Infernus is one of the easier heroes to play in the game, and honestly, it does pack a lot of power, especially if you reach those late-game moments. Why so? Well, his power comes from Afterburn at first, and then when he gets to a lot of Spirit Lifesteal, basically he transforms into a tank. His Flame Dash is what makes him strong in late game, and combined with the Afterburn, he’s basically invincible as he heals himself like an animal.
Enough talking, let’s see the build below:
Early Game / Laning Stage
+24% Ammo +15% Weapon Damage Basic Magazine +12% Fire Rate +1 m/s Sprint Speed -50 Max Health Rapid Rounds +50 Bonus Health +10% Ammo Active: Gain Spirit Power and Spirit Lifesteal. +16 Spirit Power (Conditional) +20% Spirit Lifesteal (Conditional) 6s Duration Infuser +8 Spirit Power +1 Health Regen +35 Bonus Health Is component of: Improved Spirit Extra Spirit +2m/s Sprint Speed +1 Health Regen +4% Weapon Damage Is component of: Enduring Speed Sprint Boots +75 Bonus Health +8% Spirit Lifesteal +4 Spirit Power Enduring SpiritBasic Magazine
§ 500
Rapid Rounds
§ 500
Infuser
§ 500
Extra Spirit
§ 500
Sprint Boots
§ 500
Enduring Spirit
§ 500
Situational:
+45 Bonus Health Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast. +370 Total HP Regen +2m/s Sprint Speed (Conditional) 17s Regen Duration 30m Cast Range Is component of: Rescue Beam Healing Rite +2.8 Health Regen +8% Ammo +25 Bonus Health Extra RegenHealing Rite
§ 500
Extra Regen
§ 500
After you leave the laning stage
Left to right, good order, unless you’re dealing with a lot of tanks so you need toxic bullets ASAP.
+6% Weapon Damage Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them. +10% Spirit Amp (Conditional) +20% Spirit Lifesteal (Conditional) 6s Debuff Duration Soul Shredder Bullets +6% Spirit Resist When the target takes Spirit Damage, they have their Spirit Resist reduced. -12% Spirit Resist (Conditional) 6s Duration Is component of: Escalating Exposure Mystic Vulnerability +16% Ability Duration +100 Bonus Health +1.75 Health Regen Is component of: Superior Duration Duration Extender +23% Spirit Lifesteal +75 Bonus Health Spirit Lifesteal +14% Weapon Damage +100 Health Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target. +5%/sec Bleed Damage -65% Healing Reduction (Conditional) 3s Duration 47% Buildup Per Shot Toxic Bullets +21 Spirit Power +3 Health Regen +1m/s Sprint Speed +100 Bonus Health Components: Extra Spirit Is component of: Boundless Spirit Improved Spirit +6% Spirit Resist +2 Health Regen +15% Heal Reduction Resist Increases the effectiveness of your Healing by 25%. Healing Booster +20% Spirit Resist +5 Spirit Power Is component of: Improved Spirit Armor Spirit ArmorSoul Shredder Bullets
§ 1,250
Mystic Vulnerability
§ 1,250
Duration Extender
§ 1,250
Spirit Lifesteal
§ 1,250
Toxic Bullets
§ 3,000
Improved Spirit
§ 3,500
Healing Booster
§ 1,250
Spirit Armor
§ 1,250
Big Items
Purchase these left to right. I’d say Leech, Crippling Headshot and Spiritual Overflow are much needed.
