Indiana Jones and the Great Circle has just dropped its first major update, and it’s already making waves even before its worldwide release tomorrow! Can you believe it? Complete ray tracing and a treasure trove of fixes to smooth out those little hiccups are now a thing. Grab your fedora; we’re diving in!
You know what’s wild? This game is crushing it in early access! Review scores are soaring high like Indy’s whip cracking through the air. Some fans are calling it MachineGames’ best work yet, what an accolade! It feels like we’re on the brink of something special here.
The excitement doesn’t stop there. Today marks the launch of Update 1 for all you lucky early-access players. And guess what? A day-one update is coming right around the corner with tomorrow’s full release. Talk about timing!
Now, let’s get to the juicy part, the patch notes!
Patch Notes
New Features:
- Added Full Ray Tracing (Path Tracing) feature on supported NVIDIA video cards. A minimum of 12GB VRAM is required to make use of this feature. Please note that we’re also working to support AMD FSR in a future game update.
General:
- Fix for a rare crash that could occur while saving the game.
- Fix for an issue where you could temporarily lose Pre-Order/Deluxe outfit entitlements.
- Fix to ensure your photographs appear more quickly when inspecting them from the journal.
Gameplay:
- Fix for a broken animation that could occur if you equip the rebreather immediately upon jumping into water.
- Fix for a situation where you may not be able to interact with objects temporarily if you tried to push an enemy with your revolver while stamina is exhausted.
- Fix for an issue that could prevent you from being able to block punches while looking at a nearby pickup object.
- Fix for issue where you may not be able to change your disguise after leaving the Sukhothai village via a fast-travel signpost.
- Fix for several places where the whip may detach unexpectedly when swinging.
- Fix for an issue where Indy’s legs may unexpectedly snap into place when swinging across the gap in the bridge in Nepal.
- Fix to prevent enemies from being unaware of Indy when reloading a checkpoint made very close to soldiers that are guarding the entrance to a restricted location.
- Fix for an issue that may result in Gina not appearing near your docked boat when expected.
- Fix for camera shaking unexpectedly when dying to scorpions near the end of the Gizeh level.
- Fix for an issue where the first shot made from a temporary gun would be silent.
- Fix for an issue where enemies may have a delayed response after you have stolen valuables from them.
- Fix for an issue that might make you appear in a broken animation state if restarting a checkpoint after using a zipline while the game is saving.
- Fix for an issue that might result in being unable to use your whip if you were performing a whip crack while saving the game, and then reloaded that save.
- Fix for an issue where you may become stuck in “Lucky Hat” recovery state.
User Interface:
- Add “Reset to Default” selection in Options menu.
- Edit fix situation rapid cycling Quick Equip menu might result wrong item shown menu.
- Add explanation Blue Suitcase revisit icon maps in-game manual.
- Avoid map location titles overlapping photo opportunity names.
- Edit intermittent text flicker during credits.
- Edit ensure player Adventure Book list updated immediately unlocking new book.
Missions and Quests (Spoiler Alert):
- Ensure several photo opportunities still available revisiting levels completing sections game.
- Ensure several journal notes still available collected revisiting levels completing sections game.
- Ensure several Adventure Books shown correctly map purchasing map information booklets.
- Edit prevent player getting stuck dropping Giuseppe Key rather stashing A Savage Predicament.
- Edit avoid rare issues Gina path open door fire trap Chamber Fire Silver Trial mission Vatican.
- Edit avoid rare issues Gina use levers get stuck pathing elevator Wat Si Sawai Sukhothai.
- Edit ensure Gina help open Game Room door Sukhothai Ziggurat.
- Edit avoid issues Gina enter co-op vault climb recently combat.
- Edit pieces Vatican fountain puzzle keep moving slowly preventing completion left long time.
- Edit clear Finish Forging Gold Key quest objective journal Vatican
- Prevent gates locked inside caves restarting checkpoint sneaking Nazi Compound Gizeh
What do you think about this? Good or bad?