The November โFeast with Friendsโ Update arrives in Arkesia tomorrow. Downtime for the update will begin on November 16 at 12AM PDT (8 AM UTC) and the maintenance is expected to last 4 hours. This is highly anticipated update due to the new Assassin that joins the game, the Reaper.
But, we’ll keep it straight to the core changes and pay attention of the actual patch notes. If you’re willing to take a look at the complete content, make sure you check the official website.
General & QoL Updates
Tripod Update
The method through which Tripod Skill tree upgrades are transferred to gear has been revamped to simplify the system. Before, Skill tree effect transferred to gear, and players would then equip that gear to gain the Tripodโs Skill tree effect. Now, Skill tree effect transfers directly to the characterโs Skill book. Players can select the Skill tree that they want to use in the combat skill menu (K) to use the Skill tree effect.
In the new Skill tree effect transfer method, the Skill tree effect level on the transfer materials will transfer directly to the character through a new set of Amulet items.
Amulets
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You cannot equip Amulets, but you can transfer the Skill tree effect that has been applied to the Amulet to the character.
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There are different types of Amulets:
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Special Amulets can be obtained as event rewards (Wishful Amulets) or in the Legion Raid Token Shop (Hope Amulets).
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Wishful: Increases the Tripod effect level that player selects by Lv. 5. (the selected effect should be Lv. 4 or under)
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Hope: Increases the Tripod effect level that player selects to Lv. 4. (The selected effect should be Lv. 3 or under)
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Normal Amulets can be obtained in Chaos Dungeons and Stronghold Chaos Dungeon Dispatch.
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Increases Tripod effect level based on the Tripod effect imbued in an amulet.
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Each amulet is imbued with different Tripod effects and levels.
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When a Skill tree Transfer is complete, Amulets that you’ve used will be gone regardless of whether the transfer was successful or not. Required materials and transfer costs will also be deducted.
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There is a new Amulet category in the Item Dictionary and Auction House.
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The new Amulets can be auto-dismantled. New options have been added for Amulet auto-dismantle.
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Drained Equipment will no longer be dropped, but any Drained Equipment currently owned can still be used as transfer material.
New Transfer System Details
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All Skill trees effects will default to Lv. 1 at first. We recommend you check the Skill tree effect level before applying it.
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Skill tree effect level can be set up to Lv. 5.
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You can activate up to 18 Skill tree effect levels at once.
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Each skill preset stores the Skill tree effect separately. You must apply them separately on each preset.
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The Skill tree level in the Auction House search preset have all increased by 1.
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Visit the Skill tree Transfer Expert NPC in any major city to use the Skill tree transfer feature.
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To use Skill tree transfer, you must first complete Punika quest โFestival Adventureโ.
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If you have already completed โFestival Adventureโ quest, you can use Skill tree transfer immediately.
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Through Skill tree transfer, you can transfer the Skill tree effect level on the Amulet to your character.
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In the new Skill tree effect Transfer method, the Skill tree effect level in the transfer material will move over to the character.
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Select the Skill tree effect that you want to transfer from the Skill tree effects in the Amulet.
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The Skill tree transfer target level that may be reached with a successful transfer will be displayed in the center of the Skill tree Transfer UI.
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Click the โTransfer’ button to attempt a Skill tree transfer.
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Same level Skill tree effect or Skill tree at max level cannot be transferred.
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Amulets that you’ve used as material will be gone regardless of whether the transfer was successful or not. Materials and transfer cost will also be deducted.
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When a transfer is successful, you can use the skill book (shortcut [K]) to activate the transferred Skill tree effect level and apply it.
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Skill tree Transfer success rates have increased:
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Lv. 2 – 100%
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Lv. 3 – Increased from 30% to 50%. With Sage Powder, increased from 60% to 100%
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Lv. 4 – Increased from 15% to 25%. With Sage Powder, increased from 25% to 50%
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Lv. 5 – Increased from 5% to 10%. With Sage Powder, increased from 10% to 20%
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General Skill Tree Updates
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You can change Skill tree notifications from the notification settings. Default notification settings have been reset due to the transfer system update.
