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Lady Geist Essence Bomb Build

Deadlock's real life drain is here.

Angel Kicevski by Angel Kicevski
August 30, 2024
in Lady Geist
0
Home Guides Deadlock Lady Geist

Lady Geist is a very annoying character, especially during the early laning phase. She’s not that big of a damage dealer, but she is definitely a strong laner, and also can be the reason to destroy even the strongest character on the opposite team with her ultimate.

In this guide, the Essence Bomb will be our main focus, as we’ll bolster its damage and shorten its cooldown quite a bit. I honestly thing this is the build that most of you should go for, despite the fact that there’s a pure damage one.

Early Game / Laning Stage

Tip: Hover over the icons below to get more details about each item!
Enduring Spirit

Enduring Spirit

§ 500

+75 Bonus Health

+8% Spirit Lifesteal

+4 Spirit Power

Enduring Spirit

Mystic Burst

Mystic Burst

§ 500

+40 Spirit Shield Health

+6% Weapon Damage

Abilities deal bonus Spirit Damage if they deal 80 damage or more in a single hit.

35 Bonus Damage

Is component of: Improved Burst

Mystic Burst

Mystic Reach

Mystic Reach

§ 500

+15% Ability Range

+5% Spirit Resist

Is component of: Improved Reach

Mystic Reach

Restorative Shot

Restorative Shot

§ 500

+7% Bullet Resist

+8% Weapon Damage

Your next bullet will heal you based on what target you hit.

+35 Healing From Heroes

+10 Healing From NPCs

6s Duration

Restorative Shot

Sprint Boots

Sprint Boots

§ 500

+2m/s Sprint Speed

+1 Health Regen

+4% Weapon Damage

Is component of: Enduring Speed

Sprint Boots

Monster Rounds

Monster Rounds

§ 500

+35% Weapon Damage vs. NPCs

+35% Bullet Resist vs. NPCs

+50 Bonus Health

+1 Health Regen

Monster Rounds

If you need survivability:

Healing Rite

Healing Rite

§ 500

+45 Bonus Health

Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

+370 Total HP Regen

+2m/s Sprint Speed (Conditional)

17s Regen Duration

30m Cast Range

Is component of: Rescue Beam

Healing Rite

Once the landing stage is over

Berserker

Berserker

§ 1,250

+4 Ammo

+8% Bullet Resist

Your Weapon Damage increases as you take sustained damage.

+5% Weapon Damage per Stack

110 Damage taken to Stack

10 Max Stacks

10s Duration

Berserker

Mystic Vulnerability

Mystic Vulnerability

§ 1,250

+6% Spirit Resist

When the target takes Spirit Damage, they have their Spirit Resist reduced.

-12% Spirit Resist (Conditional)

6s Duration

Is component of: Escalating Exposure

Mystic Vulnerability

Soul Shredder Bullets

Soul Shredder Bullets

§ 1,250

+6% Weapon Damage

Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.

+10% Spirit Amp (Conditional)

+20% Spirit Lifesteal (Conditional)

6s Debuff Duration

Soul Shredder Bullets

Improved Cooldown

Improved Cooldown

§ 1,250

+16% Cooldown Reduction

+1.5 Health Regen

Is component of: Superior Cooldown

Improved Cooldown

Core Items

Enduring Speed

Enduring Speed

§ 1,750

+1.4 m/s Move Speed

+2m/s Sprint Speed

+75 Bonus Health

+1.5 Health Regen

Reduces the effect of enemy Movement Slow.

+40% Movement Slow Resist

Enduring Speed

Spirit Armor

Spirit Armor

§ 1,250

+20% Spirit Resist

+5 Spirit Power

Is component of: Improved Spirit Armor

Spirit Armor

Bullet Armor

Bullet Armor

§ 1,250

+20% Bullet Resist

+6% Weapon Damage

Is component of: Improved Bullet Armor

Bullet Armor

Warp Stone

Warp Stone

§ 3,000

+20% Weapon Damage

+8 Spirit Power

Teleport straight ahead, gaining Bullet Resist.

+30% Bullet Resist (Conditional)

13m Teleport Range

5s Buff Duration

Warp Stone

Healing Booster

Healing Booster

§ 1,250

+6% Spirit Resist

+2 Health Regen

+15% Heal Reduction Resist

Increases the effectiveness of your Healing by 25%.

