The world of iRacing just got a little better with the release of the 2025 Season 2 Patch 1. This update brings many improvements, from improved AI racing to graphical fixes that make every race feel even more alive. Whether you’re tearing up the track or fine-tuning your setup, there’s something here for everyone.
2025 Season 2 Patch 1 Release Notes [2024.03.16.01]
This Patch Release contains updates and fixes for the 2025 Season 2 Release.
Simulation
Updater
– Fixed an issue that could occur when installing updates where the updater needed to be closed to continue to use iRacing, fixing an infinite updater loop.
AI Racing
– AI Drivers are now ready to drive the new ARCA Class Cars! This includes all three of the brand new ARCA Cars released for 2025 Season 2!
– – ARCA Chevrolet SS
– – ARCA Ford Mustang
– – ARCA Toyota Camry
– AI Drivers have improved their standing start behaviors and are less likely to cook their rear tires, lose all rear grip, and spin out.
Graphics
– Fixed a critical issue where dynamic track debris was completely invisible.
– Improved lighting effects on crowds at night.
– Improved lighting effects and visibility of windshield glass.
– Improve a visual pop that can be seen on grandstands at day/night transitions.
– Improved some specular texture issues that could appear on track and environment terrains when the sun at low angles could cause some blowout.
– Fixed an issue where helmet visors were flashing white when they had dirt on them at night.
– Fixed an issue where windshield dirt and dust streaks were rendering extremely reflective and bright.
– Fixed an issue where some environment objects were defaulting to the wrong shaders and would appear pure black.
– Fixed some issues with ambient lighting on trees, where some trees could appear bioluminescent in certain conditions at night.
– Fixed an issue where some fences would not render correctly in high amounts of haze at low or medium shader detail.
Weather
– Fixed an issue where 100% humidity (low fog) was causing the exposure to be too dark when skies were also clear.
Cars
<Car Class> ARCA 2025 Series
– Brake rotor glow has been enabled.
<Car Class> GTP Series
– – Fixed an issue where ARB settings that did not match the setup in use could be loaded into a Fixed Setup Session.
– ARB adjustment during cornering is now less restrictive.
ARCA Ford Mustang
– Fixed an issue with a decal logo being incorrectly mirrored on one side of the car.
Acura ARX-06 GTP
– iRacing setups have been updated.
BMW M Hybrid V8
– iRacing setups have been updated.
BMW M8 GTE
– The Dashboard Box rev lights have been updated for accuracy.
Dallara IR18
– iRacing setups have been updated.
Dallara P217
– Fixed an issue where the shift light lamp was too large.
– Fixed an issue where the bumper was too shiny at certain camera distances.
FIA F4
– The Dashboard Box rev lights have been updated for accuracy.
Hyundai Elantra N TCR
– Fixed a grammatical error in an iRacing setup.
Late Model Stock
– The car decals texture layer of the paint template has been updated.
Legends Ford ’34 Coupe
– iRacing setups have been updated.
NASCAR Cup Series Ford Mustang
– Fixed a critical issue with fields in the Garage screen overlapping, making them unusable.
Porsche Mission R
– iRacing setups have been updated.
Ray FF1600
– Fixed an art issue where the suspension hub pivots were misaligned.
Ruf RT 12R RWD
– iRacing setups have been updated.
VW Beetle Lite
– Fixed an issue where opponent cars could appear to have a bad setup applied.
[Legacy] Porsche 911 GT3 Cup (991)
– Speedometer calculation has been updated for accuracy.
[Legacy] Porsche 911 GT3 R
– The in-Simulator name for this car has been updated.
Tracks
Cadwell Park Circuit
– A floating marshal hut has been earthbound.
Chili Bowl
– Fixed an issue where this track was being overexposed during day-time races.
Darlington Raceway
– Fixed some visual popping of objects as the camera changed distances from them.
– A missing retaining wall has been added.
– Additional crowds have arrived at buildings and bleachers.
– Additional visitor vehicles have arrived.
– Some fences have been mended.
Dover Motor Speedway
– The textures for the casino have been improved.
Homestead Miami Speedway
– Some pit road buildings have been updated.
Kansas Speedway
– Additional visitor vehicles have arrived.
Las Vegas Motor Speedway
– Fixed some visual popping of objects as the camera changed distances from them.
– Crowds have arrived in the grandstand tower.
– Improved night lighting for objects and terrain at this track.
MotorLand Aragón
– Fixed an issue where a tire barrier in Turn 8 was incorporeal.
New Hampshire Motor Speedway
– Some track surface textures and skid mark textures have been improved.
Oswego Speedway
– Some track surface textures and skid mark textures have been improved.
– Some terrain textures have been updated.
Portland International Speedway
– Fixed an issue with some gain-time checkpoints at Turn 10.
– Some rock models have been updated.
Rudskogen Motorsenter
– Fixed an issue where some rocky areas could render pure black at low sun angles.
Sebring International Raceway
– Treeline shaders have been updated.
Talladega Superspeedway
– Halo support has been added to the pit-in light.
This patch also includes numerous tweaks across various tracks like Dover Motor Speedway, New Hampshire Motor Speedway, and Talladega Superspeedway. Each fix contributes to a smoother racing experience overall!
wait to see how these changes affect gameplay! More details on these updates can be found at Original Source.
If you’ve had a chance to check out this update already or if you’re planning your next race session soon, I’d love to hear what you think! How do you feel about these adjustments? Let us know in the comments below!