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Home Patch Notes

MindsEye PC Patch 3 Hits 11.6GB with Performance Boosts and Traffic Changes

Build A Rocket Boy releases a large PC update improving stability but reducing in-game traffic.

Mihaela Kicevski by Mihaela Kicevski
July 15, 2025
in Patch Notes, PC
0

Build A Rocket Boy’s MindsEye just got a hefty update on PC. Patch 3 weighs in at a chunky 11.6GB and brings a mix of performance improvements, bug fixes, and some unexpected changes to the game world. If you’ve been struggling with stuttering or frame rate drops, this patch might offer some relief, though it comes with a curious reduction in in-game traffic.

The developers appear to have reduced the traffic density in the game. Comparing screenshots from Patch 2 to Patch 3, the starting area now feels emptier, with fewer vehicles and less hustle. It’s a bit of a trade-off, the game feels smoother but a little less lively. You might wonder if this dial-back on traffic is what helped reduce those nasty stutters?

Regarding the stuttering, the update helped. Before, even a powerhouse like the RTX 5090 struggled at times, but now the game runs smoothly most of the time at 4K with DLSS and Frame Generation enabled. It’s a relief to enjoy MindsEye without constant frame hiccups, finally.

Overall, Patch 3 improves stability and gameplay fluidit,y but at the cost of a less busy environment. Some might miss the denser traffic, but smoother performance is a win for many.

MindsEye Patch 3 Release Notes

  • Stability
    • Improved stability to reduce crashes, especially on extended play sessions
    • Fixed AI-related crashes during complex combat scenarios
  • Gameplay – Difficulty Rebalance
    • Increased AI accuracy across all difficulty levels for more consistent encounters
    • Adjusted Medium difficulty by reducing damage filtering for a tougher challenge
  • Character Control
    • Smoother cover entry and improved stair locomotion
    • Refined weapon handling during cover transitions
  • Animation
    • Improved life scene animations with smoother transitions
  • Vehicles
    • Better vehicle behavior on slopes for stable stops
  • AI
    • Fixed bugs causing erratic AI behavior
  • Environment
    • Enhanced martial law scenes with better staging and behavior
  • Audio
    • Improved vehicle and destruction sounds
    • Cleaned up audio data and tweaked pedestrian dialogue
  • Cinematics
    • Addressed LOD issues and optimized certain scenes
  • Localisation
    • Corrected errors across multiple languages
  • Bug Fixes
    • Fixed graphics settings resetting after restart
    • Resolved looping walk bug with certain objects
    • Corrected character stretching and texture issues
    • Fixed flickering VFX and visual bugs in environments
    • Improved ambient pedestrian movement and facial reactions
    • Addressed mission flow bugs and AI combat logic issues
    • Fixed numerous campaign and UI bugs including respawn problems and HUD errors

BUILD MINDSEYE – PC ONLY

Improvements

  • Added rock & foliage objects to asset catalogue
  • Fixed thumbnails and removed empty stamp folders
  • Improved AI NPC performance impact score
  • Increased creator camera location save frequency
  • Fixed versioning and UI bugs in Build MindsEye
  • Added support for special characters in logger and dropdowns

Bug Fixes

  • Improved camera behavior when exiting ARCs
  • Fixed vehicle selection and spawn logic nodes
  • Corrected physics force and gravity node issues
  • Fixed UI scrolling and ungroup button display
  • Indexed missing particle effects and adjusted DLC weapon visibility
  • Resolved player respawn binding and timing issues
  • Fixed stamp pending changes and author credits display
  • Patched edge cases causing memory issues with user-generated content

So, what do you think about the trade-off between smoother gameplay and reduced traffic? Did the patch improve your experience or do you miss the busier streets? Drop your thoughts below!

Tags: MindsEye
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Mihaela Kicevski

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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