Digital Foundry’s recent video shows Metal Gear Solid Delta: Snake Eater running at low internal resolutions with inconsistent frame pacing on both PS5 and the PS5 Pro, and that matters because performance affects how the remake looks and how responsive it feels for players at launch.
On base PS5, the game uses dynamic resolution scaling that toggles between around 720p and 1080p when targeting 60fps and between 1080p and 1584p at 30fps. The 60fps mode can fall as low as 40fps underwater, and the 30fps mode has poor frame pacing. It’s messy.
Oh, the PS5 Pro doesn’t fare much better, and it tries to mix performance and quality without settling on either. The Pro’s dynamic range sits roughly between 756p and 1152p while using Sony’s PSSR upscaler to tidy the image, which can leave distant detail fuzzy and introduce shimmer and artefacts. Isn’t that odd?
Digital Foundry’s clip also points out the engine angle: this is an Unreal Engine 5 title, and Epic’s tech can be tricky to optimise in some setups. The team at developer Virtuos may still address many issues with updates, and a day-one patch would help ahead of the game’s launch on 28th Aug 2025.
For reference, Digital Foundry’s footage and analysis are available on YouTube.
I kinda hope Virtuos tightens the performance before or soon after launch because the remake is recommended if you want a current Metal Gear Solid 3 experience.