On January 9, 2026 Larian Studios CEO Swen Vincke told a Reddit AMA the studio will not use AI-generated art for Divinity concept art, but the company is still experimenting with generative AI for other parts of development.
Vincke addressed recent pushback by saying “we already said this doesn’t mean the actual concept art is generated by AI but we understand it created confusion.” He added, “So, to ensure there is no room for doubt, we’ve decided to refrain from using genAI tools during concept art development. That way there can be no discussion about the origin of the art.” You can read his reply on the Reddit comment.
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That is a clear-cut concession: the studio will not ship concept art produced by generative AI. But Vincke stopped short of a total ban across the company. He said generative tools “can help with this” when talking about speeding up iterations and refining ideas, and that Larian is “trying things out across departments” to make development faster and less wasteful.
Vincke also promised that if Larian uses generative AI to create in-game assets, “it’ll be trained on data we own.” That line matters because it limits the studio to proprietary datasets rather than models trained on public or third-party art. This follow-up comes after Vincke earlier promised an AMA to answer questions about the studio’s use of generative AI; readers can find that context in our earlier coverage about the planned AMA.
In short, Larian has drawn a clear boundary around concept art for Divinity. The studio is still testing generative tools elsewhere in-house and says any AI-created assets would use only Larian-owned training data.
Follow the discussion and the company’s next moves on X, Bluesky, YouTube, and Instagram: X, Bluesky, YouTube, Instagram.

















