Ken Levine, the creative force behind the iconic Bioshock series, has shared some clarity on his upcoming title Judas. The game will stick to old-school principles: when you buy it, you get the entire experience with no live-service hooks or monetization schemes.
Levine’s reputation for crafting memorable single-player stories precedes him, so it’s kinda refreshing to hear him emphasize the straightforwardness of Judas. In a recent interview on the Nightdive Studios YouTube channel, he said, “Judas is a very old-school game. You buy the game, and you get the whole thing. There’s no online component, there’s no live service, because everything we do is in service of telling the story and transporting the player.”
It might sound odd that Levine even had to explain this, but in 2025, game launches often come with tangled layers of patches, DLCs, microtransactions, and ongoing live services. The simple idea of buying a game once and getting everything is almost a throwback now.
Levine wasn’t throwing shade at other developers who chose different paths, noting, “This is no diss on any developers who have done that, because look, games are expensive to make.” Still, he believes players appreciate traditional single-player games, naming titles like The Witcher 3, Cyberpunk 2077, Baldur’s Gate 3, Kingdom Come: Deliverance 2, and Clair Obscur: Expedition 33 as examples that avoid monetization beyond the initial purchase.
Initially planned for release in 2025, Judas’s launch window seems to be slipping. Hopefully, the wait won’t be too long before fans can board the Mayflower and go into what Levine promises as a whole, story-driven experience.