You’re deep in the heart of an ancient temple, dodging traps left and right, when suddenly, bam! Your game tells you your save data is corrupt. Talk about a heart-stopping moment, right? Well, fear not, fellow adventurers! The latest update for Indiana Jones and The Great Circle has arrived to rescue us.
This patch is primarily focused on fixing lighting issues on Xbox consoles, plus it tackles some pesky bugs that had players pulling their hair out. Moving through treacherous ruins would be enough of a challenge without your game trying to throw curveballs at you!
The developers have listened to feedback. One of the major headaches being addressed was that annoying message about corrupted save files when everything was fine. I mean, who doesn’t love a little unnecessary panic while gaming? Let’s dive into what else this update brings.
Patch Notes
Indiana Jones and The Great Circle Update 2
General
- Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.
Gameplay
- Fixed an issue where player may be unable to equip Indy’s whip.
- Fixed an issue where a player may end up with Indy’s camera permanently equipped.
- Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.
Graphics
- Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
- Some further improvements to reduce “stutter” from duplicated frames during cutscenes.
Missions and quests – Please note this section contains some small spoilers
- Fixed an issue where Gina may not approach the secret entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
- Fixed an issue where Gina may go to pick the lock to the exit from the Vatican Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
- Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.
PC Specific fixes
- Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
- Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
- Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
- Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
- Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
- Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.
Xbox Specific fixes
- Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.
If you’re still on edge about whether or not it’s worth diving back into Indy’s world after these fixes, let me tell you, it absolutely is! Critics rave about it; it’s sitting pretty at a solid 87 score across platforms on Metacritic since its release earlier this month on Xbox Series X/S, along with PC. Plus, there’s more good news: PS5 users will get their chance next year!
The talk surrounding The Great Circle‘s potential expansion into more stories excites fans. Lucasfilm Games’ head honcho mentioned how it would be “super interesting” to spin new tales featuring our favorite archaeologist. So keep your eyes peeled for more adventures ahead!