Lady Geist is a very annoying character, especially during the early laning phase. She’s not that big of a damage dealer, but she is definitely a strong laner, and also can be the reason to destroy even the strongest character on the opposite team with her ultimate.
In this guide, the Essence Bomb will be our main focus, as we’ll bolster its damage and shorten its cooldown quite a bit. I honestly thing this is the build that most of you should go for, despite the fact that there’s a pure damage one.
Early Game / Laning Stage
+75 Bonus Health +8% Spirit Lifesteal +4 Spirit Power Enduring Spirit +40 Spirit Shield Health +6% Weapon Damage Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit. 35 Bonus Damage Is component of: Improved Burst Mystic Burst +15% Ability Range +5% Spirit Resist Is component of: Improved Reach Mystic Reach +7% Bullet Resist +8% Weapon Damage Your next bullet will heal you based on what target you hit. +35 Healing From Heroes +10 Healing From NPCs 6s Duration Restorative Shot +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint Boots +35% Weapon Damage vs. NPCs +35% Bullet Resist vs. NPCs +50 Bonus Health +1 Health Regen Monster RoundsEnduring Spirit
§ 500
Mystic Burst
§ 500
Mystic Reach
§ 500
Restorative Shot
§ 500
Sprint Boots
§ 500
Monster Rounds
§ 500
If you need survivability:
+45 Bonus Health Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. +370 Total HP Regen +2m/s Sprint Speed (Conditional) 17s Regen Duration 30m Cast Range Is component of: Rescue Beam Healing RiteHealing Rite
§ 500
Once the landing stage is over
+4 Ammo +8% Bullet Resist Your Weapon Damage increases as you take sustained damage. +5% Weapon Damage per Stack 110 Damage taken to Stack 10 Max Stacks 10s Duration Berserker +6% Spirit Resist When the target takes Spirit Damage, they have their Spirit Resist reduced. -12% Spirit Resist (Conditional) 6s Duration Is component of: Escalating Exposure Mystic Vulnerability +6% Weapon Damage Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them. +10% Spirit Amp (Conditional) +20% Spirit Lifesteal (Conditional) 6s Debuff Duration Soul Shredder Bullets +16% Cooldown Reduction +1.5 Health Regen Is component of: Superior Cooldown Improved CooldownBerserker
§ 1,250
Mystic Vulnerability
§ 1,250
Soul Shredder Bullets
§ 1,250
Improved Cooldown
§ 1,250
Core Items
+1.4 m/s Move Speed +2m/s Sprint Speed +75 Bonus Health +1.5 Health Regen Reduces the effect of enemy Movement Slow. +40% Movement Slow Resist Enduring Speed +20% Spirit Resist +5 Spirit Power Is component of: Improved Spirit Armor Spirit Armor +20% Bullet Resist +6% Weapon Damage Is component of: Improved Bullet Armor Bullet Armor +20% Weapon Damage +8 Spirit Power Teleport straight ahead, gaining Bullet Resist. +30% Bullet Resist (Conditional) 13m Teleport Range 5s Buff Duration Warp Stone +6% Spirit Resist +2 Health Regen +15% Heal Reduction Resist Increases the effectiveness of your Healing by 25%. Healing Booster +45% Spirit Resist +8 Spirit Power Components: Spirit Armor Improved Spirit Armor +45% Bullet Resist +10% Weapon Damage Components: Bullet Armor Improved Bullet ArmorEnduring Speed
§ 1,750
Spirit Armor
§ 1,250
Bullet Armor
§ 1,250
Warp Stone
§ 3,000
Healing Booster
§ 1,250
Improved Spirit Armor
§ 4,250
Improved Bullet Armor
§ 4,250
Mid/Late Game
You should aim to purchase Leech + Superior cooldown (assign it to her first ability)
+35% Spirit Lifesteal +35% Bullet Lifesteal +175 Bonus Health +12 Spirit Power +15% Weapon Damage Leech +25% Weapon Damage +12 Spirit Power +12% Spirit Resist Your attacks have additional Weapon Damage against enemies above 50% health. +25% Weapon Damage (Conditional) Pristine Emblem +100 Spirit Shield Health +8% Weapon Damage Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit. Targets are immune to the effects of Improved Burst for 5s after taking damage from it. +10% Max Health Bonus Damage (Conditional) Improved Burst +32% Imbued Ability Cooldown Reduction +26% Non-Imbued Ability Cooldown Reduction +4 Health Regen Components: Improved Cooldown Superior Cooldown +15% Spirit Resist +125 Bonus Health -15% Spirit Resist On Spirit Damage Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target. +6% Spirit Amp per Stack 15s Duration 0.7s Max Frequency per Target Escalating ExposureLeech
§ 6,300
Pristine Emblem
§ 3,000
Improved Burst
§ 3,500
Superior Cooldown
§ 4,250
Escalating Exposure
§ 7,550
Luxury / Optional
These are super late items that should be purchased according to the enemy lineup. So pick your poison carefully.
+125 Bonus Health +7 Spirit Power +7% Fire Rate Active: Automatically fire a bullet towards any attacker who damages you with their abilities or weapon. +70% Bullet Damage Returned +30% Spirit Damage Returned 7s Duration Return Fire +1 Stamina +200 Spirit Shield Health +6 Spirit Power Active: Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action. Stun Status Effect 0.9s Stun Duration 45m Cast Range Knockdown +75 Bonus Health +6% Weapon Damage Reduces the duration of all negative effects applied to you. 30% Debuff Resist Is component of: Debuff Remover Debuff Reducer +125 Bonus Health +20% Weapon Damage Reduces the duration of all negative effects applied to you. 35% Debuff Resist Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept. +3m/s Movement Speed (Conditional) 3s Duration Debuff Remover +150 Bonus Health +15% Spirit Resist +1 m/s Move Speed +12 Spirit Power Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. Can be cast while channeling. 6s Duration 60s Cooldown Unstoppable +12 Ammo +30% Weapon Damage +200 Bonus Health While you are below 40% health, you gain stat bonuses. +4 m/s Movement Speed (Conditional) +40% Fire Rate (Conditional) +45% Spirit Resist (Conditional) Frenzy +15% Bullet Resist +1 Stamina When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow. +45% Weapon Damage (Conditional) +25% Movement Slow (Conditional) 2s Slow Duration 15m Close Range Point Blank +75 Bonus Health Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal. -40% Healing Reduction (Conditional) +350 Heal On Hero Kill 6s Duration Healbane +75 Bonus Health Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed. +34 Imbued Ability Spirit Power +3 m/s Move Speed (Conditional) 6s Move Speed Duration Surge of Power +100 Bonus Health +3 Health Regen +6 Spirit Power When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced. +30% Movement Slow (Conditional) +40% Fire Rate Slow (Conditional) 2s Duration Components: Suppressor Mystic SlowReturn Fire
§ 1,250
Knockdown
§ 3,000
Debuff Reducer
§ 1,250
Debuff Remover
§ 4,250
Unstoppable
§ 6,300
Frenzy
§ 6,300
Point Blank
§ 3,500
Healbane
§ 1,250
Surge of Power
§ 3,000
Mystic Slow
§ 4,250