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The ‘What is Skill tree Transfer?’ guide quest has been updated. If you haven’t finished your quest, it has been removed. You can accept the quest again from your quest journal.
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The Skill Tree Transfer guide quest has been updated in the Training Room to reflect the new system.
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The old Skill tree inventory has been removed.
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The Skill tree effects in storage have been transferred to your character.
General Balance Updates
Raid & Dungeon Balance
Abyssal Dungeons
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The recommended Item Level and the Level requirement to matchmake into Oreha Preveza has been lowered from 1340 to 1325, equal to Airaโs Oculus.
Abyss Raids
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The level requirement of the second and third gates of the Argos Abyss Raid have been decreased to 1370, equal to that of the first gate. The difficulty has been adjusted accordingly.
Relic Gear Balance Update
Hallucination Set
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Hallucination 4 set has been updated to: Crit Rate +15/18/20%. On hit, Hallucination’s duration +1s. Cooldown: 0.4s.
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Hallucination 6 set has been updated to: If Hallucination lasts more than 9s, gain Reality for 120s. Reality: damage to foes +12/14/15%. Crit Rate +5/7/8%. On hit, Reality’s duration resets. Cooldown: 0.4s.
Class Balance Updates
Berserker
Engravings
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The Berserker Technique Engraving has been updated to: While Bursting, damage +16/24/32%. Negates Exhaustion after Burst ends.
Gunlancer
Skills & Tripods
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The Bell Strike Tripod on the Bash Skill has been updated to provide +70% attack range.
Paladin
Skills & Tripods
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Execution of Justice ‘Perfect Strike’ Skill tree changed to Final Strike. Changes to holding mode. Last attack inflicts +100.0/124.0/148.0/174.0/200.0% damage.
Destroyer
Skills & Tripods
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Added new Earth Wave Skill
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Quickly move and charge up to 3 times, inflicting damage. Raise your hammer and strike the floor to create a cone-shaped wall 2 times, each inflicting and damage.
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Earth wave replaces the One Man Army skill, which has been removed. One Man Army gems have been changed to Earth Wave gems.
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Perfect Swing
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Updated the motion of the Perfect Swing Skill. Basic and Perfect swing Skill tree now attacks 1x instead of 2x. Hit timing is the same as before.
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Damage and stagger from collision (bumping into enemies) is calculated as damage and stagger from swinging the hammer. Thus, damage from the Intemperance Skill tree will increase up to 6.8%.
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Finishing Strike Skill tree effect has been changed to Gravity Charge. Gravity Meter increases by an additional 9/10/11/12/13% per 1 Core.
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Hour of Slaughter Skill tree effect has been changed. Updated to Normal mode. Move forward and collide to inflict damage. Immediately swing the hammer, inflicting the same damage as Overcharge. Total damage +30.0/36.5/43.0/50.8/58.6%.
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Seismic Hammer
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Toughened Body Skill tree effect has been changed to Enhanced Strike. Damage to foes +15.0/21.0/27.0/33.0/40.0% .
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Law of the Jungle Skill tree effect has been changed to Gravity Charge. Gravity Meter increases by an additional 10.0/11.0/12.0/13.0/15.0% per 1 Core.
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Earth Eater
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Absolute Strength Skill tree effect has been changed to Gravity Charge. Gravity Meter increases by an additional 9.0/10.0/11.0/12.0/13.0% per 1 Core.
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Neutralizer
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Dark Energy Skill tree effect has been changed to Gravity Charge. Gravity Meter increases by an additional 9.0/10.0/11.0/12.0/13.0% per 1 Core.
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Full Swing
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Absolute Strength Skill tree effect has been changed to Gravity Charge. Gravity Meter increases by an additional 10.0/11.0/12.0/13.0/15.0% per 1 Core.
