Patch Notes
Mordhau May 13 Patch revamps Demon Horde mode and more

Mordhau has received a new update on may 13, which revamps the Demon Horde mode, but also introduce a couple of improvements. The game has been receiving quite the positive feedback after this update, which means the developer has done something good.
The main update of the Demon Horde mode is that players no longer face performance issues in later stages, with additional fixes that have been implemented to address the health anomalies of map bosses. For the full list of patch notes, please check below:
Mordhau May 13 Patch Notes
Demon Horde
- Improved Demon Horde performance at later stages
- Fixed map bosses sometimes spawning with less health
- Fixed objective catapult taking damage from weapons
- Fixed lighting disparity in local Demon Horde match
- Castello – Fixed final-objective cannon sometimes being inoperable
- Mountain Peak – Fixed first boss lightning attack sound
- Totenwald – Fixed invisible collision blocking path
- Totenwald – Adjusted log health scaling rate
- Totenwald – Increased boss health
- Fixed Blessed Longsword misaligned particle effects
Gameplay
- Fixed Holy Grenade not having a cooldown
- Blessed Eveningstar no longer stuns bosses
- Blessed Crossbow no longer affects bosses
- Blessed Executioner no longer affects vehicles
- Added Explosive keg to Horde and Demon Horde buying menu
- Disabled knockback blessing effect on Rake if player is falling
Maps
- Totenwald – Fixed the mercenary select being blacked out
- Totenwald – Fixed various spots where player could get stuck
- Totenwald – Fixed spots where player experienced a whiteout effect
- Mountain Peak – Fixed invisible collisions blocking players
- Mountain Peak – Fixed bot navigation mesh issues
Weapons
- Removed reload turn-caps for Chickenator
Skins
- Fixed Warrior and Huntsman gloves not following face selection
UI
- Horde/ Demon Horde Ultimate icon no longer visible when spectating other players




