Marvel Rivals is rolling out an interesting experimental feature, the Switch Shader Compilation Mode, designed to address performance hiccups on low-RAM PC setups. Since its launch, the community has voiced concerns over stutters and crashes caused by high memory usage, particularly those using systems with 16GB of RAM or less. This new mode aims to alleviate these issues during intense gaming sessions.
The Season 2 update brings this feature into play, allowing players to activate it via the PC launcher. Here’s what you can expect when using it:
- The shader compilation process will only run when first entering the game after a new game version or graphics driver update.
- Game memory usage sees a significant reduction, which helps minimize FPS drops, frozen visuals, and crashes linked to memory shortages.
Known Issues:
- In each new match, some materials might initially render abnormally for a few frames before returning to their usual state.
- You may encounter a slight stutter during the first rendering of certain materials in each new match; however, frames should stabilize into a smooth flow thereafter.
- If you’re on a system with six or fewer CPU threads, activating both Switch Shader Compilation Mode and AMD FSR3 Frame Generation at the same time could lead to additional stutters.
If you’re among those with 16GB of RAM or less, who have suffered from severe FPS drops or frequent crashes in previous seasons, giving this experimental mode a shot is highly recommended. The development team stands ready to assist anyone running into trouble after enabling it as they continue their mission for the best gaming experience.
Your feedback has been crucial in shaping these improvements, much like Stark’s tech would be in battle. With ongoing efforts focused on fixing technical challenges, similar to Captain America’s resolve against adversities in the Marvel Universe, players can look forward to smoother gameplay ahead.