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Gravity Compression
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Updated the motion, and the skill description to reflect the change. Thrust your hammer into the ground and release a gravitational wave while inflicting damage.
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Move Position Skill tree effect has been changed to Gravity Hammer. Changes to Normal mode. Strike the ground with your hammer before moving freely.
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Magnetic Field Enhancement Skill tree effect has been updated. The black hole becomes stronger. Outgoing damage +76.0/86.0/95.0/105.0/115.0% .
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Terra Break – Awakening Skill
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Shortened motion and adjusted attack timing accordingly.
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Hammer the ground in front of you, inflicting damage and knocking down all foes within range. Swing your hammer upward to create anti-gravity and inflict damage. All foes within range are shot into the air. Concentrate your energy and jump, hammering foes flat to the ground with a hammer and anti-gravity attack that inflicts damage, respectively. This skill restores your Gravity Meter 100%.
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Specialty
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Gravity Meter
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Changed the amount of Gravity Meter gained depending on Gravity Cores gained when using the Gravity Release skill in PvE. 2.0%/4.0%/8.0% per Gravity Core.
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Hypergravity Zone
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Armor Destruction has been added to the Hypergravity Zone normal attack, and its damage was adjusted. Armor Destruction: On hit, foe Defense -12.0% for 3.0s.
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Engravings
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The Gravity Training Engraving effect has been updated. Now, Gravity Meter +20.0/45.0/70.0% upon using Gravity Release Skill. In Hypergravity Mode, Crit Rate of basic attacks and Vortex Gravity +10.0/20.0/30.0%. Outgoing damage +4.0/10.0/20.0%. When the Hypergravity Skill hits the same foe 3 times, cause a “Gravity Shock” which inflicts additional damage. Damage inflicted by Gravity Shock is influenced by Hypergravity Skill damage.
Scrapper
Skills & Tripods
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Shock Skill damage decreased by 3.7% in PvE.
Soulfist
Skills & Tripods
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Damage decreased by 2.8% for all skills except basic attacks in PvE.
Glaivier
Skills & Tripods
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Focus Skills damage increased by 6.6% in PvE.
Artillerist
Stats
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Barrage Meter Gain Increase effect added to the Specialization stat. Barrage Meter Gain increase coefficient: 0.1.
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The Damage buff efficiency increase coefficient based on the Specialization stat has been reduced from 0.7 to 0.62.
Skills & Tripods
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Normal Skill and Awakening Skill damage increased by 4.7% in PvE.
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Barrage Skill damage increased by 2.9% in PvE.
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Normal Skill and Awakening Skill damage decreased by 6% in PvP.
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Barrage Skill damage decreased by 14.5% in PvP.
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Added a new skill: High Pressure Heat Bullet.
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Launch a bomb that explodes a few moments later, inflicting damage.
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Freeze Shell skill removed.
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Freeze Shell gem changed to High Pressure Heat Bullet gem.
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Enhanced Shell
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Improved the Skillโs motion.
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All meter increase +50.0%.
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Law of the Jungle Skill tree effect changed to Load. Per hit, Barrage Meter +60.0/67.0/74.0/82.0/90.0%.
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Piercing Shell Skill tree effect updated to Freeze Shell. Cannonball is now piercing and element is [Water]. Decreases Move Speed of hit foes by 60.0%.
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Multi-Rocket Launcher
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All meter increase -35.0%.
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Back Step Skill tree effect changed to High-speed Rapid Fire. The rocket’s rapid fire speed +100.0%. Recoil distance is 0.4 meters with each rocket blast. Outgoing damage up to +20.0/26.0/32.0/38.0/44.0% based on distance.
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Reduced projectile angle of rocket when using Access Denied Skill tree.
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Homing Barrage
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All meter increase +50.0%.
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Atom Bomb Skill tree effect updated to: Drop an Atom Bomb. Outgoing damage +85.0/94.0/104.0/115.0/126.0%.
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Forward Barrage
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All meter increase -26.6%.
