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Latest Crysis Remastered Update Brings Next-Gen PS5 and Xbox Series X/S Enhancements

Angel Kicevski by Angel Kicevski
April 7, 2021
in News
0

Crytek has released a brand new update for Crysis Remastered. This update focuses a lot on the game’s integrity, but also enhances the game on the next-gen consoles, such as Xbox Series X/S and PlayStation 5. The game will receive a brand new 60FPS support on all current-gen versions of the game, plus other general enhancements.

This Crysis Remastered update will also add the new Ascension level, the Classic Nanosuit menu, and will fix a lot of bugs and performance impvements. The Xbox Series X/S will get three different graphical modes from which players can choose, such as Performance, Quality, and RayTracing, each being accessible in a distinct resolution.

Without further ado, you can check all of the listed changes in the changelog below:

General
  • For the first time on console, a new level has been added – Ascension.
  • Added the Classic Nanosuit menu.
  • Performance improvements as well as resolving many potential crashes.
  • Next Gen support – Next Gen consoles can now play at up to 60FPS:

XBOX SERIES X

  • Performance mode – 1080p – 60 fps
  • Quality mode – 2160p – 60 fps
  • RayTracing – 1440p – 60 fps

XBOX SERIES S

  • Performance mode – 1080p – 60 fps
  • Quality mode – 2160p – 30 fps
  • RayTracing – 1080p – 30 fps
Bug Fixes
  • Fixed a crash that could occur when exiting the vehicle before crashing in the Gas station on Recovery – Village.
  • Fixed an issue that could cause the game to close during the last cutscene in Reckoning – Fleet.
  • Fixed an issue that caused flashlights to shadows to flicker on Awakening – Mine.
  • Fixed an issue that could prevent you from being able to play after signing out of your Xbox profile.
  • Added some missing prefab buildings on Assault – Harbor.
  • Fixed a crash that could occur when exiting to the main menu.
  • Fixed a crash that could occur on Recovery village once the mission was complete.
  • Fixed an issue with signing out/signing through the Xbox menu which blocked you from progressing through the in-game menu.
  • Fixed an issue that caused purple artifacts to appear on concrete surfaces.
  • Fixed a crash that could occur on Relic – Rescue.
  • Fixed an issue where fire particles were not correctly displayed on Onslaught – Tank.
  • Fixed a crash that could occur on Contact – Island.
  • Fixed some artifacts that would appear on the water in the skydiving scene on Contact – Island.
  • Fixed a bright glow that would appear on the carrier deck on Reckoning fleet.
  • Fixed an issue where smoke particles were not displayed correctly on Recovery – Village and Assault – Harbor.
  • Fixed an issue that resulted in menu placeholders being shown in the menu and HUD after selecting the French and Čeština.
  • VTOL controls have been updated and now match all platforms (PC, Xbox, PS4).
  • Fixed an issue that resulted in not being able to accelerate/decelerate the VTOL with the left thumbstick.
  • Fixed an issue that caused the light to flicker in the jungles depending on the camera angle.
  • Fixed the nuke explosion at the start of Reckoning to be more in line with the original.
  • Fixed an issue that could cause the cutscene to appear as a black screen instead of the intended video.
  • Added the missing dust effects on Awakening – Mine.
  • Fixed an issue that resulted in not being able to move after opening the weapon select wheel.
  • Fixed the missing fog particles in the first cutscene.
  • Fixed a bug that caused Psycho to be invisible during the school cutscene on Recovery – Village.
  • Fixed several missing assets on Recovery – Village.
  • Fixed some boxes that had a “Replace me” asset instead of the correct detail on Reckoning – Fleet.
  • Fixed the AA firing VFX on Exodus – Sphere.
  • Fixed an issue that prevented Raytracing from functioning correctly.
  • Fixed an issue that prevented the in-game prompts from changing when switch to Classic Nanosuit mode.
  • Fixed an issue that caused flickering and unintended shadows on Assault – Harbor.
  • Fixed an issue that prevented the in-game prompts from changing when switching to Classic Nanosuit.
  • VTOL control scheme has been added to the main menu.
