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Home Patch Notes

iRacing’s 2025 Season 1 Patch 1, Notes and More

Check out the latest patch notes and what they mean for your racing experience!

Mihaela Kicevski by Mihaela Kicevski
January 9, 2025
in Patch Notes, PC
0

If you’ve been playing iRacing, you’ll be happy to know that the 2025 Season 1 Patch 1 just dropped. I can already hear the engines revving in excitement! Let’s jump straight into what this update brings to our virtual racetracks.

Patch Notes

2025 Season 1 Patch 1 Release Notes [2025.01.08.01]
This is a Patch Release, containing updates, improvements, and fixes for the 2025 Season 1 Release.

  • Simulation
    – Anti-Cheat: Updated the “InstallEOSAntiCheat.bat” script file so that it can be correctly run using right-click > “Run as Administrator”. The script will now also pause at the end so you can see its messaging.

    – Weather: Fixed an issue where participants joining a Session after it had been initialized could have slightly different track surface water heights in some areas of the track. Differences were minimal, but it could be noticeable when joining an event with a drying track state.

    – Dynamic Track Model: For the debris system, adjusted parameters for vehicle bodies picking up debris, including better accounting for smaller body shapes, pickups being scaled by speed, and implementing a maximum amount of debris for vehicle bodies depending on chassis size.
    – Improved ability for debris to adhere and shed from vehicle bodies.
    – Updated algorithms for flinging debris.
    – Improved calculations for generating gravel dust by tires.
    – Normalized color for gravel dust to improve its overall tone in all environments.
    – Dirt Racing: For Dirt Oval Racing, apron areas should now be a bit rougher to drive on.
    – AI Racing: Fixed an issue where AI Vehicles could lose support MGUK-only driving if the host leaves the Session.
    – Audio: Support added to XAudio to allow single channel audio hardware, including many Bluetooth headsets. Increased number of sounds that can be loaded by Simulation providing greater support for third-party sound packs. Fixed an issue where volume selected via user interface was not saved to “app.ini” file.
    – Pit Lane: Auto Fuel will not enable itself if a pitstop is in progress fixing an issue where it was briefly enabling itself and modifying fuel fill values during driver swaps in team racing.
    – Spotter/Crew Chief:The Italian Spotter Pack for Renzo A. Olivieri has been updated. Fixed grammatical error with spotter message regarding major engine power loss.
    – Active Reset: Fixed error tracking detached car parts while resetting; hanging and detached car parts should now restore correctly.

Cars

    • BMW M2 CSR: Fixed reflectivity issues with rollbar and digital display.
    • A Ferrari 499P : Fixed reverse wheelspin under braking incorrectly causing electrical energy regeneration when one wheel locks up—still punishing wheel lockups though!
    • Ligier JS P320 : Nose hull damage model stiffened slightly preventing submarining on contact.
    • Porsche 718 Cayman GT4 Clubsport MR : Adjusted scrape damage progression thresholds for rear parts.
    • S.F23 – Honda & Toyota: Tuning pass completed fixing pivot-point issues and lowering floor friction while strengthening wheels.
  • [Legacy] NASCAR Truck Chevrolet Silverado – 2008
    – Fixed dashboard gauges appearing blank/white.

Tracks

  • The pit entry tire barrier at Cadwell Park Circuit is now solid, no more floating barriers here!
  • A floating sawtooth curb at Charlotte Motor Speedway has been re-grounded
  • Lime Rock Park fixed those excessively dark treelines, now we can actually enjoy nature while racing!
  • Sebring International Raceway corrected some tire stack objects that were wrong physical sizes; let’s keep things realistic as we race!
Tags: iRacing
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Mihaela Kicevski

Mihaela Kicevski

I am Angel's and Margarita's daughter, and I am happy to be starting this work together with my parents! I can't wait to see where this takes us!

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