Mafia: The Old Country is a prequel to the Mafia series, and many fans are curious if it follows Mafia 3’s open-world style or returns to the linear gameplay of the earlier titles. This matters because it affects how players will experience the story and the game’s world.
Unlike Mafia 3, which embraced open-world mechanics similar to games like GTA and Saints Row, Mafia: The Old Country goes back to a more structured approach. The first two Mafia games were semi-open but mainly focused on a linear narrative with a fixed path, and this new game seems to follow that tradition.
Is Mafia: The Old Country an Open World?
There is no true open-world design in Mafia: The Old Country. According to 2K’s official site, it’s described as “a linear, narrative-driven game.” so players will likely follow a set series of missions in order, with the story front and center.
Still, I expect the game’s 1900s Sicily setting to feel alive. If you remember the collectible magazines and car hunts from Mafia 2, it’s possible similar side activities will add some flavor around the main story. But these won’t turn it into an open-world playground.
Why No Open World This Time?
Hangar 13 has said open-world design didn’t suit Mafia’s style well. The shift to an open world in Mafia 3 received mixed reactions, and the developers seem to agree it wasn’t the perfect fit for the series.
In an interview with IGN, the devs explained that going back to a linear design was a deliberate choice to better match the tone and pacing of the Mafia story. It’s a return to what worked before.
I personally enjoyed the earlier Mafia games without open worlds. They tell a focused mob story that feels like a classic crime movie, think Goodfellas, Scarface, or The Godfather. Sometimes, a straightforward path is just what the doctor ordered.
Maybe I’m in the minority here. What do you think? Do you prefer the freedom of Mafia 3 or the tighter narrative of the older games?