  • Improved the glowing effects that appear around fire sources on Assault – Harbor.
  • Fixed a bug that caused the NPC to shake in the opening cutscene on Reckoning – Fleet.
  • Fixed some audio disruptions that could occur throughout the game.
  • Fixed an issue that resulted in an infinite loading screen when loading into the game.
  • Fixed an issue that could cause a crash to occur as the main menu appears.
  • Fixed some flickering shadows that could occur on Contact – Island.
  • Fixed the Delta Act III achievement.
  • Fixed an issue where some NPC’s spawn in the world geometry.
  • Improvements made to the memory usage to reduce the chance of memory leaks.
  • Fixed an issue that caused distant terrain to flicker when walking over the bridge on Assault Harbor.
  • Fixed the missing voice lines on Onslaught – Tank.
  • Fixed an issue where water splashes flickered during last cutscene on Reckoning – Fleet.
  • Fixed an issue that caused some SSR reflections to break when loading into another mission while currently on Core.
  • Fixed some square particles that appeared on the turrets during the final boss fight.
  • Fixed some flickering water splashes during the last cutscene on Reckoning – Fleet.
  • Fixed an issue where raindrops were not appearing on the helmet of the player.
  • Fixed an issue that caused the images shown on displays to change depending on the camera angle.
  • Fixed a moving shadow that can be seen on the shore on Contact – Island.
  • Fixed a broken visual that appeared on the Hummers’ windows on Exodus – Sphere.
  • Fixed an issue that caused bullet holes to appear on the windows of cars with no glass.
  • Fixed a bug that allowed players to activate strength mode with a single tap instead of the intended double tap.
  • Fixed a bug that prevented you from opening the attachments menu.
  • Added a missing building near the second camp after the checkpoint on Relic – Rescue.
  • Fixed an issue that caused the water to flicker during the skydiving scene on Contact – Island.
  • Fixed a crash that could occur once clearing the checkpoint for destroying the jamming device on Contact – Island.
  • Fixed a bug that prevented the hints from displaying in the Nanosuit quick menu.
  • Fixed an issue that caused the water to flicker on Assault – Harbor.
  • Added some missing buildings on Paradise Lost – Ice.
  • Added some missing buildings on Contact – Island.
  • Fixed an issue that caused the fire from the destroyed Gas station to flicker.
  • Improvements made to the shading of the Engineer NPC model on Awakening – Mine.
  • Fixed an overly noticeable glow that appeared during the cutscene explosion on Assault – Harbor.
  • Fixed an issue that caused the visuals of machine guns on vehicles to look displaced when switch between first and 3rd person.
  • Fixed a bug that caused speed mode to drain too quickly.
  • Fixed an issue that caused the underwater rocks to be too noticeable on Recovery – Village.
  • Fixed the flying animations of the CEPH scout.
  • Fixed a bug that caused the control schemes to not update correctly for Classic Nanosuit mode.
  • Fixed an issue with the lighting in the done as it was changing due to the camera angle on Relic – Rescue.
  • Improved the explosion VFX on Reckoning – Fleet.
  • Fixed some LoD issues that occurred on Reckoning – Fleet.
  • Fixed an issue that caused the hexagons to flicker while in Armor mode.
  • Removed the “strafe” option from the VTOL controls due to it being redundant.
  • Fixed several one-time crashes that could occur on Exodus and Paradise Lost.
  • Fixed a bug that caused Psychos “secure the building” line to play twice on Recovery – Village.
  • Fixed Psycho’s dialogue and subtitles for the intro cutscene on Reckoning – Fleet.
  • Fixed the missing jet plane explosion during the Bradley cutscene Assault – Harbor.
  • Fixed an issue that caused black artefacts to appear after loading into an existing save.
  • Fixed the FPS counter.
  • Fixed the shadows that were covering the faces of the characters in the Nano chair cutscene on Reckoning – Fleet.
  • Fixed some shadow flickering that could occur on Contact – Island.
  • Fixed the nuke explosion at the start of Reckoning to be more in line with the original.
  • Fixed the “toggle camera” string in the VTOL controls.