Healing Booster

Improved Spirit Armor

Improved Spirit Armor

§ 4,250

+45% Spirit Resist

+8 Spirit Power

Components: Spirit Armor

Improved Spirit Armor

Improved Bullet Armor

Improved Bullet Armor

§ 4,250

+45% Bullet Resist

+10% Weapon Damage

Components: Bullet Armor

Improved Bullet Armor

Mid/Late Game

You should aim to purchase Leech + Superior cooldown (assign it to her first ability)

Leech

Leech

§ 6,300

+35% Spirit Lifesteal

+35% Bullet Lifesteal

+175 Bonus Health

+12 Spirit Power

+15% Weapon Damage

Leech

Pristine Emblem

Pristine Emblem

§ 3,000

+25% Weapon Damage

+12 Spirit Power

+12% Spirit Resist

Your attacks have additional Weapon Damage against enemies above 50% health.

+25% Weapon Damage (Conditional)

Pristine Emblem

Improved Burst

Improved Burst

§ 3,500

+100 Spirit Shield Health

+8% Weapon Damage

Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit. Targets are immune to the effects of Improved Burst for 5s after taking damage from it.

+10% Max Health Bonus Damage (Conditional)

Improved Burst

Superior Cooldown

Superior Cooldown

§ 4,250

+32% Imbued Ability Cooldown Reduction

+26% Non-Imbued Ability Cooldown Reduction

+4 Health Regen

Components: Improved Cooldown

Superior Cooldown

Escalating Exposure

Escalating Exposure

§ 7,550

+15% Spirit Resist

+125 Bonus Health

-15% Spirit Resist On Spirit Damage

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.

+6% Spirit Amp per Stack

15s Duration

0.7s Max Frequency per Target

Escalating Exposure

Luxury / Optional

These are super late items that should be purchased according to the enemy lineup. So pick your poison carefully.

Return Fire

Return Fire

§ 1,250

+125 Bonus Health

+7 Spirit Power

+7% Fire Rate

Active: Automatically fire a bullet towards any attacker who damages you with their abilities or weapon.

+70% Bullet Damage Returned

+30% Spirit Damage Returned

7s Duration

Return Fire

Knockdown

Knockdown

§ 3,000

+1 Stamina

+200 Spirit Shield Health

+6 Spirit Power

Active: Target is knocked down and Stunned after a 2s delay, interrupting and temporarily preventing them from taking any action.

Stun Status Effect

0.9s Stun Duration

45m Cast Range

Knockdown

Debuff Reducer

Debuff Reducer

§ 1,250

+75 Bonus Health

+6% Weapon Damage

Reduces the duration of all negative effects applied to you.

30% Debuff Resist

Is component of: Debuff Remover

Debuff Reducer

Debuff Remover

Debuff Remover

§ 4,250

+125 Bonus Health

+20% Weapon Damage

Reduces the duration of all negative effects applied to you.

35% Debuff Resist

Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept.

+3m/s Movement Speed (Conditional)

3s Duration

Debuff Remover

Unstoppable

Unstoppable

§ 6,300

+150 Bonus Health

+15% Spirit Resist

+1 m/s Move Speed

+12 Spirit Power

Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. Can be cast while channeling.

6s Duration

60s Cooldown

Unstoppable

Frenzy

Frenzy

§ 6,300

+12 Ammo

+30% Weapon Damage

+200 Bonus Health

While you are below 40% health, you gain stat bonuses.

+4 m/s Movement Speed (Conditional)

+40% Fire Rate (Conditional)

+45% Spirit Resist (Conditional)

Frenzy

Point Blank

Point Blank

§ 3,500

+15% Bullet Resist

+1 Stamina

When in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.

+45% Weapon Damage (Conditional)

+25% Movement Slow (Conditional)

2s Slow Duration

15m Close Range

Point Blank

Healbane

Healbane

§ 1,250

+75 Bonus Health

Your Spirit Damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.

-40% Healing Reduction (Conditional)

+350 Heal On Hero Kill

6s Duration

Healbane

Surge of Power

Surge of Power

§ 3,000

+75 Bonus Health

Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.

+34 Imbued Ability Spirit Power

+3 m/s Move Speed (Conditional)

6s Move Speed Duration

Surge of Power

Mystic Slow

Mystic Slow

§ 4,250

+100 Bonus Health

+3 Health Regen

+6 Spirit Power

When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced.

+30% Movement Slow (Conditional)

+40% Fire Rate Slow (Conditional)

2s Duration

Components: Suppressor

Mystic Slow

Tags: DeadlockLady Geist
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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