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Infernus Most Complete Build

Angel Kicevski by Angel Kicevski
August 30, 2024
in Infernus
0
Home Guides Deadlock Infernus

Infernus is one of the easier heroes to play in the game, and honestly, it does pack a lot of power, especially if you reach those late-game moments. Why so? Well, his power comes from Afterburn at first, and then when he gets to a lot of Spirit Lifesteal, basically he transforms into a tank. His Flame Dash is what makes him strong in late game, and combined with the Afterburn, he’s basically invincible as he heals himself like an animal.

Enough talking, let’s see the build below:

Early Game / Laning Stage

Tip: Hover over the icons below to get more details about each item!
Basic Magazine

Basic Magazine

§ 500

+24% Ammo

+15% Weapon Damage

Basic Magazine

Rapid Rounds

Rapid Rounds

§ 500

+12% Fire Rate

+1 m/s Sprint Speed

-50 Max Health

Rapid Rounds

Infuser

Infuser

§ 500

+50 Bonus Health

+10% Ammo

Active: Gain Spirit Power and Spirit Lifesteal.

+16 Spirit Power (Conditional)

+20% Spirit Lifesteal (Conditional)

6s Duration

Infuser

Extra Spirit

Extra Spirit

§ 500

+8 Spirit Power

+1 Health Regen

+35 Bonus Health

Is component of: Improved Spirit

Extra Spirit

Sprint Boots

Sprint Boots

§ 500

+2m/s Sprint Speed

+1 Health Regen

+4% Weapon Damage

Is component of: Enduring Speed

Sprint Boots

Enduring Spirit

Enduring Spirit

§ 500

+75 Bonus Health

+8% Spirit Lifesteal

+4 Spirit Power

Enduring Spirit

Situational:

Healing Rite

Healing Rite

§ 500

+45 Bonus Health

Active: Grant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.

+370 Total HP Regen

+2m/s Sprint Speed (Conditional)

17s Regen Duration

30m Cast Range

Is component of: Rescue Beam

Healing Rite

Extra Regen

Extra Regen

§ 500

+2.8 Health Regen

+8% Ammo

+25 Bonus Health

Extra Regen

After you leave the laning stage

Left to right, good order, unless you’re dealing with a lot of tanks so you need toxic bullets ASAP.

Soul Shredder Bullets

Soul Shredder Bullets

§ 1,250

+6% Weapon Damage

Your bullets apply a debuff that amplifies your Spirit Damage against the target and grants you Spirit Lifesteal against them.

+10% Spirit Amp (Conditional)

+20% Spirit Lifesteal (Conditional)

6s Debuff Duration

Soul Shredder Bullets

Mystic Vulnerability

Mystic Vulnerability

§ 1,250

+6% Spirit Resist

When the target takes Spirit Damage, they have their Spirit Resist reduced.

-12% Spirit Resist (Conditional)

6s Duration

Is component of: Escalating Exposure

Mystic Vulnerability

Duration Extender

Duration Extender

§ 1,250

+16% Ability Duration

+100 Bonus Health

+1.75 Health Regen

Is component of: Superior Duration

Duration Extender

Spirit Lifesteal

Spirit Lifesteal

§ 1,250

+23% Spirit Lifesteal

+75 Bonus Health

Spirit Lifesteal

Toxic Bullets

Toxic Bullets

§ 3,000

+14% Weapon Damage

+100 Health

Your bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.

+5%/sec Bleed Damage

-65% Healing Reduction (Conditional)

3s Duration

47% Buildup Per Shot

Toxic Bullets

Improved Spirit

Improved Spirit

§ 3,500

+21 Spirit Power

+3 Health Regen

+1m/s Sprint Speed

+100 Bonus Health

Components: Extra Spirit

Is component of: Boundless Spirit

Improved Spirit

Healing Booster

Healing Booster

§ 1,250

+6% Spirit Resist

+2 Health Regen

+15% Heal Reduction Resist

Increases the effectiveness of your Healing by 25%.

Healing Booster

Spirit Armor

Spirit Armor

§ 1,250

+20% Spirit Resist

+5 Spirit Power

Is component of: Improved Spirit Armor

Spirit Armor

Big Items

Purchase these left to right. I’d say Leech, Crippling Headshot and Spiritual Overflow are much needed.

Leech

Leech

§ 6,300

+35% Spirit Lifesteal

+35% Bullet Lifesteal

+175 Bonus Health

+12 Spirit Power

+15% Weapon Damage

Leech

Crippling Headshot

Crippling Headshot

§ 6,300

+20% Weapon Damage

+10% Bullet Lifesteal

+10% Spirit Lifesteal

Headshots reduce target's Bullet and Spirit Resist.

-24% Bullet Resist Reduction

-24% Spirit Resist Reduction

5s Debuff Duration

Crippling Headshot

Spiritual Overflow

Spiritual Overflow

§ 6,300

+20% Fire Rate

+15% Cooldown Reduction

+10% Spirit Lifesteal

Gain bonus Spirit Power by charging up with your bullets on enemy heroes.