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Firepower Control Skill tree effect updated to Load. Per hit, Barrage Meter +30.0/33.0/37.0/41.0/45.0%.
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Slightly increased to Dancing Explosion Skill tree’s Additional Explosion range.
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Flamethrower
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PvE damage increased by 31.2%
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PvP damage increased by 9.3%
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All meter increase +50.9%
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Skill cooldown is now 27s.
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MP consumption +18.8%
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Quick Prep Skill tree effect updated to: Skill cooldown -5.0/6.0/7.0/8.0/9.0s.
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Firepower Control Skill tree effect updated to Load. Per hit, Barrage Meter +30.0/33.0/37.0/41.0/45.0%.
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Gravity Explosion
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PvE damage increased by 90.0%.
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All meter increase +80.0%.
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MP consumption -5.9%
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Perfect Zone range increased.
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Skill cooldown changed to 27s.
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Free Fire Skill tree effect changed to Vital Point Barrage. Crit Rate +20.0/26.0/32.0/38.0/45.0%. Vital Point Barrage Skill tree can now progress up to Lv.5.
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Jump Barrage
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All strikes are determined 0.1s faster, other than the Rocket Jump Skill tree.
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Barrage: Howitzer
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Skill cooldown is now 7s.
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Barrage: Energy Cannon
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Updated from a Normal Skill to a Holding Skill.
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Energy Field
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Firepower Concentration Skill tree effect changed to Focus. When HP is 30% or less, Specialty Meter +50.0%. Immediately ends Barrage Mode Cooling.
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Specialty
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Specialty meter has been separated into Firepower Meter and Barrage Meter.
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Specialty meter increase for Normal Skill has been changed as follows:
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Firepower Meter increase is 270% of former Specialty Meter increase.
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Barrage Meter increase is 66% of former Specialty Meter increase.
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Specialty Meter increase for Barrage Skill has been changed as follows:
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Firepower Meter increase is 270% of former Specialty Meter increase.
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You will not get Barrage Meter increase.
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Specialty Meter increase for Awakening Skill has been changed as follows:
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Firepower Meter increase is 270% of former Specialty Meter increase.
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Barrage Meter increase is 100% of former Specialty Meter increase.
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Added Firepower Meter increase for Normal basic attack and Barrage Mode basic attack.
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A full Firepower Meter will still activate Firepower Buff Lv. 3, but the limitation on Firepower Buff Lv. 3 duration has been removed. Firepower Meter does not get reset after the buff is gone. Instead, while the Meter is still active, the buff will stay.
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Firepower Meter will slowly drain if you cannot hit skills or basic attacks for 6.0s. Buff by level will be applied depending on how full the Firepower Meter is.
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Barrage Mode will no longer turn on when Firepower Meter is full. Barrage Mode will turn on when Barrage Meter is full. You can still switch to Barrage Mode by pressing Z.
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After Barrage Mode is over, you will enter cooldown. You will not be able to increase Barrage Meter during this time. Barrage Mode damage -20.0%.
Engravings
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Firepower Enhancement effect updated to: When the Firepower Meter is full, Overheat effect is triggered. Normal Skill damage +4/10/20% and Firepower Meter duration 8/10/12s. When not in Barrage Mode, incoming damage -5/10/15%.
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Barrage Enhancement effect updated to: Barrage Skill damage +5/12/20%. Barrage Skill Crit Rate +20/30/40%. Barrage Meter Gain +30%. Cannot enter while in cooling state.
Sharpshooter
Skills & Tripods
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All skill damage (except basic attack) increased by 4.8% in PvE.
Machinist
Skills & Tripods
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All skill damage (except basic attack) increased by 4.0% in PvE.
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Stand Up motion speed increased.
Specialty
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Hypersync will not be disabled even if you get hit by โgrabbingโ attack while in Hypersync.
Gunslinger
Skills & Tripods
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Shotgun skill damage increased by 5.0% for PvE.
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Sharpshooter Skill tree updated.
