Minecraft Preview just received an update, said that 1.80, which corresponds to version 1.21.110.22. This update includes a variety of bug fixes and introduces the Copper Horse Armor, a new addition for console players and others testing the preview. If you’re curious about the details, here’s a rundown of what’s changed.
New Features and Fixes in Minecraft Preview 1.80/1.063
Items
- The Copper Golem spawn egg position was corrected to appear after the Iron Golem spawn egg.
- Armor tooltips now show Armor and Armor Toughness values (MCPE-152962).
Copper Equipment
- Introduced Copper Horse Armor:
- It shares the same loot table and generation chance as Iron Horse Armor.
- Has an armor toughness value of 4.
Blocks
- Fixed an issue where players couldn’t continue breaking blocks behind water in Adventure Mode.
- Hoppers and Droppers can now add or remove items from the Shelf block.
- Lightning Rods now oxidize similarly to other Copper blocks, including the Lightning Rod on the Copper Golem.
Shelf Improvements
- Shelves can now be waterlogged.
- Shelf storage now influences Comparator output signals based on occupied slots (MCPE-225226):
- Each of the three slots corresponds to one bit.
- Signal strength ranges from 0 (empty) to 7 (all slots filled).
- Known issues include comparators only reading shelves in certain orientations and not through blocks.
- Fixed missing place and take item sounds on Shelves.
- Fixed missing power on/off sounds for Shelves.
- Non-solid blocks can no longer be placed on any side of the Shelf.
- Crimson and Warped Shelves are no longer flammable (MCPE-225217).
- Bundle contents no longer disappear when placed on a Shelf (MCPE-225441).
- Powered Shelves connect even when made from different wood types.
- Crimson and Warped Shelves can’t be used as smelting fuel (MCPE-225315).
Copper Chests
- Fixed Copper Chest containers being incorrectly named “Chest” instead of “Copper Chest” (MCPE-223744).
Copper Golem Statue
- Scraping and reviving an unoxidized Copper Golem Statue now damages the Axe used.
- Added controller input hints for changing the pose of the Copper Golem.
Painting
- Fixed an issue where placing a painting on a block already occupied by another painting spammed the placement sound effect.
Mobs
Copper Golem
- Fixed Copper Golem taking fall damage, unlike Iron or Snow Golems (MCPE-223876).
Enderman
- Fixed certain transparent blocks appearing opaque when held by an Enderman (MCPE-223011).
Gameplay
- Fixed a bug causing Command Blocks to face a different direction than Pistons and Dispensers when placed at specific coordinates (MCPE-62252).
- Rider rotation lock now also applies to cameras when using camera-relative movement.
General
- Enabled blending for Legacy Chunks to fix missing blocks in terrain after loading in some Starter Biomes.
Graphical
- Colored text on signs no longer appears dark in Vibrant Visuals.
Realms
- Fixed a crash related to the liquid sensing system in Realms.
User Interface
- Invert Y-Axis setting now works correctly for spectators using touch controls (MCPE-179110).
- Swap Jump And Sneak option no longer changes the position of swim/fly up buttons (MCPE-184808).
- Resized the “Textures & More” button icon to align with other button icons.
Technical details for this patch are available here.
Wow, Copper Horse Armor joining the game feels like a neat touch. I wonder how many players will start hunting for it right away? Shelves now reacting to comparator signals in this way… that’s pretty clever, though the known issues might frustrate some. Still, it’s nice to see Mojang tidying up these details.