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Mo & Krill Burst Damage Build

Angel Kicevski by Angel Kicevski
September 10, 2024
in Mo & Krill
0
Home Guides Deadlock Mo & Krill

This build allows Mo & Krill to be super robust and mobile and dominate whoever he wants. With that said, let’s take a look at the build below:

Laning Core

Tip: Hover over the icons below to get more details about each item!
Hollow Point Ward

Hollow Point Ward

§ 500

+85 Spirit Shield Health

+4 Spirit Power

When you are above 60% health, deal additional Weapon Damage.

+20% Weapon Damage (Conditional)

Hollow Point Ward

Headshot Booster

Headshot Booster

§ 500

+5% Fire Rate

+40 Bullet Shield Health

Deal bonus Weapon Damage with headshots.

+45 Head Shot Bonus Damage

Headshot Booster

Enduring Spirit

Enduring Spirit

§ 500

+75 Bonus Health

+8% Spirit Lifesteal

+4 Spirit Power

Enduring Spirit

Infuser

Infuser

§ 500

+50 Bonus Health

+10% Ammo

Active: Gain Spirit Power and Spirit Lifesteal.

+16 Spirit Power (Conditional)

+20% Spirit Lifesteal (Conditional)

6s Duration

Infuser

Mystic Reach

Mystic Reach

§ 500

+15% Ability Range

+5% Spirit Resist

Is component of: Improved Reach

Mystic Reach

Sprint Boots

Sprint Boots

§ 500

+2m/s Sprint Speed

+1 Health Regen

+4% Weapon Damage

Is component of: Enduring Speed

Sprint Boots

Situational:

Restorative Shot

Restorative Shot

§ 500

+7% Bullet Resist

+8% Weapon Damage

Your next bullet will heal you based on what target you hit.

+35 Healing From Heroes

+10 Healing From NPCs

6s Duration

Restorative Shot

Mystic Burst

Mystic Burst

§ 500

+40 Spirit Shield Health

+6% Weapon Damage

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.

35 Bonus Damage

Is component of: Improved Burst

Mystic Burst

Extra Regen

Extra Regen

§ 500

+2.8 Health Regen

+8% Ammo

+25 Bonus Health

Extra Regen

Mid Game Core

Fleetfoot

Fleetfoot

§ 1,250

+75 Bonus Health

+25% Slide Distance

Removes the Movement Speed penalty while shooting.

Gain bonus Movement Speed and Ammo.

+4 m/s Movement Speed (Conditional)

+30% Temporary Ammo (Conditional)

4s Duration

Fleetfoot

Enchanter's Barrier

Enchanter's Barrier

§ 1,250

+300 Spirit Shield Health

While you have a Spirit Shield, gain bonus Spirit Power and Cooldown Reduction.

+20 Spirit Power While Shielded

+8% Cooldown Reduction While Shielded

Enchanter's Barrier

Veil Walker

Veil Walker

§ 3,000

+200 Bullet Shield Health

+200 Spirit Shield Health

+12% Ammo

+10% Weapon Damage

Walking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine.

Invisible Status Effect

+3m/s Invisibility Move Speed (Conditional)

+30% Fire Rate (Conditional)

5s Invisibility Duration

17s Cooldown

Veil Walker

Torment Pulse

Torment Pulse

§ 3,000

+125 Bonus Health

+6 Spirit Power

Periodically deals Spirit Damage to the closest two enemies nearby.

44 Pulse Damage

9m Pulse Radius

1.5s Pulse Interval

Spirit Damage Scaling 0.24

Torment Pulse

Warp Stone

Warp Stone

§ 3,000

+20% Weapon Damage

+8 Spirit Power

Teleport straight ahead, gaining Bullet Resist.

+30% Bullet Resist (Conditional)

13m Teleport Range

5s Buff Duration

Warp Stone

Berserker

Berserker

§ 1,250

+4 Ammo

+8% Bullet Resist

Your Weapon Damage increases as you take sustained damage.

+5% Weapon Damage per Stack

110 Damage taken to Stack

10 Max Stacks

10s Duration

Berserker

Mystic Vulnerability

Mystic Vulnerability

§ 1,250

+6% Spirit Resist

When the target takes Spirit Damage, they have their Spirit Resist reduced.

-12% Spirit Resist (Conditional)

6s Duration

Is component of: Escalating Exposure

Mystic Vulnerability

Enduring Speed

Enduring Speed

§ 1,750

+1.4 m/s Move Speed

+2m/s Sprint Speed

+75 Bonus Health

+1.5 Health Regen

Reduces the effect of enemy Movement Slow.

+40% Movement Slow Resist

Enduring Speed

Situational:

Surge of Power

Surge of Power

§ 3,000

+75 Bonus Health

Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.

+34 Imbued Ability Spirit Power

+3 m/s Move Speed (Conditional)

6s Move Speed Duration

Surge of Power

Superior Duration

Superior Duration

§ 4,250

+32% Imbued Ability Duration

+26% Non-Imbued Ability Duration

+175 Bonus Health

+15% Weapon Damage

+4 Health Regen

Components: Duration Extender

Superior Duration

Silence Glyph

Silence Glyph

§ 3,000

+200 Spirit Shield Health

+1m/s Sprint Speed

Active: Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities.