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Special Bullet updated to In a Tight Spot. No longer performs a Back Attack. Outgoing damage +5.0/10.0/16.0/22.0/28.0%. Crit Rate +20.0%
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In a Tight Spot updated to Special Bullet. Damage to Push-Immune foes +50.0/57.5/65.0/72.5/80.0%.
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Engravings
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Peacemaker effect updated to: Atk. Speed +8/12/16% in Handgun Stance. Crit Rate +10% and Outgoing damage +5/10/15% in Shotgun Stance. Outgoing damage +10% and additional damage +10/20/30% for 9s to targets with 50% or lower HP while in Rifle Stance.
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Time to Hunt effect updated to: Handgun and Rifle Skills’ Crit Rate +22/33/45%. Unable to use Shotgun Stance.
Arcanist
Skills & Tripods
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Added a new skill: Dealer’s Flip.
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Leap 9 meters backwards while throwing a card to inflict damage.
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Infinity Shower skill removed, replaced by Dealerโs Flip.
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Infinity Shower gem changed to Dealer’s Flip gem.
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Attack range moved 2m forward.
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You can now switch to and from other skills faster.
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Call of Destiny
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Concentration of Destiny Skill tree effect updated to Fake Flip. Changes to a [Stacking Skill] and grants 2 stacks. Throw a card in a more compact motion. Casting Time -0.3s. Now hits only 1 time, but hit foes are lifted in the air with +20.0/26.0/32.0/38.0/45.0% damage.
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Quick Draw Skill tree effect changed as follows: On hit, grants a 12.0/14.0/16.0/18.0/20.0% chance to obtain 1 Specialty Card.
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Unlimited Shuffle
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Storm of Destruction Skill tree effect updated to: Inflict damage 3 times at the target location with more powerful movements, launching foes into the air with 70.0/78.0/87.0/96.0/105.0% more damage.
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Quick Draw Skill tree effect updated to: When the last attack hits, grants a 18.0/21.0/24.0/27.0/30.0% chance to obtain 1 Specialty Card.
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Mysterious Stampede
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Quick Draw Skill tree effect has been updated to: When the last attack hits, grants a 18.0/21.0/24.0/27.0/30.0% chance to obtain 1 Specialty Card.
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Dark Resurrection
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Quick Draw Skill tree effect has been updated to: When the last attack hits, grants a 24.0/28.0/32.0/36.0/40.0% chance to obtain 1 Specialty Card.
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Evoke
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Chain Skill cooldown changed to 1s.
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Split Magick Circle Skill tree’s magick circle damage duration has been reduced to 3s.
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You can now use Evoke’s Chain Skill while using certain skills.
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Quick Draw Skill tree effect has been changed as follows: When the last attack hits, grants a 12.0/14.0/16.0/18.0/20.0% chance to obtain 1 Specialty Card.
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Quadra Accelerate
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You can now use Movement Skill after first attack.
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Dancing of Spineflower
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PvE damage +20.0%.
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Back Attack effect removed.
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Thorn Integration Skill tree effect has been changed as follows: Decreases the number of attacks to 4 in return for faster attacks. Total outgoing damage +60.0/68.0/77.0/86.0/95.0%.
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Fatal Thorn Skill tree effect changed to Fake Flip. Changes to a [Normal Skill]. Inflict Fatal Thorn damage equal to 40% of basic damage at the teleport location. On hit, Fatal Thorn damage +25.0/28.0/32.0/36.0/40.0%. Stacks up to 7 times.
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Checkmate
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PvE damage -3.8%.
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Celestial Rain
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Attack range +1.0m.
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Four of a Kind
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Skill cooldown changed to 16s.
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MP consumption +13.8%.
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PvE and PvP damage +25.35%.
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PvE and PvE Deck Meter increase +25.36%.
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Delayed Shock Skill tree effect changed to Full House. Crit Rate of skills and stack effects +44.0%. Damage to Push-Immune foes +12.0/18.0/24.0/30.0/36.0%.
