Eleventh Hour Games admitted it had “missed the mark” in recent posts and published an extensive preview blog that apologized to players and laid out a large batch of Season 4 details, including a firm date of Thursday March 26 for Season 4’s launch. The move mattered because the studio has been under intense pressure since Krafton acquired Last Epoch in July, and after the announcement of paid Paradox Classes, which Eleventh Hour said were needed because cosmetic sales alone weren’t enough, Steam’s recent reviews collapsed to “overwhelmingly negative” and the game’s recent score sat near 17 percent. That backlash framed the blog post as more than a marketing push, it was a direct response to community anger over communication and monetization.
At the heart of Season 4 are what the developer calls Omen Windows, spectral tears that appear across campaign and endgame content. When you approach one, it shatters and spawns waves of Void enemies plus an elite Omen. The boss is immune during the opening phase, then becomes vulnerable after it destroys the remaining minions, and defeating it grants new rewards, including Runes of Corruption and Timeglass Fragments.
Runes of Corruption were described as socketable modifiers that can add Void properties to gear, but with a downside, because the corruption can destroy the item outright. Timeglass Fragments are a new tradable currency the studio said players will be able to use in the economy.
The Monolith’s Echo Web gains Echo Chains, sequential quests that push specific mechanics and end in a tougher fight with better rewards. Combat as a whole will get tighter feedback, with fresh visual and audio effects and bespoke hit reactions that add a sense of weight to attacks. Class updates landed heavily on Rogue, which gets two notable skills: Shadow Rend performs a long swipe followed by a delayed shadow attack, and Bladestorm throws a spinning sword that tears through foes. The studio also highlighted new animations for Rogue and a full animation rework for Primalist. Mage’s Spellblade spec was targeted for changes to make triggered spells more effective while improving defensive options and mana costs. Eleventh Hour also sketched out Season 5 and the larger roadmap. Season 5’s seasonal mechanic will be the Rage of Morditas, with that icy demigod appearing as an endgame boss, item faction rework plans, and a new Radiant Lance skill for Paladin that behaves like a piercing beam of light. The developer confirmed Orobyss, Last Epoch’s first paid DLC, will follow later in 2026, with two new campaign chapters, bosses, Monolith changes, and skill system expansions.
Notably, the studio’s blog post and the roadmap did not list the Paradox Class by name, which suggests the team may have revised its earlier announcement about paid classes. That absence is called out in the community discussion thread on the official Last Epoch forum, where the missing detail is being debated. Read the forum post about the roadmap and blog. For more background on the paid-class controversy and how players reacted, see our earlier coverage of the paid Paradox Classes on CPG. Our report tracked the announcement and the Steam review fallout.
Eleventh Hour also released video teasers as part of the preview, the videos are included in the studio’s post and show gameplay snippets and feature teases.
Despite the blowback and a difficult year, Eleventh Hour put a lot on the table with this preview: a date for Season 4, meaningful new mechanics, and a roadmap that maps toward Orobyss in 2026. The studio’s apology and openness about communication missteps was the clearest attempt yet to reset its relationship with players as the game heads into a crowded ARPG year.
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Last Epoch
Developed by Eleventh Hour Games


