Silenced Status Effect

112 Damage

25m Cast Range

3s Duration

Silence Glyph

Improved Bullet Armor

Improved Bullet Armor

§ 4,250

+45% Bullet Resist

+10% Weapon Damage

Components: Bullet Armor

Improved Bullet Armor

Improved Spirit Armor

Improved Spirit Armor

§ 4,250

+45% Spirit Resist

+8 Spirit Power

Components: Spirit Armor

Improved Spirit Armor

Cold Front

Cold Front

§ 1,250

+10% Spirit Resist

Active: Release an expanding ice blast that deals Spirit Damage and Slows targets it hits.

87 Damage

+40% Movement Slow (Conditional)

14m End Radius

3s Duration

Cold Front

Slowing Hex

Slowing Hex

§ 1,250

+1m/s Sprint Speed

+5 Spirit Power

Active: Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage.

78 Damage

+30% Movement Slow (Conditional)

3s Duration

25m Cast Range

30% Projectile Speed Increase

Slowing Hex

Debuff Remover

Debuff Remover

§ 4,250

+125 Bonus Health

+20% Weapon Damage

Reduces the duration of all negative effects applied to you.

35% Debuff Resist

Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept.

+3m/s Movement Speed (Conditional)

3s Duration

Debuff Remover

Point Blank

Point Blank

§ 3,500

+15% Bullet Resist

+1 Stamina

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.

+45% Weapon Damage (Conditional)

+25% Movement Slow (Conditional)

2s Slow Duration

15m Close Range

Point Blank

Alchemical Fire

Alchemical Fire

§ 3,000

+225 Bullet Shield Health

+14% Weapon Damage

0% ➜ 28% Spirit Power

Throw a flask that explodes on contact, creating an area that does increasing Spirit Damage per second and causes enemies to receive additional Weapon Damage from your team.

Deals 40% less DPS vs non-heroes.

46 DPS (+50% Weapon Damage Conditional)

97 Max DPS

10m Radius

5s Duration

26s Cooldown

Alchemical Fire

Improved Spirit

Improved Spirit

§ 3,500

+21 Spirit Power

+3 Health Regen

+1m/s Sprint Speed

+100 Bonus Health

Components: Extra Spirit

Is component of: Boundless Spirit

Improved Spirit

Superior Cooldown

Superior Cooldown

§ 4,250

+32% Imbued Ability Cooldown Reduction

+26% Non-Imbued Ability Cooldown Reduction

+4 Health Regen

Components: Improved Cooldown

Superior Cooldown

Late Game

Diviner's Kevlar

Diviner's Kevlar

§ 6,300

+20% Spirit Lifesteal

+12% Cooldown Reduction

Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.

+700 Bullet Shield (Conditional)

+700 Spirit Shield (Conditional)

+40 Spirit Power (Conditional)

15s Duration

Diviner's Kevlar

Phantom Strike

Phantom Strike

§ 6,300

+15% Bullet Resist

+30% Weapon Damage

Active: Teleport to an enemy target, applying Disarm, Slow, and dealing damage.

3s Disarm & Slow Duration

+50% Movement Slow (Conditional)

150 Spirit Damage

25m Cast Range

Phantom Strike

Spiritual Overflow

Spiritual Overflow

§ 6,300

+20% Fire Rate

+15% Cooldown Reduction

+10% Spirit Lifesteal

Gain bonus Spirit Power by charging up with your bullets on enemy heroes.

+45 Spirit Power (Conditional)

50% Buildup Per Shot

18s Duration

Spiritual Overflow

Situational:

Boundless Spirit

Boundless Spirit

§ 9,800

+60 Spirit Power

+300 Bonus Health

+15 Health Regen

+3m/s Sprint Speed

+25% Weapon Damage

Components: Improved Spirit

Boundless Spirit

Curse

Curse

§ 6,300

+20% Weapon Damage

+8 Spirit Power

Active: Curses an enemy - interrupting, Silencing, Disarming, and preventing item usage.

Silenced Status Effect

3.25s Duration

20m Cast Range

Curse

Escalating Exposure

Escalating Exposure

§ 7,550

+15% Spirit Resist

+125 Bonus Health

-15% Spirit Resist On Spirit Damage

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.

+6% Spirit Amp per Stack

15s Duration

0.7s Max Frequency per Target

Escalating Exposure

Magic Carpet

Magic Carpet

§ 6,300

+10% Ability Duration

+15 Spirit Power

+150 Bonus Health

Active: Summon a Magic Carpet that will fly you away. Gain Bullet and Spirit shields while flying. Cannot use abilities while the carpet is being summoned. While flying doing any action will dismiss the carpet.

+400 Bullet Shield Health

+400 Spirit Shield Health

7.7s Duration

+6m/s Bonus Fly Speed

1.3s Summon Duration

You are Unslopeable while flying

Barriers last for 16s

Magic Carpet

Improved Reach

Improved Reach

§ 3,500

+35% Imbued Ability Ability Range

+25% Non-Imbued Ability Ability Range

+12% Spirit Resist

+6 Spirit Power

Components: Mystic Reach

Improved Reach

Tags: DeadlockMo & Krill
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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