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Serendipity
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Lucky Smite Skill tree effect changed as follows: No longer knocks back foes. Atk. Speed +30.0/33.0/36.0/39.0/42.0%. Each time the stack effect lands, Stun the target for 2s.
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Specialty Cards
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Probability changed for drawing specific cards.
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Increased probability: Cull Card, Balance Card, Judgment Card, Wheel of Fortune Card.
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Decreased probability: Three-headed Snake Card, Mayhem Card, Twisted Fate Card, Corrosion Card, Phantom Card, Moon Card, Star Card, Royal Card.
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Phantom Card updated to: Move Speed +20% for 16s. Ignore collision with adventurers and monsters while moving.
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Moon Card updated to: Cooldown reduced 20% for 30s. The way Cooldown reduction effect is calculated changed from calculating percentage point of cooldown reduction from Swiftness to calculating percentage.
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Star Card updated to: Recover 50% MP. MP recovery +20% for 20s.
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Cull Card updated to: For 4s, when a basic attack or any skill attack hits 1 foe, Crit Rate +100% and Crit damage +50%.
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New Specialty Card effects added:
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Clown Card: Obtain the most recently used card.
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Joy Card: Restore 100% MP and reduce remaining skill Cooldown by 15% immediately except for Awakening, Movement, and Stand Up skills, or 50% chance to instantly reducing cooldown by 30%.
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Royal Card: For 4s, damage dealt by normal skills increases by 50%. To use this card, equip the Order of the Emperor engraving.
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Chancellor Card: For 10s, Crit Rate of normal skills increases by 20%. To use this card, equip the Order of the Emperor engraving
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Ruin Skills
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Added PVE Deck Meter recovery amount upon hitting Star Ruin Skill.
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4 stacking Ruin damage +5.0%.
Engravings
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Order of the Emperor effect changed as follows: Adds Emperor Cards to the Card Deck. Balance and Judgment Cards are replaced with Chancellor and Royal Cards. Normal Skill damage +20/30/40%. Emperor Card damage +0/30/80%.
Skill Removal Compensation
Because some classes have new skills replacing older ones, a compensation for those skills’ Skill tree effect will be sent to Universal Storage following the update. To receive compensation, the character must have a Lv. 2 or higher Skill tree effect for the impacted skill before the update. Depending on the character’s Skill tree level for these skills, the following items will be given to players:
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Lv. 2: Oath Amulet x1
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Lv. 3: Prayer Amulet x1
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Lv. 4: Hope Amulet x1
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Lv. 5: Wishful Amulet x1
You will receive 1 item for each Skill tree effect.
Notable Bug Fixes
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Fixed an issue causing Sonar to not ping when an excavation chest is nearby.
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Fixed a rare issue causing the server selection screen to not function after a disconnect.
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Fixed an issue causing the Pet UI to not scale appropriately in 4K resolution.
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Fixed a rare issue causing Sight Focus to cancel the effects from the Deathblade’s Surge Engraving.
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Fixed an issue removing Berserker’s from their Mayhem state during certain Kakul-Saydon Legion Raid mechanics.
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Fixed an issue causing the Abyssal Dungeon video guide to play when clicking on the Guide button in the Card menu.
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A tooltip showing a playerโs class name will now be shown when hovering over a class icon in the friends menu.
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Fixed an issue blocking the ability to unequip skins in Neria’s Wardrobe while using a controller.
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Fixed an issue causing blocking the context menu within the party member UI while using a controller.
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Fixed an issue causing blocking the context menu within the Guild members list while using a controller.
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Fixed a rare issue causing the incorrect item to be added to the cart when attempting to purchase an item from a vendor with a controller.
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Fixed an issue causing the ‘Open Item Menu’ hotkey to not function while using a controller at crafting vendors.
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Fixed an issue that prevented the Gunslinger’s Target Down skill from being cancelled when attempting to move if a controller is plugged in, even if it wasn’t being used.