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Hytale founder says mining “is not good enough” and outlines thousands of improvements

Simon Collins-Laflamme says Hypixel Studios has gathered thousands of feedback items and is planning avatar options, pickaxe signature abilities, audio and visual mining upgrades, and a raft of quality of life fixes.

Angel Kicevski by Angel Kicevski
January 15, 2026
in News, PC
0

Simon Collins-Laflamme, founder of Hypixel Studios, posted on X on January 15, 2026 that the studio has “gathered thousands of feedback inputs” since Hytale entered early access and that most of those items will be addressed in coming weeks and months.

Collins-Laflamme called out the game’s Mining specifically as an area he is not happy with. He said he wants mining to feel more satisfying and asked players for suggestions. The founder named a few directions the team is already considering, including giving pickaxes a signature ability and improving the sounds and visuals tied to mining.

In one post Collins-Laflamme wrote that the studio has a pipeline of quick wins and quality of life fixes, and that the art team will be expanded “ASAP” to add “lots of new avatar options.” The founder framed these moves as part of a broader plan to act on the player feedback they’ve collected.

Gathered thousands of feedback inputs via social media and in-game feedback form, made plans to address most of them, lots of QoL/fixes/quick wins in the pipeline already! Staying busy.

I've also asked the art team for lots of new avatar options. Expanding the art team ASAP!

— Simon (@Simon_Hypixel) January 15, 2026

On the topic of Mining he posted again that he wants improvements and solicited ideas. His words were direct: “I need suggestions to make mining in Hytale more satisfying / fun! I’m not happy with it, finding ores or strip mining is not good enough. I’m considering adding signature ability to pickaxes + improving the sounds / visuals of mining.”

I need suggestions to make mining in Hytale more satisfying / fun! I’m not happy with it, finding ores or strip mining is not good enough.
I’m considering adding signature ability to pickaxes + improving the sounds / visuals of mining.

— Simon (@Simon_Hypixel) January 15, 2026

Collins-Laflamme and Hypixel Studios launched Hytale into early access on January 13, 2026. The studio has already said pre-purchases have covered roughly two years of early access development costs, and the game drew large streaming audiences on its first day. For context on the launch and player numbers see reporting that Hytale expected over one million players at early access launch.

Beyond mining and avatar options, the studio flagged a wide set of fixes labeled as quality of life, quick wins, and other updates that will roll out while Hytale remains in early access. Players are being asked to share feedback directly with the team; Collins-Laflamme and the studio are collecting that input via social channels and in-game forms. Hytale entered early access on January 13, 2026 and the team is publicly collecting and acting on player feedback as the game develops.

X, Bluesky, YouTube, Instagram 

Hytale

Developed by Hypixel Studios

Hytale

Hytale combines the scope of a sandbox with the depth of a roleplaying game, immersing players in a procedurally generated world where teetering towers and deep dungeons promise rich rewards throughout their adventures. Hytale supports everything from block-by-block construction to scripting and minigame creation, delivered using easy to use and powerful tools.

  • Genre: Role-playing (RPG), Adventure, Indie
  • Platforms: Xbox Series X|S, Android, PC (Microsoft Windows), iOS, PlayStation 5, Mac, Nintendo Switch
  • Modes: Single player, Multiplayer, Battle Royale
Official Site
Tags: Hypixel StudiosHytale
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I've spent half of my life playing video games, ever since the competitive 1.6 era. Now I am happily married to Margarita Kicevski, and have two beautiful children. My goal is to deliver fresh news and updates, but most of the time I want to work on guides. Since I have rebooted this website, I am planning on making it huge. Just you wait!

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