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Microsoft reports Xbox hardware revenue down 29%, content and services up 1 percent with first-party content decline weighing on growth

FY26 Q1 shows Xbox hardware revenue fell 29 % year over year while Xbox content and services rose 1 percent, with that growth offset by a decline in first-party content.

Angel Kicevski by Angel Kicevski
October 29, 2025
in News, Xbox
0

The latest numbers from Microsoft’s FY26 Q1 earnings give a cold, clear read on Xbox right now: hardware sales are down sharply, and overall gaming revenue is effectively flat. The company reports a 29 percent year-over-year fall in Xbox hardware revenue while Xbox content and services inched up by 1 percent, though that gain was offset by what Microsoft calls a “decline in first-party content.”

Microsoft says in its FY26 Q1 financial report, “Gaming revenue decreased $113 million or 2% driven by a decline in Xbox hardware, offset in part by growth in Xbox content and services. Xbox hardware revenue decreased 29% driven by lower volume of consoles sold. Xbox content and services revenue increased 1% on a strong prior year comparable with growth in Xbox Game Pass and third-party content, offset in part by a decline in first-party content.”

That 29 percent slide in console revenue is not a one-off. Hardware declines of similar size have cropped up before, but seeing the figure spelled out while console prices have gone up looks rough on paper—part of why year-over-year comparisons sting is the Activision acquisition showing up in last year’s numbers. The comparable quarter in FY25 included a significant boost from that deal, so the baseline is higher than usual. That FY25 Q1 also showed a 29 percent fall in Xbox hardware revenue, which tells a weird little cyclical story about console sales and timing.

Meanwhile, Microsoft’s cloud businesses are still growing fast. Microsoft Cloud and Azure posted solid increases, and that contrast, strong enterprise and AI-driven growth versus flat gaming revenue, is probably why Microsoft has been adjusting studio staffing and priorities. There’s been public reporting on staff cuts and studio changes tied to broader cost decisions and AI focus, which adds color to the numbers.

On the Game Pass front, the line about a 1 percent rise in content and services points to continued subscriber and third-party catalog strength, but also to variability in first-party release cadence. If you want background on Microsoft’s recent Game Pass changes and how the company has tried to justify price shifts, see our coverage of Microsoft defending the Game Pass Ultimate price rise. For a sense of what Game Pass has been adding lately, there’s our report on the June 2025 Wave 2 Game Pass additions.

Short version: hardware is bleeding revenue, content and services are only marginally positive, and timing of first-party releases matters a lot when a single quarter can flip the headline. That matters for investors and for players who care about exclusive releases and the pace of new first-party titles. If you want to discuss these numbers or share thoughts on Xbox’s next moves, leave a comment and follow along on social: X, Bluesky, YouTube.

Tags: MicrosoftXbox
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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