This build allows Mo & Krill to be super robust and mobile and dominate whoever he wants. With that said, let’s take a look at the build below:
Laning Core
Hollow Point Ward
§ 500+85 Spirit Shield Health
+4 Spirit Power
When you are above 60% health, deal additional Weapon Damage.
+20% Weapon Damage (Conditional)
Hollow Point Ward
Headshot Booster
§ 500+5% Fire Rate
+40 Bullet Shield Health
Deal bonus Weapon Damage with headshots.
+45 Head Shot Bonus Damage
Headshot Booster
Enduring Spirit
§ 500+75 Bonus Health
+8% Spirit Lifesteal
+4 Spirit Power
Enduring Spirit
Infuser
§ 500+50 Bonus Health
+10% Ammo
Active: Gain Spirit Power and Spirit Lifesteal.
+16 Spirit Power (Conditional)
+20% Spirit Lifesteal (Conditional)
6s Duration
Infuser
Mystic Reach
§ 500+15% Ability Range
+5% Spirit Resist
Is component of: Improved Reach
Mystic Reach
Sprint Boots
§ 500+2m/s Sprint Speed
+1 Health Regen
+4% Weapon Damage
Is component of: Enduring Speed
Sprint Boots
Situational:
Restorative Shot
§ 500+7% Bullet Resist
+8% Weapon Damage
Your next bullet will heal you based on what target you hit.
+35 Healing From Heroes
+10 Healing From NPCs
6s Duration
Restorative Shot
Mystic Burst
§ 500+40 Spirit Shield Health
+6% Weapon Damage
Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.
35 Bonus Damage
Is component of: Improved Burst
Mystic Burst
Extra Regen
§ 500+2.8 Health Regen
+8% Ammo
+25 Bonus Health
Extra Regen
Mid Game Core
Fleetfoot
§ 1,250+75 Bonus Health
+25% Slide Distance
Removes the Movement Speed penalty while shooting.
Gain bonus Movement Speed and Ammo.
+4 m/s Movement Speed (Conditional)
+30% Temporary Ammo (Conditional)
4s Duration
Fleetfoot
Enchanter's Barrier
§ 1,250+300 Spirit Shield Health
While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.
+20 Spirit Power While Shielded
+8% Cooldown Reduction While Shielded
Enchanter's Barrier
Veil Walker
§ 3,000+200 Bullet Shield Health
+200 Spirit Shield Health
+12% Ammo
+10% Weapon Damage
Walking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine.
Invisible Status Effect
+3m/s Invisibility Move Speed (Conditional)
+30% Fire Rate (Conditional)
5s Invisibility Duration
17s Cooldown
Veil Walker
Torment Pulse
§ 3,000+125 Bonus Health
+6 Spirit Power
Periodically deals Spirit Damage to the closest two enemies nearby.
44 Pulse Damage
9m Pulse Radius
1.5s Pulse Interval
Spirit Damage Scaling 0.24
Torment Pulse
Warp Stone
§ 3,000+20% Weapon Damage
+8 Spirit Power
Teleport straight ahead, gaining Bullet Resist.
+30% Bullet Resist (Conditional)
13m Teleport Range
5s Buff Duration
Warp Stone
Berserker
§ 1,250+4 Ammo
+8% Bullet Resist
Your Weapon Damage increases as you take sustained damage.
+5% Weapon Damage per Stack
110 Damage taken to Stack
10 Max Stacks
10s Duration
Berserker
Mystic Vulnerability
§ 1,250+6% Spirit Resist
When the target takes Spirit Damage, they have their Spirit Resist reduced.
-12% Spirit Resist (Conditional)
6s Duration
Is component of: Escalating Exposure
Mystic Vulnerability
Enduring Speed
§ 1,750+1.4 m/s Move Speed
+2m/s Sprint Speed
+75 Bonus Health
+1.5 Health Regen
Reduces the effect of enemy Movement Slow.
+40% Movement Slow Resist
Enduring Speed
Situational:
Surge of Power
§ 3,000+75 Bonus Health
Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.
+34 Imbued Ability Spirit Power
+3 m/s Move Speed (Conditional)
6s Move Speed Duration
Surge of Power
Superior Duration
§ 4,250+32% Imbued Ability Duration
+26% Non-Imbued Ability Duration
+175 Bonus Health
+15% Weapon Damage
+4 Health Regen
Components: Duration Extender
Superior Duration
Silence Glyph
§ 3,000+200 Spirit Shield Health
+1m/s Sprint Speed
Active: Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities.