+45 Spirit Power (Conditional)

50% Buildup Per Shot

18s Duration

Spiritual Overflow

Boundless Spirit

Boundless Spirit

§ 9,800

+60 Spirit Power

+300 Bonus Health

+15 Health Regen

+3m/s Sprint Speed

+25% Weapon Damage

Components: Improved Spirit

Boundless Spirit

Escalating Exposure

Escalating Exposure

§ 7,550

+15% Spirit Resist

+125 Bonus Health

-15% Spirit Resist On Spirit Damage

Dealing Spirit Damage applies a stacking Spirit Amp that increases your Spirit Damage to the target.

+6% Spirit Amp per Stack

15s Duration

0.7s Max Frequency per Target

Escalating Exposure

Diviner's Kevlar

Diviner's Kevlar

§ 6,300

+20% Spirit Lifesteal

+12% Cooldown Reduction

Upon casting an ultimate ability gain temporary Bullet Shield, Spirit Shield, and Spirit Power.

+700 Bullet Shield (Conditional)

+700 Spirit Shield (Conditional)

+40 Spirit Power (Conditional)

15s Duration

Diviner's Kevlar

Ricochet

Ricochet

§ 6,300

+35% Ammo

+12% Fire Rate

+150 Bonus Health

Your bullets will ricochet on enemies near your target, applying any bullet procs and dealing a percentage of the original damage.

+60% Ricochet Damage

2 Ricochet Targets

14m Ricochet Range

Ricochet

Defense Items, If Needed

You rarely get to here, but if you need anything, you might consider buying:

Ethereal Shift

Ethereal Shift

§ 3,000

Active: You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit Power. Press [SPACE] to cancel early.

3.5s Duration

+14 Spirit Power

10s Bonus Spirit Duration

Ethereal Shift

Metal Skin

Metal Skin

§ 3,000

+125 Bonus Health

+8 Spirit Power

+8% Fire Rate

Active: Become immune to bullets and melee attacks.

3.5s Duration

22s Cooldown

Metal Skin

Debuff Remover

Debuff Remover

§ 4,250

+125 Bonus Health

+20% Weapon Damage

Reduces the duration of all negative effects applied to you.

35% Debuff Resist

Active: Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. Cannot be used while Stunned or Slept.

+3m/s Movement Speed (Conditional)

3s Duration

Debuff Remover

Improved Bullet Armor

Improved Bullet Armor

§ 4,250

+45% Bullet Resist

+10% Weapon Damage

Components: Bullet Armor

Improved Bullet Armor

Improved Spirit Armor

Improved Spirit Armor

§ 4,250

+45% Spirit Resist

+8 Spirit Power

Components: Spirit Armor

Improved Spirit Armor

Unstoppable

Unstoppable

§ 6,300

+150 Bonus Health

+15% Spirit Resist

+1 m/s Move Speed

+12 Spirit Power

Active: Suppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm. Can be cast while channeling.

6s Duration

60s Cooldown

Unstoppable

Other Items, depending on the occasion

Fleetfoot

Fleetfoot

§ 1,250

+75 Bonus Health

+25% Slide Distance

Removes the Movement Speed penalty while shooting.

Gain bonus Movement Speed and Ammo.

+4 m/s Movement Speed (Conditional)

+30% Temporary Ammo (Conditional)

4s Duration

Fleetfoot

Decay

Decay

§ 1,250

+7 Spirit Power

Active: Reduces healing received of targeted enemy and inflicts damage over time of their current health. Decay's damage is non-lethal.

-50% Healing Reduction (Conditional)

3.1%/sec Bleed Damage

18m Cast Range

10s Duration

Decay

Suppressor

Suppressor

§ 1,250

+50 Bonus Health

+2.5 Health Regen

+4 Spirit Power

When you deal Spirit Damage to enemies, you also apply Fire Rate Slow.

+25% Fire Rate Slow (Conditional)

2s Duration

Is component of: Mystic Slow

Suppressor

Mystic Slow

Mystic Slow

§ 4,250

+100 Bonus Health

+3 Health Regen

+6 Spirit Power

When the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced.

+30% Movement Slow (Conditional)

+40% Fire Rate Slow (Conditional)

2s Duration

Components: Suppressor

Mystic Slow

Superior Duration

Superior Duration

§ 4,250

+32% Imbued Ability Duration

+26% Non-Imbued Ability Duration

+175 Bonus Health

+15% Weapon Damage

+4 Health Regen

Components: Duration Extender

Superior Duration

Superior Stamina

Superior Stamina

§ 3,500

+3 Stamina

+20% Stamina Recovery

+30% Air Jump/Dash Distance

+7% Fire Rate

+8 Spirit Power

Passive: Increases the number of Air Dashes and Air Jumps that can be performed before landing from 1 to 2.

Components: Extra Stamina

Superior Stamina

Reactive Barrier

Reactive Barrier

§ 1,250

+15% Ammo

+75 Bonus Health

+2 Health Regen

Automatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.

+400 Bullet Shield Health (Conditional)

+200 Spirit Shield Health (Conditional)

9s Duration

Reactive Barrier

Enduring Speed

Enduring Speed

§ 1,750

+1.4 m/s Move Speed

+2m/s Sprint Speed

+75 Bonus Health

+1.5 Health Regen

Reduces the effect of enemy Movement Slow.

+40% Movement Slow Resist

Enduring Speed

Tags: DeadlockInfernus
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Angel Kicevski

Angel Kicevski

I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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