League of Legends patch 25.12 is rolling out some interesting changes, with the spotlight on a big rework for Rammus. Riot Games aims to make him more than just a counter to basic attack champions, giving him fresh tools in the jungle. Alongside that, a bunch of champions are getting tweaks, mostly buffs or nerfs coming soon, as Riot preps the game for MSI 2025.
The jungle meta looks like it’s about to get shaken up. Riot is focusing on champions like Lee Sin and Nidalee, both fan favorites for their skillful playstyles. It’s clear Riot wants some hype around these picks for the big international tournament. But let’s get into the juicy details of what’s changing.
League of Legends Patch 25.12 Notes
Champion Changes
Rammus
Base Stats
- Base AD increased from 55 to 65
- AD growth per level increased from 2.75 to 3
- Base armor reduced from 40 to 35
- Armor growth per level reduced from 5.5 to 4.5
- Base attack speed increased from 0.656 to 0.7
Passive: Spiked Shell
- No longer grants on-hit magic damage
- Now grants bonus AD equal to 15% of bonus resistances
Q: Powerball
- Base damage increased from 80-200 to 80-240
W: Defensive Ball Curl
- Rammus’ old passive damage is now part of this ability, dealing 10 (+10% total resistances) damage — a buff since it used to scale only with armor
- Base armor reduced from 40 to 25
- Armor scaling reduced from 35-75% to 35-65%
- Base magic resist increased from 10 to 25
- Magic resist scaling increased from 30-50% to 35-65%
- Duration increased from 6 to 7 seconds
- Basic attacks no longer extend the ability’s duration
E: Frenzying Taunt
- No longer grants attack speed
- Deals 80-160 (+70% AP) damage to monsters when cast
R: Soaring Slam
- Base damage increased from 100-250 to 100-350
- Shockwaves no longer deal damage
- No longer deals up to 50% bonus damage in the center
- Slow increased from 15-20% to 30-60%
- Slow duration now refreshed by shockwaves instead of increased — a nerf
- Cooldown changed from 90 seconds to 120-80 seconds
Other Champions
Many other champions are will get buffs or nerfs, but Riot hasn’t revealed the specifics yet. Here’s the quick list of who to watch:
- Aatrox (buffs coming soon)
- Ahri (nerfs coming soon)
- Aphelios (buffs coming soon)
- Aurora (buffs coming soon)
- Azir (nerfs coming soon)
- Bard (buffs coming soon)
- Garen (buffs coming soon)
- Jax (buffs coming soon)
- Kalista (nerfs coming soon)
- LeBlanc (buffs coming soon)
- Lee Sin (buffs coming soon)
- Mordekaiser (buffs coming soon)
- Neeko (nerfs coming soon)
- Rumble (nerfs coming soon)
- Samira (buffs coming soon)
- Senna (nerfs coming soon)
- Taliyah (nerfs coming soon)
- Twisted Fate (buffs coming soon)
- Varus (nerfs coming soon)
- Yasuo (buffs coming soon)
- Yorick (nerfs coming soon)
Wow, Rammus is really getting a fresh identity here. Removing his on-hit magic damage and shifting how his defensive abilities work might catch some players off guard, but the damage buffs and changes to his slows could make him a lot more fun to play. What do you think about these changes? Are you excited to try out the new Rammus or worried he might lose some of his classic charm?
Drop your thoughts in the comments below — I’m curious if you’ll be rolling with Rammus in the jungle or switching to other picks ahead of MSI.