MachineGames released Update 5 for Indiana Jones and the Great Circle on September 4, pairing the new The Order of Giants DLC with a console patch identified as 1.007. The update brings gameplay options, RTX Hair support for 50-series cards, and a broad set of mission and platform fixes.
Update 5 ships the purchasable The Order of Giants DLC alongside the patch labeled ‘Indiana Jones and the Great Circle’ update 5, targeting issues across PC, PlayStation, Xbox, and Steam Deck. The patch introduces a new Very Light difficulty for players who prefer less combat challenge, adds RTX Hair support for modern Nvidia 50-series GPUs (recommended for cards with 16GB VRAM or more), and tweaks radios, inventory cues, and accessibility text.
There are platform-specific fixes. 1.007 addresses PC crashes tied to upscalers and save linking, cleans up UI visual glitches on consoles, and fixes long shader-generation black screens on Steam Deck, among other items. For the developer’s official announcement, see the MachineGames Steam announcement.
There’s a new Very Light difficulty. Platform fixes cover audio, localization, mission bugs, and subtler animation and control problems.
Patch Notes – 1.007
New Features
- This update enables compatibility with The Order of Giants DLC, available for purchase separately now
- We’ve added a new “Very Light” action experience difficulty for players who prefer to be challenged by the exploration and puzzle solving, and prefer not to find the combat too challenging
- This update adds support for RTX Hair on 50-series Nvidia RTX GPUs. This is a high-end rendering feature to enable ray-tracing on character’s hair for a more realistic appearance. We recommend enabling this feature only on higher-end GPUs with 16GB of VRAM or more. You can find the option for “Ray Traced Hair” in the “Advanced Video Settings” menu.
- New Radio MCs have been added to the Jazz and Opera radio stations found on radio sets in Marshall College and the Vatican. You can also now tune the Vatican radio sets to hear news broadcasts that cover the events from the around the game’s world.
- We’ve added information to the Quick Inventory to let you know which of your outfits and disguises are safe or restricted in the current area you find yourself in
Bug Fixes & Game Updates
Please note that these can provide minor spoilers for the game!
General
- Fixed an issue where fast-travel signposts may become unusable if player died while the combat timer was cooling down. Restarting a checkpoint will make the signposts usable again now.
- Fixed issue where markers for the Open Season and Sleight of Hand adventure books may not appear if the player had already purchased the Vatican Books map before installing Update 4 of the game
- Fixed an issue where, if you have the Punch Out II ability, the controls could get locked if you died in the middle of doing a stealth takedown on an enemy
- Fixed an issue where mantling/vaulting at the same time as you’re placing an object down might cause the object to disappear or cause controls to get stuck
- Fixed an issue where Indy’s whip may not animate correctly later in the game if you had died during the Dart Trap in Peru, or during the last stage of the final fight with Voss
- Fixed a slight animation snap that occurred if tapping the button to raise your candle
- Indy’s hand now animates when collecting coins from a coin purse
Missions & Quests
The Vatican
- Fixed an issue where you could block yourself in the Necropolis by throwing the Antique Bust (needed to open a gate) into an unreachable location
- Fixed an issue where the “Secret of Giants” inscription number counter may not be correct if revisiting the Vatican using a savegame made using Update 3
Gizeh
- Fixed an issue where the player may be blocked from entering Nawal’s tent if they had died while in combat nearby to the tent
- Fixed an issue where Gina may not follow you through to the last scorpion room in the Sanctuary of the Guardians mission if you run through the level quickly
- Fixed an issue where revisiting Gizeh might result in the player appearing in the “buried in sand” scorpion fight once more, but not able to complete it
- Indy will now give a voice clue about needing to burn objects if trying to pass through the first Stelae tomb before having purchased the Lighter
- Fixed a crash that might occur in rare circumstances while escaping from the Nazi Compound with Gina
- Fixed an issue where you may not be able to talk to Professor Savage at the Gizeh Village market in certain circumstances
- Fixed an issue where the game might crash in rare circumstances if revisiting Gizeh with a savegame that was made while playing the Update 3 version of the game
Nepal
- Improved Gina’s enter and exit into and from wall-presses, so she doesn’t appear to be making unnatural sidesteps
Sukhothai
- Fixed an issue where Indy’s whip might detach itself from a branch in the spiral staircase leading down to the “leech room” in the Blessed Pearl mission
- Fixed camera shaking issue if player tried to dive in shallow water during the first visit to the Sukhothai village at night
Iraq
- Fixed an issue where the clouds during the end credits appeared in very low detail if you were not using the Higher Resolution Texture Pack (which is not installed on Xbox Series S unless the player chooses to)
UI
- Fixed an issue where the “continue” button might appear visually corrupted if pausing during a level load
- Fixed the description of the “Performance Metrics” menu option
Accessibility
- The in-game Manual text now adjusts to match the player’s choice of enabling/disabling control toggles
Audio
- Fixed an issue where the sound of plane propellers might be heard persistently in other levels after revisiting Shanghai
- Gina’s voice lines when using the boat radio in Sukhothai are now radio-processed correctly
PC
- Fixed an issue where switching between Native TAA and other upscalers (DLSS, XeSS or FSR) might cause a crash on some systems
- Fixed an issue where Frame Generation might disable when skipping cutscenes or restarting checkpoints
- Fixed an issue where the glass on Clerical Doors appeared incorrectly when using DLSS Ray Reconstruction
- Fixed an issue where water caustic reflection effects may not appear on walls when DLSS Ray Reconstruction is used
- Fixed an issue where applying some ray tracing options while in the Shanghai level may have caused a crash in certain situations
- Fixed an issue where, if you linked your Steam version saves to your Xbox account, you could temporarily corrupt your saves on one of your devices if quitting a play session before any progress was made in that session
Xbox
- Fixed an issue where subtitles might briefly flicker between camera cuts in cutscenes
Steam Deck
- Fixed issue where there may be a black screen for a long while generating shader pipelines during the first launch
Localization
- Additional one-liners from Indy when finishing combat are now available in non-English languages too
- Fixed an issue where controller input was reversed in the Arabic localization on the “Apply Video Settings” confirmation menu
- When playing in the Russian language, based on community feedback, the keyboard bindings now always use Latin alphabet characters rather than Cyrillic
Share your thoughts in the comments and tell what stood out, then follow for more on X and Bluesky.