Silenced Status Effect
112 Damage
25m Cast Range
3s Duration
Silence Glyph
Improved Bullet Armor
§ 4,250+45% Bullet Resist
+10% Weapon Damage
Components: Bullet Armor
Improved Bullet Armor
Improved Spirit Armor
§ 4,250+45% Spirit Resist
+8 Spirit Power
Components: Spirit Armor
Improved Spirit Armor
Cold Front
§ 1,250+10% Spirit Resist
Active: Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.
87 Damage
+40% Movement Slow (Conditional)
14m End Radius
3s Duration
Cold Front
Slowing Hex
§ 1,250+1m/s Sprint Speed
+5 Spirit Power
Active: Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage.
78 Damage
+30% Movement Slow (Conditional)
3s Duration
25m Cast Range
30% Projectile Speed Increase
Slowing Hex
Debuff Remover
§ 4,250+125 Bonus Health
+20% Weapon Damage
Reduces the duration of all negative effects applied to you.
35% Debuff Resist
Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept.
+3m/s Movement Speed (Conditional)
3s Duration
Debuff Remover
Point Blank
§ 3,500+15% Bullet Resist
+1 Stamina
When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.
+45% Weapon Damage (Conditional)
+25% Movement Slow (Conditional)
2s Slow Duration
15m Close Range
Point Blank
Alchemical Fire
§ 3,000+225 Bullet Shield Health
+14% Weapon Damage
0% ➜ 28% Spirit Power
Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.
Deals 40% less DPS vs non-heroes.
46 DPS (+50% Weapon Damage Conditional)
97 Max DPS
10m Radius
5s Duration
26s Cooldown
Alchemical Fire
Improved Spirit
§ 3,500+21 Spirit Power
+3 Health Regen
+1m/s Sprint Speed
+100 Bonus Health
Components: Extra Spirit
Is component of: Boundless Spirit
Improved Spirit
Superior Cooldown
§ 4,250+32% Imbued Ability Cooldown Reduction
+26% Non-Imbued Ability Cooldown Reduction
+4 Health Regen
Components: Improved Cooldown
Superior Cooldown
Late Game
Diviner's Kevlar
§ 6,300+20% Spirit Lifesteal
+12% Cooldown Reduction
Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.
+700 Bullet Shield (Conditional)
+700 Spirit Shield (Conditional)
+40 Spirit Power (Conditional)
15s Duration
Diviner's Kevlar
Phantom Strike
§ 6,300+15% Bullet Resist
+30% Weapon Damage
Active: Teleport to an enemy target, applying Disarm, Slow, and dealing damage.
3s Disarm & Slow Duration
+50% Movement Slow (Conditional)
150 Spirit Damage
25m Cast Range
Phantom Strike
Spiritual Overflow
§ 6,300+20% Fire Rate
+15% Cooldown Reduction
+10% Spirit Lifesteal
Gain bonus Spirit Power by charging up with your bullets on enemy heroes.
+45 Spirit Power (Conditional)
50% Buildup Per Shot
18s Duration
Spiritual Overflow
Situational:
Boundless Spirit
§ 9,800+60 Spirit Power
+300 Bonus Health
+15 Health Regen
+3m/s Sprint Speed
+25% Weapon Damage
Components: Improved Spirit
Boundless Spirit
Curse
§ 6,300+20% Weapon Damage
+8 Spirit Power
Active: Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.
Silenced Status Effect
3.25s Duration
20m Cast Range
Curse
Escalating Exposure
§ 7,550+15% Spirit Resist
+125 Bonus Health
-15% Spirit Resist On Spirit Damage
Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.
+6% Spirit Amp per Stack
15s Duration
0.7s Max Frequency per Target
Escalating Exposure
Magic Carpet
§ 6,300+10% Ability Duration
+15 Spirit Power
+150 Bonus Health
Active: Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying. Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet.
+400 Bullet Shield Health
+400 Spirit Shield Health
7.7s Duration
+6m/s Bonus Fly Speed
1.3s Summon Duration
You are Unslopeable while flying
Barriers last for 16s
Magic Carpet
Improved Reach
§ 3,500+35% Imbued Ability Ability Range
+25% Non-Imbued Ability Ability Range
+12% Spirit Resist
+6 Spirit Power
Components: Mystic Reach
Improved Reach