Hello, fellow Helldivers! If you’ve been following Helldivers 2, you know how much fun it is to team up and tackle challenges together. The latest patch has arrived, bringing some notable changes, both good and a bit head-scratching. So, grab a snack, get comfy, and break down what this update holds for us!
Patch Overview
This week has been quite a fascinating journey for the developers over at Super Earth. Release Captain Carlberg shared that some unexpected issues slipped through with this update. It seems there were some mix-ups with new Warbond items and misaligned scopes, making their unwelcome return—oh dear! But hey, even the best can have off days.
The development team took extra care in reviewing the scale of the LAS-16 Sickle amidst all this. Here are some highlights from the patch:
- The LAS-17 Double-Edge Sickle was supposed to start with light armor penetration but launched with medium immediately, which was not quite what they intended.
- The GP-31 Ultimatum weapon received too much love from its Siege Ready armor passive, which made it overly powerful. The design team aims to keep things explosive without making it feel too effortless.
Carlberg reassured players that they’re listening closely to feedback about these adjustments. It’s always heartening to see developers actively engaging with their community!
Balancing Act
Now, let’s move on to some specifics regarding weapon balancing, which is a topic always buzzing in gaming circles.
LAS-17 Double-Edge Sickle
This weapon got a rebalance aimed at making it feel more impactful while managing self-damage mechanics adequately:
OLD:
- 0-25% heat: AP3 55 damage – Deals 0 damage/second to players
- 26-90% heat: AP3 55 damage – Deals 10 damage/second to players
- +91% heat: AP3 55 damage – Deals 50 damage/second to players + fire status effect
NEW:
- 0-25% heat: AP2 55 damage – Deals 0 damage/second to players
- 26-50% heat: AP3 55 damage – Deals 10 damage/second to players
- 51-90% heat: AP3 70 damage – Deals 20 damage/second to players
- +91% heat: AP4 70 damage – Deals 50 damage/second to players + fire status effect
The change reflects their intention of ramping up risk versus reward dynamics—a thoughtful approach indeed!
GP-31 Ultimatum Sidearm:
This sidearm is experiencing mixed feelings among players. To address concerns about its overwhelming power during tougher content, adjustments will require more effort from users for maximum impact:
- The GP-31 Ultimatum will no longer benefit from certain bonuses like Hellpod Optimization Booster or Siege Ready armor passive.
Patching Up Issues
Bugs can be pesky little creatures in any game environment, and Helldivers 2 saw its fair share as well:
Resolved Top Priority Issues:
- A bug affecting aim-center alignment across all weapons was fixed; this one had been particularly annoying when aiming down sights.
Crashed Dreams (Fixes):
- A range of crashes linked with various scenarios have been resolved—including joining sessions or changing languages mid-mission.
Miscellaneous Fixes:
- A few level generation issues were fixed where objective terminals became unresponsive.
If you want further details on these updates straight from the source, check out their original announcement here: Patch Notes Source Link.
Your Thoughts?
Helldivers 2, I can’t help but wonder how these adjustments will play out in your missions ahead. Will you find new tactics emerging thanks to these changes? Do you think they hit the mark? Share your thoughts below, I would love hearing about your experiences!