Inzoi Is Building Canvastown as an Optional Social MMO Mode
The separate mode will let players create a Zoi, visit player homes, join creator-made minigames, and socialize in hubs capped at around 50 people.

Inzoi is developing Canvastown, an optional social MMO mode that moves players from managing a full household to inhabiting one custom Zoi in a shared world. The project is being built by a few dedicated teams, but Game Director Hyungjun ‘Kjun’ Kim says it will remain separate from the core life simulation.
Canvastown is designed as a more focused roleplaying space, with inspiration from Ready Player One. Instead of overseeing an entire neighborhood, players will step into one character and create unusual moments inside a shared online world. Kjun’s official Steam update frames the idea as a way for players to step away from reality and live out a different life inside Inzoi.
For now, players will not be able to build an entire city from scratch or lay down roads. Future plans include more tools for decorating cities and editing terrain, but Canvastown is still a side project while the team focuses on Inzoi’s main simulation. Kjun’s official forum comments also make clear that the mode is completely optional.
Canvastown puts one Zoi in a shared hub
Canvastown begins with the creation of a custom Zoi and their home. From there, players can visit a hub called AR Company, where around 50 people will be able to converse and interact in the same channel with mutual consent. NPCs will also populate the area, giving players more characters to include in the scenarios they build.
A control tablet inside AR Company will let players teleport into other users’ homes. They can look around, spend time with groups, or invite friends into a public space, while private sessions will offer a quieter alternative. Current demonstrations include creator-made minigames such as kart racing and an obstacle course.
Kjun compares the concept to directing a movie. Players will be able to assign roles and cast other characters to create their own situations, with script mods planned as another way to add activities. He hopes some of the minigames created for Canvastown can eventually be added to Inzoi’s main game.
Creator tools are a major part of the plan. Players will be able to use Inzoi’s native tools alongside its modding capabilities to build new experiences and share them with others. The current limit of around 50 people is intended to keep those spaces manageable rather than turning every gathering into a crowd.
Canvastown remains far from finished. Kjun admits that looking at the current build makes him sigh because many areas still need work, and he says the response to the initial showcase will help determine where the project goes next. An outdoor wedding scene is already part of the current presentation, but the mode’s final range of social activities has not been established.
Inzoi’s core simulation will continue separately
Once implemented, Canvastown will appear as a separate menu option. Kjun says it has not replaced the team’s work on the main life simulation, which recently received changes aimed at more natural autonomous behavior, clearer needs and wants, and social interactions such as Zois sitting and eating together as their relationships grow.
The next major Inzoi update is planned for October 2026. It will let players define how Zois behave when they use objects in build mode, meaning two restaurants could function in very different ways. Inzoi Studio is also reworking the original resident family designs to give them more personality and adding the option to start in a rundown lot, with players building their way up from there.
Would Canvastown’s creator tools and shared hubs make you spend more time in Inzoi, or would you rather see the core life simulation receive more attention first? Follow us on X, Bluesky, YouTube, Instagram, Steam, and Telegram.