+35% Spirit Lifesteal +35% Bullet Lifesteal +175 Bonus Health +12 Spirit Power +15% Weapon Damage Leech +20% Weapon Damage +10% Bullet Lifesteal +10% Spirit Lifesteal Headshots reduce target's Bullet and Spirit Resist. -24% Bullet Resist Reduction -24% Spirit Resist Reduction 5s Debuff Duration Crippling Headshot +20% Fire Rate +15% Cooldown Reduction +10% Spirit Lifesteal Gain bonus Spirit Power by charging up with your bullets on enemy heroes. +45 Spirit Power (Conditional) 50% Buildup Per Shot 18s Duration Spiritual Overflow +60 Spirit Power +300 Bonus Health +15 Health Regen +3m/s Sprint Speed +25% Weapon Damage Components: Improved Spirit Boundless Spirit +15% Spirit Resist +125 Bonus Health -15% Spirit Resist On Spirit Damage Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target. +6% Spirit Amp per Stack 15s Duration 0.7s Max Frequency per Target Escalating Exposure +20% Spirit Lifesteal +12% Cooldown Reduction Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power. +700 Bullet Shield (Conditional) +700 Spirit Shield (Conditional) +40 Spirit Power (Conditional) 15s Duration Diviner's Kevlar +35% Ammo +12% Fire Rate +150 Bonus Health Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage. +60% Ricochet Damage 2 Ricochet Targets 14m Ricochet Range RicochetLeech
§ 6,300
Crippling Headshot
§ 6,300
Spiritual Overflow
§ 6,300
Boundless Spirit
§ 9,800
Escalating Exposure
§ 7,550
Diviner's Kevlar
§ 6,300
Ricochet
§ 6,300
Defense Items, If Needed
You rarely get to here, but if you need anything, you might consider buying:
Active: You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit Power. Press [SPACE] to cancel early. 3.5s Duration +14 Spirit Power 10s Bonus Spirit Duration Ethereal Shift +125 Bonus Health +8 Spirit Power +8% Fire Rate Active: Become immune to bullets and melee attacks. 3.5s Duration 22s Cooldown Metal Skin +125 Bonus Health +20% Weapon Damage Reduces the duration of all negative effects applied to you. 35% Debuff Resist Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept. +3m/s Movement Speed (Conditional) 3s Duration Debuff Remover +45% Bullet Resist +10% Weapon Damage Components: Bullet Armor Improved Bullet Armor +45% Spirit Resist +8 Spirit Power Components: Spirit Armor Improved Spirit Armor +150 Bonus Health +15% Spirit Resist +1 m/s Move Speed +12 Spirit Power Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. Can be cast while channeling. 6s Duration 60s Cooldown UnstoppableEthereal Shift
§ 3,000
Metal Skin
§ 3,000
Debuff Remover
§ 4,250
Improved Bullet Armor
§ 4,250
Improved Spirit Armor
§ 4,250
Unstoppable
§ 6,300
Other Items, depending on the occasion
+75 Bonus Health +25% Slide Distance Removes the Movement Speed penalty while shooting. Gain bonus Movement Speed and Ammo. +4 m/s Movement Speed (Conditional) +30% Temporary Ammo (Conditional) 4s Duration Fleetfoot +7 Spirit Power Active: Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal. -50% Healing Reduction (Conditional) 3.1%/sec Bleed Damage 18m Cast Range 10s Duration Decay +50 Bonus Health +2.5 Health Regen +4 Spirit Power When you deal Spirit Damage to enemies, you also apply Fire Rate Slow. +25% Fire Rate Slow (Conditional) 2s Duration Is component of: Mystic Slow Suppressor +100 Bonus Health +3 Health Regen +6 Spirit Power When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced. +30% Movement Slow (Conditional) +40% Fire Rate Slow (Conditional) 2s Duration Components: Suppressor Mystic Slow +32% Imbued Ability Duration +26% Non-Imbued Ability Duration +175 Bonus Health +15% Weapon Damage +4 Health Regen Components: Duration Extender Superior Duration +3 Stamina +20% Stamina Recovery +30% Air Jump/Dash Distance +7% Fire Rate +8 Spirit Power Passive: Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2. Components: Extra Stamina Superior Stamina +15% Ammo +75 Bonus Health +2 Health Regen Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept. +400 Bullet Shield Health (Conditional) +200 Spirit Shield Health (Conditional) 9s Duration Reactive Barrier +1.4 m/s Move Speed +2m/s Sprint Speed +75 Bonus Health +1.5 Health Regen Reduces the effect of enemy Movement Slow. +40% Movement Slow Resist Enduring SpeedFleetfoot
§ 1,250
Decay
§ 1,250
Suppressor
§ 1,250
Mystic Slow
§ 4,250
Superior Duration
§ 4,250
Superior Stamina
§ 3,500
Reactive Barrier
§ 1,250
Enduring Speed
§ 1,750