  • Fixed an issue that caused the cloak to deactivate automatically when it reached 9 energy points.
  • Fixed some shadow flickering that could occur in the mines on Awakening – Mine.
  • Fixed an issue that caused issues with car headlights depending on the viewing angle on Assault – Harbor.
  • Fixed an issue that caused the reflections of the fire to disappear on depending on the camera angle on Reckoning – Fleet.
  • Improvements made to the lighting on Rescue – Relic due to it being too bright.
  • Fixed the visuals for the corridor explosion on Reckoning – Fleet.
  • Fixed the graphic thumbnails for Raytracing under the performance settings.
  • Fixed an issue that caused the lighting to change when moving through the min on Awakening – Mine.
  • Improved the walking animation of the KPA Nanosuit soldier on Relic – Rescue.
  • Fixed a bug that allowed light to pass through the walls on Assault – Harbor.
  • Fixed the LoD of the doors on Awakening – Mine.
  • Fixed the decals that would appear in the air on along the bridge on Assault – Harbor.
  • Fixed an issue that caused artifacts to appear on the ice decals on Exodus – Sphere.
  • Fixed a noticeable light change that appeared depending on the camera angle on Recovery – Village.
  • Fixed a barrel that would appear inside the excavator model on Rescue – Relic.
  • Fixed an issue that caused water splashes to look unnatural.
  • Fixed an issue that caused some rocks to not have the correct textures on all sides on Exodus – Sphere.
  • Added a missing power cable asset on Reckoning Fleet.
  • Fixed an issue that caused glass tubes and vials to look unnatural.
  • Fixed some shadows that disappear depending on the camera angle on Awakening Mine.
  • Fixed an issue that caused the naked alien to not attack if you move slow enough on Core.
  • Fixed some broken Raytracing reflections on the windows of some buildings on Awakening – Mine.
  • Fixed an issue that caused smoke and fire to disappear depending on the camera angle on Paradise Lost – Ice.
  • Fixed some collision issues tied to gates on Recovery – Village.
  • Fixed an issue that caused light to pass through the mountain on Onslaught – Tank.
  • Removed some artifacts that appeared in the flashlight cone.
  • Fixed an issue that caused the helicopter objective to explode when it spawned on Awakening Mine.
  • Improved the LOD and draw distance for the interior of the ship on Assault – Harbor.
  • Fixed a bug that caused the Speed Mode tutorial tooltip to appear during the cutscene on Contact Island.
  • Improved the visuals tied to the dead soldier at the beginning of Assault – Harbor.
  • Fixed an issue that caused the broken bench to resize depending on the camera angle on Recovery – Village.
  • Fixed some lighting issue that could occur on Awakening mine.
  • Fixed a bug that caused the textures of the glass tied broken windows to appear flat.
  • Fixed an issue that caused the fire from the destroyed Gas station to flicker.
  • Fixed an NPC on Rescue – Relic that was not reacting to anything.
  • Fixed a bug that turned off the spotlight when using the control panel on Assault – Harbor.
  • Fixed a bug that caused the submachine gun to fall through the shelf when picking up another item on Awakening – mine.
  • Removed a duplicate road sign asset on Assault – Harbor.
  • Fixed some rock geometry on Contact – Island.
  • Fixed an issue that caused the clipboard to clip through the workers leg on Reckoning – Fleet.
  • Fixed an issue that caused the details of barrels to noticeably change.
  • Improved the scorch marks that appear on some services.
  • Fixed the textures for the broken wheels on trucks on Awakening – Mine.
  • Improvements made to some walking animations tied to NPC’s on Reckoning – Fleet.
  • Fixed an issue that caused the diodes on the chair to change colour due to the camera angle on Reckoning – Fleet.
  • Fixed some broken light sources on Core.
  • Fixed some rocks that appeared in the air on Paradise Lost.
  • Improved the snow visuals during the cutscene on Exodus – Sphere.
  • Removed some artefacts that appeared on the water edges at the waterfall on Rescue – Relic.
Tags: Crysis RemasteredCrytek
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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