It’s getting cold outside. Oh wait, it’s not. It’s Kelvin trying to freeze us to death with his freezing laser beam. Yes, the time has come to talk about Kelvin.
Early Game / Laning Phase
The strongest part about Kelvin is his Arctic Beam, or the third ability in his arsenal. It freezes and slows enemies and their fire rate, which is such a strong counter to those who aim to build insane fire rate. That said, you should always prioritize maximizing your third ability.
+50 Bonus Health +10% Ammo Active: Gain Spirit Power and Spirit Lifesteal. +16 Spirit Power (Conditional) +20% Spirit Lifesteal (Conditional) 6s Duration Infuser +15% Ability Range +5% Spirit Resist Is component of: Improved Reach Mystic Reach +8 Spirit Power +1 Health Regen +35 Bonus Health Is component of: Improved Spirit Extra Spirit +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint Boots +75 Bonus Health +8% Spirit Lifesteal +4 Spirit Power Enduring Spirit +85 Spirit Shield Health +4 Spirit Power When you are above 60% health, deal additional Weapon Damage. +20% Weapon Damage (Conditional) Hollow Point WardInfuser
§ 500
Mystic Reach
§ 500
Extra Spirit
§ 500
Sprint Boots
§ 500
Enduring Spirit
§ 500
Hollow Point Ward
§ 500
You can buy these as soon as possible:
+6% Spirit Resist When the target takes Spirit Damage, they have their Spirit Resist reduced. -12% Spirit Resist (Conditional) 6s Duration Is component of: Escalating Exposure Mystic Vulnerability +1m/s Sprint Speed +5 Spirit Power Active: Deals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. Does not affect target's stamina usage. 78 Damage +30% Movement Slow (Conditional) 3s Duration 25m Cast Range 30% Projectile Speed Increase Slowing Hex +75 Bonus Health +25% Slide Distance Removes the Movement Speed penalty while shooting. Gain bonus Movement Speed and Ammo. +4 m/s Movement Speed (Conditional) +30% Temporary Ammo (Conditional) 4s Duration Fleetfoot +1.4 m/s Move Speed +2m/s Sprint Speed +75 Bonus Health +1.5 Health Regen Reduces the effect of enemy Movement Slow. +40% Movement Slow Resist Enduring SpeedMystic Vulnerability
§ 1,250
Slowing Hex
§ 1,250
Fleetfoot
§ 1,250
Enduring Speed
§ 1,750
If you need armor and survivability, then you can for for these two:
+20% Bullet Resist +6% Weapon Damage Is component of: Improved Bullet Armor Bullet Armor +20% Spirit Resist +5 Spirit Power Is component of: Improved Spirit Armor Spirit ArmorBullet Armor
§ 1,250
Spirit Armor
§ 1,250
Core Items
+100 Spirit Shield Health +8% Weapon Damage Abilities deal bonus Spirit Damage if they deal 125 damage or more in a single hit. Targets are immune to the effects of Improved Burst for 5s after taking damage from it. +10% Max Health Bonus Damage (Conditional) Improved Burst +35% Imbued Ability Ability Range +25% Non-Imbued Ability Ability Range +12% Spirit Resist +6 Spirit Power Components: Mystic Reach Improved Reach +2 Bonus Ability Charges +55% Faster Time Between Charges +25% Cooldown Reduction For Charged Abilities Components: Extra Charge Rapid Recharge +32% Imbued Ability Cooldown Reduction +26% Non-Imbued Ability Cooldown Reduction +4 Health Regen Components: Improved Cooldown Superior Cooldown +32% Imbued Ability Duration +26% Non-Imbued Ability Duration +175 Bonus Health +15% Weapon Damage +4 Health Regen Components: Duration Extender Superior DurationImproved Burst
§ 3,500
Improved Reach
§ 3,500
Rapid Recharge
§ 3,500
Superior Cooldown
§ 4,250
Superior Duration
§ 4,250
Highest damage-scaling items
+21 Spirit Power +3 Health Regen +1m/s Sprint Speed +100 Bonus Health Components: Extra Spirit Is component of: Boundless Spirit Improved Spirit +60 Spirit Power +300 Bonus Health +15 Health Regen +3m/s Sprint Speed +25% Weapon Damage Components: Improved Spirit Boundless Spirit +15% Spirit Resist +125 Bonus Health -15% Spirit Resist On Spirit Damage Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target. +6% Spirit Amp per Stack 15s Duration 0.7s Max Frequency per Target Escalating ExposureImproved Spirit
§ 3,500
Boundless Spirit
§ 9,800
Escalating Exposure
§ 7,550
Other Items that you may find suitable
+12% Weapon Damage +4 Spirit Power Your next bullet deals bonus Spirit Damage. +67 Spirit Damage 6s Duration Mystic Shot +25% Weapon Damage +12 Spirit Power +12% Spirit Resist Your attacks have additional Weapon Damage against enemies above 50% health. +25% Weapon Damage (Conditional) Pristine Emblem +45% Bullet Resist +10% Weapon Damage Components: Bullet Armor Improved Bullet Armor +45% Spirit Resist +8 Spirit Power Components: Spirit Armor Improved Spirit Armor +23% Spirit Lifesteal +75 Bonus Health Spirit Lifesteal +35% Spirit Lifesteal +35% Bullet Lifesteal +175 Bonus Health +12 Spirit Power +15% Weapon Damage Leech +125 Bonus Health +20% Weapon Damage Reduces the duration of all negative effects applied to you. 35% Debuff Resist Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept. +3m/s Movement Speed (Conditional) 3s Duration Debuff Remover +125 Bonus Health +8 Spirit Power +8% Fire Rate Active: Become immune to bullets and melee attacks. 3.5s Duration 22s Cooldown Metal Skin Active: You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit Power. Press [SPACE] to cancel early. 3.5s Duration +14 Spirit Power 10s Bonus Spirit Duration Ethereal ShiftMystic Shot
§ 1,250
Pristine Emblem
§ 3,000
Improved Bullet Armor
§ 4,250
Improved Spirit Armor
§ 4,250
Spirit Lifesteal
§ 1,250
Leech
§ 6,300
Debuff Remover
§ 4,250
Metal Skin
§ 3,000
Ethereal Shift
§ 3,000