Wuchen Legendary Outfit [Automata·9S]. Standard price: 1,800 Gold; Now: 1,500 Gold.
5. Justina Gu Legendary Outfit [Automata·A2]. Standard price: 1,800 Gold; Now: 1,500 Gold.
6. Tessa Legendary Outfit [Replicant·Kainé]. Standard price: 1,800 Gold; Now: 1,500 Gold.
II. Discounts End
1. Legendary Pose [Championship] for Female Characters has returned to its standard price of 800 Gold.
2. Legendary Pose [Victory] for Male Characters has returned to its standard price of 800 Gold.
3. Ziping Yin Legendary Pose [Creatures Myth·Spring Vibe] has returned to its standard price of 900 Gold.
4. Ziping Yin Legendary Outfit [Creatures Myth·Deity of Spring] has returned to its standard price of 1,800 Gold.
5. Ziping Yin Legendary Accessory [Creatures Myth·Springtime Saplings] has returned to its standard price of 2,000 Gold.
Equipping it changes the appearance of the skill ‘Nature’s Touch’.
6. Ziping Yin Legendary Hairstyle [Creatures Myth·Spring Sunlight] has returned to its standard price of 800 Gold.
7. Pose [Pop Dance·Left] has returned to its standard price of 1,200 Gold.
8. Pose [Pop Dance·Right] has returned to its standard price of 1,200 Gold.
III. Featured Cosmetics Returns in Limited Time
1. Valda Cui Legendary Hairstyle [Great Oceans] with a standard price of 1,200 Gold.
2. Viper Ning Legendary Hairstyle [Misty] with a standard price of 1,200 Gold.
3. Wuchen Legendary Hairstyle [Nine Ridges] with a standard price of 1,200 Gold.
4. Kurumi Legendary Hairstyle [Moonlight Aroma] with a standard price of 1,200 Gold.
5. Takeda Nobutada Legendary Hairstyle [Yama Style] with a standard price of 1,200 Gold.
6. Matari Legendary Hairstyle [Dawn Hawk] with a standard price of 1,200 Gold.
IV. Featured Cosmetics Returns in Limited Time
1. Valda Cui Legendary Hairstyle [Great Oceans] with a standard price of 1,200 Gold.
2. Viper Ning Legendary Hairstyle [Misty] with a standard price of 1,200 Gold.
3. Wuchen Legendary Hairstyle [Nine Ridges] with a standard price of 1,200 Gold.
4. Kurumi Legendary Hairstyle [Moonlight Aroma] with a standard price of 1,200 Gold.
5. Takeda Nobutada Legendary Hairstyle [Yama Style] with a standard price of 1,200 Gold.
6. Matari Legendary Hairstyle [Dawn Hawk] with a standard price of 1,200 Gold.
Client Optimization
I. D3D12 Beta Version is Open
1. HDR Function
HDR is a technology that improves the brightness and contrast of an image. It improves detail levels in dark places, making them seem darker, and provides a greater variety of colors, improving the visibility of the gaming screen.
* Turning on HDR requires a monitor that supports HDR. To turn on HDR, open Windows System Settings – Screen – Use HDR. Some monitors also need to additionally turn on the HDR.
2. Intel XeSS
Intel Xe Super Sampling (XeSS) technology is a new image amplification technology based on AI deep learning which supports high performance and high fidelity visuals. It uses deep learning to synthesize images that are very close to the quality of native high-resolution rendering, which can dramatically improve game performance and ensure excellent image quality.
3. DLSS 3
DLSS is a revolutionary breakthrough in AI-powered graphics that multiplies performance. DLSS 3 is powered by the new fourth-generation Tensor Core and optical flow accelerators on GeForce RTX 40-series Gpus, which can use AI to generate more frames and improve image quality.
4. At present, D3D12 is still in testing, and its functions and performance are still under continuous optimization
(1) At present, only some graphics cards can open the D3D12 test version.
(2) Opening D3D12 may cause game instability or reduce its frame rate. We look forward to your feedback, questions and suggestions, and we will continue to improve and optimize based on this information.
Bug Fixes
I. Battle-related Bug
1. Fixed the issue where skills that can be used under attack failed when the Hero was attacked too frequently.
2. Fixed the issue where enemies are not damaged when grabbed by Tianhai’s double hands.