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Lies of P’s New Easier Modes Prove Soulslikes Aren’t Just About Punishing Deaths

Lies of P: Overture adds two easier difficulty options, changing the soulslike experience without losing challenge.

Angel Kicevski by Angel Kicevski
June 16, 2025
in News, PC
0

Lies of P: Overture, the fresh expansion to Neowiz’s dark fairytale, introduces two easier difficulty modes that challenge the idea that soulslike games must be relentlessly punishing. These new settings let players switch difficulty on the fly, offering a less brutal path without stripping away the tense encounters the genre is known for.

At first glance, adding easier modes to a soulslike might seem like heresy. I mean, isn’t the point to get your teeth kicked in repeatedly until you finally learn the ropes? But Lies of P shows us that the soul of these games isn’t just about dying over and over. It’s about the atmosphere, the world, and the excitement of barely scraping through a fight, even if the hits don’t instantly send you to the graveyard.

Even on the easiest setting, “Butterfly’s Guidance,” the game keeps its bite. I still get knocked off ledges, ambushed by enemies bursting through walls, and lose my precious Ergo when I fumble. Boss fights remain fierce, with plenty of ways to break your weapons or torch your puppet bones. It’s not a walk in the park, just a gentler stroll through the nightmare.

That bit of breathing room means I can mess up a parry or miss a cue without fearing a catastrophic loss of progress. Instead of stewing over how much I’m about to lose, I can jump back in and try again. The frustration dial turns down, but the tension stays alive. Honestly, it’s kinda refreshing.

Sometimes, a big enemy will leap out of nowhere, and rather than calculating every risk in excruciating detail, I give it a shot. Will I survive? Maybe. Will I learn something? Almost certainly. That’s the beauty here: less fear of failure and more freedom to experiment.

Lies of P proves that soulslikes can be welcoming without losing their edge by offering an easier route that doesn’t cheapen the game. It’s a bold move that might ruffle some feathers but ultimately makes the game more accessible and enjoyable. What do you think? Are easier difficulty options a betrayal of the soulslike spirit, or a smart way to let more players enjoy these dark, twisted worlds? Drop your thoughts below.

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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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